Top 5 most wished new orb mechanic

Besides EXP, what would be the point of hunting stronger enemies instead of fighting in Terrace on normal?
I really like the orb that would remove a mod because "crafting" is one of the things that I enjoy. I'm trying to "craft" this mace:


I had finally got a nice high rolled physical damage mod and used a augmentation orb on it. Look at the last mod. Light Radius. The accuracy mod I can live with but light radius? Are you kidding me, on a mace? I'm in their face trying to beat the holy crap out of them, what do I care about light radius? I would kill for a 'remove mod' orb.
Arguing on the Internet: What's the point when you can't punch them in the face when they really piss you off?
Stabling Orb - Makes item 4 stat. If it has more, 1 or 2 are removed randomly. Works as a alch or super regal too :p
Orb of Pants.
(:
Orb of Linking: Attempts to add one link to an item's sockets. Chance greatly decreases for each link present.
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Kaptainpuha написал:
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Coal48 написал:
If I could mod the game I would do the following (turning it into a completely different game)

Vendors only sell white base items, with no sockets

Enemies only drop orbs

Orbs hold magic properties, example: Orb of ease, increases attacks speed by 8-10%
When you use a orb it applies the magic property to the item at minimum value.
Using the same type or orb increases that value.
Example: Sword as increased attacks speed of 8%, use another orb of ease on it and it becomes 9%, another one would cap it at 10%.

Aside from orbs that give magic properties to an item, some classic ones would remain, like the blacksmith wetstone that increases the quality of weapons.

others would have modified effect for example: jewelers orbs would add one socket (respecting the item level cap) instead of randomizing the numbers.

In other words, instead of hoping for good drops, you hunt for materials to craft your own items.


This is a great idea for a week race ^^


Yep a Crafter race would be awesome... Magic and Rare items cant drop
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Assimilation orb
2x as rare as eternal.
Two rare items fuse together, combining their affixes
One affix is removed from each item
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Not so Much a new Orb Request A Recipe Request.

1 orb of regret + 1 Orb of Scouring + LvL gem Will take the Gem down to LvL 1 any quality % will be lost.

Next would be

1 Gem cutter prism + 1 Regal Orb + skill Gem of 0% quality a random 10-14% quality added to the skill gem

Last is the Armor/weapon link recipe

5 Jewlers + 2 Fuse= 25% chance to have vender 3 link your s socket item

10 jewlers + 4 Fuse = 15% chance vender will 4 link 4S Item

30 jewlers + 10 fuse = 10% chance vender will 5 link your 5S item

60 jewlers + 20 fuse = 5% chance vender can 6 link your 6S item

Every Additional Fuse added adds 0.10% to that chance Yes if you do the math that's 950 Additional Fuses for 100% chance on a 6 link Expensive yes but if you work it out its about as much as the REWARDS people are giving out for the one that 6 links their item in the Lotteries.......

If you Fail to Plan---Plan to FAIL!!
IGN: Sharariebrum, Katakathamum, _BuBu_, Silba, _Auracle_, And a few others
Map Mimic Orb ~ Copies any map ~ Drop Rate Around 2ex Equiv ~
IGN: eFiNiTy
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sanleon написал:
Orb of anti-frustration: Eliminates the desync in a map. Right click to apply


Not another desync complaint. Yawn.

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