This is an immensely frustrating game for many players
" All currency is created from someone grinding, unless you are accusing GGG of taking real money for currency. RMT just transfers currency from a grinder to a non-grinder. I believe the most currency per hour is produced by a party with one or more rarity bots. People have posted several suggestions here about limiting how much better party play is than solo play. Maybe GGG will make changes in 0.4; maybe they think nothing is wrong. Hideout warriors who only run Castaway and craft are also probably making more divines per hour than a solo player who just runs maps. If you learn to craft, you won't need as much currency. But a group of people who no-life will probably always outpace one person who has a job. I don't think it's a problem, because you don't need best-possible gear to clear content. And if you want best-possible gear, you can roll characters into Standard and work on them for years. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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One of the major aspects that they can work on and get a good rapport is by working on the feedback system. You never know if your words are being heard.
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" This was with the most juice you could possibly do. There is no higher challenge to gear for. I only play SSF and it is my duty as one to inform you of my status. Последняя редакция: SoFaux#7759. Время: 6 дек. 2025 г., 18:26:06
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