Quickly release balanced patches, quickly release balanced patches!!!!
Wasting my time and money
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That outrage over mid-season nerfs is missing important context. There was no free respec provided and the raw gold cost to change passives was much more prohibitive at the time. Both of those issues have been corrected. GGG should resume making balance changes irrespective of League timing.
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" People enjoy playing ARPGs for a variety of reasons. The existence of Standard is proof that not everyone likes the constant resets. |
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0.3.1 is merely a convenience tweak—it still fails to address the balance between players, the balance between players and monsters, or the equilibrium of item drops and difficulty progression. It just turns a boring game into a conveniently boring one. People are only excited because they finally got a response after a long period of silence.
The game still lacks challenge. For instance, this time they listened to those idiots' suggestions to nerf chilled ground and Temporal Chains. I only paid a minimal cost to counter all the effects of the slow, yet GGG chose to follow such advice—just like how they heeded those fools' suggestions to increase loot drops. They're shortsighted, thinking more drops would bring more wealth, without considering how increased item drops devalue items. GGG is even starting to head in the wrong direction. A multiplayer online game must never try to let everyone "win." It is a competition—some must triumph, and others must fail. The creators need not worry about who wins or loses, because even the losers believe they will ultimately prevail when they start playing. The creators only need to make the game more challenging. |
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