How did the community opinion shift so hard in a single patch?

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Jitter912#4278 написал:
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ShiyoKozuki#4168 написал:


I can do attacks while moving.
https://youtu.be/7eTIwk-B8Mo




this is melee to you? lol


The the monk Physical Skill....
"The Monk Physical" skill .

Its the closest skill other than auto attack.
Im using my bare hands.

Yeah its melee
Последняя редакция: Jitter912#4278. Время: 18 сент. 2025 г., 23:05:08
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Jitter912#4278 написал:
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ShiyoKozuki#4168 написал:
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Pangaearocks#3938 написал:
It has been said a thousand times, but it's darn hard to balance a game centred around combat, when enemies and not least players can do enormous amounts of damage per second, but our life pool is a tiny fraction. One (big) hit and you're dead, with zero chance to even register what happened. From one frame to the next. This was a major problem in poe1, and it's both sad and amazing that they have repeated the same design flaw in poe2.

No it's not.
Play a caster, kite enemies. Literally perma-invincible as a caster because for some reason you can cast spells while moving but can't use melee attacks while moving?!?!?!?

The game is a joke.


I can do attacks while moving.
https://youtu.be/7eTIwk-B8Mo


Any melee skill I've tried cannot be used while moving and locks you in place unless it's a "mobility" attack.
Последняя редакция: ShiyoKozuki#4168. Время: 18 сент. 2025 г., 23:59:15
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raV#3445 написал:
Before everyone was complaining that the game is too hard and too slow, people complained before this patch that everything got nerfed, this nerfed, that nerfed...

Now people are complaining that its too easy.

It makes no sense, how did the overall opinion shift so hard from direction into the other, the changes were not THAT big

The game becomes easier due to asynchronous trading. People can more easily get the better gear to handle the content.
34pre98qua
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ShiyoKozuki#4168 написал:
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Pangaearocks#3938 написал:
It has been said a thousand times, but it's darn hard to balance a game centred around combat, when enemies and not least players can do enormous amounts of damage per second, but our life pool is a tiny fraction. One (big) hit and you're dead, with zero chance to even register what happened. From one frame to the next. This was a major problem in poe1, and it's both sad and amazing that they have repeated the same design flaw in poe2.

No it's not.
Play a caster, kite enemies. Literally perma-invincible as a caster because for some reason you can cast spells while moving but can't use melee attacks while moving?!?!?!?

The game is a joke.


That isn't what I talked about at all, it's a much bigger and more overarching issue than classes.
its because the game in early game pre maps is way too hard unless you play a s tier meta or get lucky with drops.

maps are more easy then early game when gear comes

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