Hardcore evasion ranger feedback
I have. Just never cared for it. Usually used zombie meat shield until my character felt strong enough to ditch them.
Those flicker strike mobs. I love em, but damn. |
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With charging rhoas, there is an animation just before they are about to charge. I usually manage to avoid getting hit by that attack by moving just before they charge.
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
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Well written. The rhoa and vaal points are particularly noteworthy; i have no idea how all of vaals attacks bypassing evasion even made it into alpha, nevermind the fact that its been this way for months now with no change. Acrobatics being the only keystone that costs 6 points to fully realize, and having a massive downside to boot (it doesnt even work with eldritch battery, one of the few things that might make it worth its cost) is also poor design and could use to be rectified.
But ultimately the main problem with evasion is the randomness. Armor, energy shield and life are all reliable; evasion is not. Id like to see evasion turned into a manually controlled resource- the character evades all attacks when activated, evades none otherwise- and let legacy rpg mechanics like rng evasion and rng accuracy finally die out, as they contribute nothing in a realtime game where such things can be skillfully decided by player input instead of frustratingly decided by a diceroll. IGN: KoTao
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" Evasion isn't RNG based. It's based on a sort of evasion entropy cap system. The specifics are in the mechanics thread. I always thought the future depended on the choices you made.
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Im aware of how evasion works. The initial roll is still rng based, and in a group its quite possible to have the one monster that does 10x the damage of the rest land 100% of its attacks, so its essentially still random.
And no matter how that formula is changed, evade will still be far less reliable than armor, es or life. IGN: KoTao
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shit, I wish I read this before I leveled a ranger to 36
I mean, I'm a softcore carebear but I don't want to die constantly in maps or have them be frustrating and stressful even when successful |
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Nice write up. I have managed to miss Mark's post and thought that the entropy thing was individual to each monster. Makes me rethink if I want to keep playing mostly evasion characters.
So far I found evasion not too bad but I think that with increase in monster levels with act 3 getting a sufficient HP buffer might become a problem. I am currently sitting at around 3k+ with my point blank bow ranger but never managed to get higher than 65 or 64 map to see how it fares at the top. With bigger HP pool panicked flasks which are pretty much needed I feel are going to be less effective as well and I start to wonder if there will be a new tier of flasks to compensate for that. I agree that just too many mechanics currently mess with evasion in particular. There might be a problem with the design philosophy of evasion. It's meant to be great against big slow hits. And in game like this most of time you're fighting tons of monsters at a time. Maybe we'll get an area with fewer but more powerful monsters. But that brings back the hp buffer problem again. Последняя редакция: vankeris#5684. Время: 18 дек. 2012 г., 00:02:31
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I'm not going to lie and say I read the whole post, but:
Any thought I ever had of an evasion character was quickly dismissed simply because POE doesn't cater to such a build, in my opinion. The problem is that you can evade all you want, they only have to hit you once, and you are dead. Taking this into account, most evasion tank builds will also stack health to mitigate the possibility of an instant death. This, of course, is not an evasion tank. An evasion tank stacking health is massively reducing their characters min-max potential, and basically invalidates the whole build. An evasion tank should die when hit by a notable attack, but the probability of that should be so low that its irrelevant. My question is: is that level of evasion even achievable? |
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Spells.
That is all |
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" So spells can't be evaded? Why even attempt to stack evasion then, when a substantial source of damage cannot be evaded? It seems doomed to fail. This game is far too unpredictable and far too punishing to put your character in the hands of any chance stats. |
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