Top 5 most wished new orb mechanic

Forward: I leave determining rarity and recipes and NPC trade rates, if any, up to GGG.

"Chaos Chromatic Orb" - Rerolls socket colors with a 33/33/33% color bias.
"Naming Orb" - Brand your name on the item; non-uniques.
"Ring Pairing Orb" - Duplicate a ring, the pair must be worn together to be used; non-uniques.
"Weapon Pairing Orb" - As above, but with one-handed weapons.

Comments on Chaos Chromatic
It should make 5/6 off-color combinations a bit easier, but overall keeping the rarity/difficulty ~close to how it is with chromatics. The real goal is to reduce click-strain (100 of these v. 1k+ chromatics) and to make RGB+ linkages consistent to get.
Comments on Naming Orb
Definitely useful for fluff and for mirror service usage. Seeing everyone run around with "Your <Awesome Weapon> (Mirrored)" is a big ego thing.

After rolling countless exalts and eternals to make a godly item, it's fitting that someone should have, in effect, a "player-created" unique. It could be as rare as a Mirror.

As a secondary concern, it allows for a much easier detection of theft/hacking. Again, mostly related to extremely rare and powerful gear.

If putting the player name on it is too abusable, then it could instead brand the item with a unique name that can only be generated via this orb. The server could maintain that the same name is never given out more than once.
Comments on the Pairing Orbs
At first, these seem unreasonably strong. A cheap Mirror of Kalendra, in effect.

The requirement that both must be used together is a significant downside:
- It could not be reversed, since an eternal imprint cannot be used on both items at once.
- Modifying either of them in any way makes it impossible to use the other one. (You could use the pairing orbs to get a second high ilvl base item, if you wanted.)
- Would not be able to use a unique in the off-hand/other-ring-slot, since it can't apply to uniques.
- Never being able to mirror-service it or sell it off (without selling the pair).

The upsides are that it makes it much easier for dual-wielders to quickly bring their weapons up to snuff after crafting one decent weapon. Currently, dual-wielders spend twice the currency that others do for offense (well, not counting the difficulty of rolling an attacking int-based weapon).

For rings, it allows people to easily get a pair of "good" rings (resists, life, maybe an offensive mod or two) before embarking on the long process of making godly rings or getting a set of "adjustable" rings that have leech or not, have specific resists, have specific stats, and so on.
Последняя редакция: pneuma#0134. Время: 23 сент. 2013 г., 04:54:00

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