0.4 is almost as bad as 0.2

Almost. Unlike 0.2 we aren't limited to 2 or 3 builds that work because while everything was nerfed into the ground a new class was broken.

However I cannot pick anything to make a better case then the DoA spell totems because yes, they are Doa. We already knew they were, some people said they weren't and pointed out at GGG vid to see how they were "totaly viable" and "good".

So let's start with viability to play before we consider how good they are to be considered viable.

Spell totems are locked to the end game only. Because of the charges requirement which we complained without end and GGG as always didn't listen you need either 2 ascendencies and an expensive item or just an expensive item that is less efficient.

Now before some genius comes around and says, oh but it's fine to have builds that are only viable at the end game, it's nothing new. Yes, builds, not play styles. How would you feel if spell casters were only viable at the end game? How would you feel if melee or ranged was only viable at the end game? That's the issue here, you have an entire play style locked behind end game for no good reason.

But hey, we suffered playing something we don't want for days, maybe weeks depending on how fast each player is and their ability to gather currency. Surely now this is good right?

For starters, even with best charge genration still makes it clunky to play.

About a third of the spells we can put on a totem are bugged in some way especially the only one that even had a chance at being good. As for the rest all the testing shows incredibly subpar damage to the point that self cast is doing more damage than totems combined which should never be the case. Totems are supposed better DPS so better bosses while self cast is supposed to be better at mapping.

What happened in reality is, GGG showed us a vid of a character in absurdly powerful gear, probably max level or extremely close and then pretended that it had very good damage when the damage we saw was just viable for endgame, it wasn't good or anything to consider worth playing or investing into.

This comes with the knowledge that GGG had already destroyed ALL totems except for mortar which was nerfed none the less.

Couple this with a worse map system than PoE 1, not because of the lack of content but the whole map you have to scroll around and not being able to select what maps you want to play.

Gearing being several times harder due to crafting being somehow even worse than PoE 1.

Still sinking their heads in the sand with the whole rarity affecting currency problem which is making the market so much worse.

I wonder what GGG expects us to do. Continue playing despite the fact that they make the game feel as awful to play as possible? No, we're just going to play something else because there is no point in playing and GGG is already seeing a decline in player numbers. Sure there is always some but it's very noticeable how much more people are already quitting as a result of GGG continuing to ignore player feedback.
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
Last bumped16 дек. 2025 г., 06:58:29
Its funny how Poe2 being cool and innovating while being outdated at the same time.
0.4 is 1000x better than 0.2 and 0.3

learn attributes
learn the game

thread can be closed.
"
Darosius#3984 написал:
0.4 is 1000x better than 0.2 and 0.3

learn attributes
learn the game

thread can be closed.



I wonder how many people who complain about POE 2 don't know how to make a build? Sometimes they talk about this game and I don't know anyone who has the same experience and ALOT of my friends play this game. We are all crusing. .4 is the easiest the game has been and I want it to go back to .1
"
Hyperspacing#5593 написал:
"
Darosius#3984 написал:
0.4 is 1000x better than 0.2 and 0.3

learn attributes
learn the game

thread can be closed.



I wonder how many people who complain about POE 2 don't know how to make a build? Sometimes they talk about this game and I don't know anyone who has the same experience and ALOT of my friends play this game. We are all crusing. .4 is the easiest the game has been and I want it to go back to .1


+1

0.4 is so damn easy
the whole game is like "easy mode".
just LEARN the attributes, learn the gems.
this game is insanely easy.
I completely agree with you on Spell Totem. The 3 charges per totem is ridiculous, but that doesn't mean the game is as bad as 0.2.

Remember what 0.2 was for a second. Mobs were OP and too fast, all classes were hit with needless nerfs making us feel weak, Huntress was fcking awful to play and did no damage at all.

Compare that to 0.4. Bar Spell Totem being fcked, the patch is one of the best the game has ever had. All skills got buffs (bar a few), druid feels amazing (I've currently got a build going for Wolf, Bear and Nature/Plant skills), and I've not struggled on loot this time around with the League stuff giving you free upgrades.

It's night and day. Yes, Totems need work and giving GGG actual feedback will help start and direct that conversation, but complaining that your totems don't work and comparing it to 0.2 is a massive oversight on your part, and isn't helpful.
Последняя редакция: exicisioned#7672. Время: 15 дек. 2025 г., 11:16:30
I am not saying there aren't broken good stuff but the huntress also was broken good in 0.2.

The point I'm making is that if you want to play certain things like spell spell totems, you can't. If you are a very good player you can make it work, but we're comparing, can make it work while still not being good to playing something that is absurdly strong.

For the average player however it isn't even playable because the cost to even play spell totems already make it unplayable and since damage is sub par even if they somehow had the currency, they would only struggle.

This isn't the only thing with a problem in the game, I talked about many of the issues and it is a fact that 0.4 is having less player retention as was expected. 0.3 had on sunday more players than friday or saturday, about 350k peak, that's about 100K less in the same time in 0.4 and the numbers didn't go up, they are just going down.

Should GGG be worried about these numbers? Probably not in the short term since they may have more success with 0.5 but in my opinion, destroying entire play styles (not a build but the entire totem play style (except for mortars but I suspect it's only a matter of time) is not doing the game any favors and all because they are afraid that spell totems would put self cast in a shelf which it never would considering self cast has at least triple the map clearing speed and even if it takes twice as long on a boss it's still balanced.
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
"
Elhazzared#4582 написал:
I am not saying there aren't broken good stuff but the huntress also was broken good in 0.2.

The point I'm making is that if you want to play certain things like spell spell totems, you can't. If you are a very good player you can make it work, but we're comparing, can make it work while still not being good to playing something that is absurdly strong.

For the average player however it isn't even playable because the cost to even play spell totems already make it unplayable and since damage is sub par even if they somehow had the currency, they would only struggle.

This isn't the only thing with a problem in the game, I talked about many of the issues and it is a fact that 0.4 is having less player retention as was expected. 0.3 had on sunday more players than friday or saturday, about 350k peak, that's about 100K less in the same time in 0.4 and the numbers didn't go up, they are just going down.

Should GGG be worried about these numbers? Probably not in the short term since they may have more success with 0.5 but in my opinion, destroying entire play styles (not a build but the entire totem play style (except for mortars but I suspect it's only a matter of time) is not doing the game any favors and all because they are afraid that spell totems would put self cast in a shelf which it never would considering self cast has at least triple the map clearing speed and even if it takes twice as long on a boss it's still balanced.



Its kind of like GGG has more data than the people on the forum and referring to steamcharts is not a viable full picture. You would think a company with 12+ years of experience is making right choices. Its kind of like maybe just maybe the community at large is liking it and the direction and that reddit/forum is nothing more than 1% of players complaining. They also know that people are more than likely to leave a negative review than a positive review. You can see that in every game and in every single business on planet earth.

Also, when did you notice spell totems or totems in general falling off? Honestly curious. Cause im using some totems and its super strong.
Последняя редакция: Hyperspacing#5593. Время: 15 дек. 2025 г., 15:03:49
they should return to 0.1 difficulty and stop listening to people who want this game to be poe 1
as it's now. it's not to fast and to easy.
"
Hyperspacing#5593 написал:
"
Elhazzared#4582 написал:
I am not saying there aren't broken good stuff but the huntress also was broken good in 0.2.

The point I'm making is that if you want to play certain things like spell spell totems, you can't. If you are a very good player you can make it work, but we're comparing, can make it work while still not being good to playing something that is absurdly strong.

For the average player however it isn't even playable because the cost to even play spell totems already make it unplayable and since damage is sub par even if they somehow had the currency, they would only struggle.

This isn't the only thing with a problem in the game, I talked about many of the issues and it is a fact that 0.4 is having less player retention as was expected. 0.3 had on sunday more players than friday or saturday, about 350k peak, that's about 100K less in the same time in 0.4 and the numbers didn't go up, they are just going down.

Should GGG be worried about these numbers? Probably not in the short term since they may have more success with 0.5 but in my opinion, destroying entire play styles (not a build but the entire totem play style (except for mortars but I suspect it's only a matter of time) is not doing the game any favors and all because they are afraid that spell totems would put self cast in a shelf which it never would considering self cast has at least triple the map clearing speed and even if it takes twice as long on a boss it's still balanced.



Its kind of like GGG has more data than the people on the forum and referring to steamcharts is not a viable full picture. You would think a company with 12+ years of experience is making right choices. Its kind of like maybe just maybe the community at large is liking it and the direction and that reddit/forum is nothing more than 1% of players complaining. They also know that people are more than likely to leave a negative review than a positive review. You can see that in every game and in every single business on planet earth.

Also, when did you notice spell totems or totems in general falling off? Honestly curious. Cause im using some totems and its super strong.



Stop making sense, your going to hurt a lot of peoples feelings.

In ARPG forums that is a cardinal sin.
P.S

I am a Dog and i will just drop my load and leave on to the next post

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