Moonsorrow unique wand bugged?

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Koaxx написал:
The wording for such things is very consistent across the board. "On hit" effects only apply to attacks, not spells. A good example is life gain on hit. If you wish to use the "supported by level 5 blind" portion of the wand, the spell must be socketed in the wand itself. It's essentially a fourth link for any skill in the item.


Chance to Shock on hit with Lightning Damage
Chance to Freeze on hit with Cold Damage
Chance to Ignite on hit with Fire Damage
All of these work with spells. As for Life Gain on Hit, it doesn't work with spells because it specifically states that it grants life when you hit an enemy with an attack. Moonsorrow does not specify anything, it just says 10% chance to Blind on hit.
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Tyronis3 написал:
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Koaxx написал:
The wording for such things is very consistent across the board. "On hit" effects only apply to attacks, not spells. A good example is life gain on hit. If you wish to use the "supported by level 5 blind" portion of the wand, the spell must be socketed in the wand itself. It's essentially a fourth link for any skill in the item.


Chance to Shock on hit with Lightning Damage
Chance to Freeze on hit with Cold Damage
Chance to Ignite on hit with Fire Damage
All of these work with spells. As for Life Gain on Hit, it doesn't work with spells because it specifically states that it grants life when you hit an enemy with an attack. Moonsorrow does not specify anything, it just says 10% chance to Blind on hit.


Do you even read what others write?
First:
"
Spells do not have a chance to hit.

(c)PoE-wiki
This means that "specials" with "on hit" are not apply to spells

Second:
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Shock is an elemental Status Ailment, typically inflicted by Critical Strikes of Lightning Damage

So Shock - "on CRIT", not "ON HIT";
Freeze - "on CRIT" with cold damage;
Ignite - on "CRIT" with fire damage.
Do you see the difference?

As for LGoH - it's written in the gem's name: ON HIT
Back to my quote from PoE-wiki
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Spells do not have a chance to hit.


Any other doubts?
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Последняя редакция: HarukaTeno#6546. Время: 30 июн. 2013 г., 05:50:24
Static blows doesn't work on spells then?
Gem quality on Shock nova is useless then since it gives " +1.5% Chance to shock enemies on hit with Lightning Damage"?
Voll's Protector and Discharge?
Последняя редакция: hurrdurriamweak#4138. Время: 30 июн. 2013 г., 06:35:48
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HarukaTeno написал:
[...]


Most of what you write is wrong.

@OP

A few things may be happening.

1. The on hit modifier is implicitly a local modifier. Like added damage, attack speed, etc. mods.
However, this is still a bit inconsistent because of uniques which specifically state it's only with the current weapon.

"
a. Life Leech from Hits with this Weapon applies instantly
b. 25% reduced Enemy Stun Threshold with this Weapon
c. (10-15)% increased Physical Damage with Ranged Weapons
d. (10-20)% increased Elemental Damage with Weapons


a, b apply to the specific unique only. So only hits landed with that weapon will have the effect. c, d show mods where it specifically states which skill type the effect applies to.

If this is the case (it's a local modifier) you should post in the bugs forum and ask for it to be changed to " 10% chance to Blind enemies on hit with this Weapon"

2. The mechanics are bugged (it should apply to spells). So post in the bug forum and ask for it to be fixed.
Brutus. Do you even sync?
Последняя редакция: AnnanFay#3468. Время: 30 июн. 2013 г., 07:14:59
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HarukaTeno написал:
Full Post
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Tyronis3 написал:
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Koaxx написал:
The wording for such things is very consistent across the board. "On hit" effects only apply to attacks, not spells. A good example is life gain on hit. If you wish to use the "supported by level 5 blind" portion of the wand, the spell must be socketed in the wand itself. It's essentially a fourth link for any skill in the item.


Chance to Shock on hit with Lightning Damage
Chance to Freeze on hit with Cold Damage
Chance to Ignite on hit with Fire Damage
All of these work with spells. As for Life Gain on Hit, it doesn't work with spells because it specifically states that it grants life when you hit an enemy with an attack. Moonsorrow does not specify anything, it just says 10% chance to Blind on hit.


Do you even read what others write?
First:
"
Spells do not have a chance to hit.

(c)PoE-wiki
This means that "specials" with "on hit" are not apply to spells

Second:
"
Shock is an elemental Status Ailment, typically inflicted by Critical Strikes of Lightning Damage

So Shock - "on CRIT", not "ON HIT";
Freeze - "on CRIT" with cold damage;
Ignite - on "CRIT" with fire damage.
Do you see the difference?

As for LGoH - it's written in the gem's name: ON HIT
Back to my quote from PoE-wiki
"
Spells do not have a chance to hit.


Any other doubts?

Just here to clear some misconceptions...

Yes, spells do not have a chance to hit. That is because they always hit. It does not mean they cannot or do not hit.

For example, Static Blows or any other instance of "chance to shock the enemy on hit with lightning damage" works with spells.

AnnanFay is right that it should work. If the modifier "chance to Blind enemies on hit" isn't supposed to work with spells, then the Blind gem also wouldn't because it uses the exact same modifier.
same name in-game
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AnnanFay написал:
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HarukaTeno написал:
[...]


Most of what you write is wrong.
............
2. The mechanics are bugged (it should apply to spells). So post in the bug forum and ask for it to be fixed.


How i like people like you...
Got into thread, and like "you're stupid, bye"
Most of i wrote is wrong? Most? 72%? 83%? What is wrong in my argumentation (considering i was taking quotes from PoE-wiki). Explain please.

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Iao написал:
Just here to clear some misconceptions...

Yes, spells do not have a chance to hit. That is because they always hit. It does not mean they cannot or do not hit.

For example, Static Blows or any other instance of "chance to shock the enemy on hit with lightning damage" works with spells.

AnnanFay is right that it should work. If the modifier "chance to Blind enemies on hit" isn't supposed to work with spells, then the Blind gem also wouldn't because it uses the exact same modifier.


Static Blows is Static Blows.
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10% Chance to Shock the enemy on hit with Lightning Damage

It says "chance to shock on hit". SB works with spells\weapon\any lightning damage and providing "additional" chance to inflict Shock. It's an exception of rules.
But in general "Shock"
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is an elemental Status Ailment, typically inflicted by Critical Strikes of Lightning Damage

So don't mess within' these 2 cases. SB aside, "Shock status" aside
Do any of you see the difference? SB include "self-addon" about "on hit", Shock status works ONLY "on crit". So your example is out of place.

And at last (and again -_-) go here http://pathofexile.gamepedia.com/Blind_(Support_Gem) and attentively read mechanics of Blind (gem in particular). It isn't supposed to work with spells.
So Moonsorrow works just as planned. "physical" hit with wand (shooting with wand) may inflict blind. Power Siphon is intended to inflict blind, because it "mimics" "hit".


TS, for sure, post this question in bug section to see who is right =)
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Blind (the support gem) works perfectly fine with spells.
Spells "hit" enemies.

The problem is that Moonsorrow's blind chance is local to the weapon, and it needs to be changed to say "hits with this weapon".
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HarukaTeno написал:
[...]Explain please.[...]


Blind does not effect spells, however spells can still blind. The Blind support page says that Blind will not effect spells. It does not say Spells can not cause Blind.

That is, if you are blinded your spells will still always hit. If an enemy is blinded their spells will still always hit. Blind does not effect a spells chance to hit because spells always hit.

However, this does not mean that spells can't cause a monster to be blinded. Many of the spell skills can hit and cause on-hit effects. Your posts state:

1. Spells do not hit
2. Spells can not blind

Both of these are wrong.
Brutus. Do you even sync?
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AnnanFay написал:
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HarukaTeno написал:
[...]


Most of what you write is wrong.

@OP

A few things may be happening.

1. The on hit modifier is implicitly a local modifier. Like added damage, attack speed, etc. mods.
However, this is still a bit inconsistent because of uniques which specifically state it's only with the current weapon.

"
a. Life Leech from Hits with this Weapon applies instantly
b. 25% reduced Enemy Stun Threshold with this Weapon
c. (10-15)% increased Physical Damage with Ranged Weapons
d. (10-20)% increased Elemental Damage with Weapons


a, b apply to the specific unique only. So only hits landed with that weapon will have the effect. c, d show mods where it specifically states which skill type the effect applies to.

If this is the case (it's a local modifier) you should post in the bugs forum and ask for it to be changed to " 10% chance to Blind enemies on hit with this Weapon"

2. The mechanics are bugged (it should apply to spells). So post in the bug forum and ask for it to be fixed.


Thanks for the explanation! Hopefully it's the latter, as my build relies a lot on the enemy being Blinded.
The wand has two separate mods.
One is a 10% chance to blind on hit, which is a property of the weapon and applies to all attacks made with it. Mods that cause an effect on hit on a weapon by default are local to that weapon.
The other is a support effect on gems in the item, which applies to any skill that can hit.

Yes, spells can and do hit, just like other skills. The reason Life Gain on Hit doesn't apply to spells is because it explicitly says it applies to enemies hit by attacks, not because spells don't hit. They do.

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