We’re Hiring!

Not only do you have to recruit the above people, GGG also needs a testing team and an evaluation team
Little question, i've lived in NZ in the early 10s using a working holiday visa, and i loved it. I'm thinking about going back there this year.

Would I be able to apply with such a visa, and if the work goes well, would you guys be willing to sponsor for a long term work visa? Thanks
Последняя редакция: isspissdicounass#0813. Время: 2 февр. 2026 г., 20:21:52
I would relocate in a heartbeat. Email sent! Been dreaming to work at GGG for QA testing for many years.
When are you posting the corporate dietitian position?
I live 5 mins up the road in Te Atatu South, might just pop in haha !!!
In the end, War isn't about who was right, its about who is left...
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mqecco#1146 написал:
>hiring QA
imagine paying real money to someone to find bugs, when you can just hire players and pay them with mtx [Removed by Support]




Slow down there buddy, not to many clever ideas in one day..
Sounds promising if they are trying to keep both PoE1 and 2 teams stacked! Props GGG! o//
IGN @Dippsheet
its really sad that they only accept people to work locally , i have 11k hours in this game in last 2 years ,playing 14h per day , bachelor's degree in SE and master's in Computer science ( no exp tho just graduated) , working as quality assurance as a start would be amazing. but its really hard to just leave everything behind and move to another country.All the best to everyone who apply!.
How about me xD
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ryuukk33#4998 написал:
Finally you decided to hire more animators!

Combat can't thrive without good animations!

Delay Swords until you found the right one

You should open a position for VFX artist too, one that value screen and combat clarity

Bullish on GGG, let's go!

EDIT:

"
A minimum of 5 years of animation experience, including at least 1 year in a professional game studio environment

A strong ability to execute animations that truly understand and respect the importance of core gameplay mechanics and character performance

Solid knowledge of body mechanics, with experience animating general locomotion, melee, and magic combat for both bipedal characters and creatures/monsters

The ability to maintain a professional attitude, accept constructive feedback, and work both independently and collaboratively within a team



With this generic requirements you'll attract mobile grad animators..

Raise your standards GGG, you'll have hiring problem



Generic requirements? Are you insane?

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