Hardcore evasion ranger feedback

Well armor users can't mitigate spells either. Resists do, which everyone has easy access to.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer написал:
Well armor users can't mitigate spells either. Resists do, which everyone has easy access to.


Yet resists can't mitigate physical.

I woooonder if this has anything to do with why almost everybody seems to exclusively stack health or energy shield. I wonder...
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Imbalanxd написал:
Yet resists can't mitigate physical.

I woooonder if this has anything to do with why almost everybody seems to exclusively stack health or energy shield. I wonder...


Well I'm just clarifying that without PA, both eva and armor have no effect on incoming spells.

Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer написал:
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Imbalanxd написал:
Yet resists can't mitigate physical.

I woooonder if this has anything to do with why almost everybody seems to exclusively stack health or energy shield. I wonder...


Well I'm just clarifying that without PA, both eva and armor have no effect on incoming spells.



Yeah, I'm just highlighting the fact that, while evasion and armor both have glaring weaknesses (in this case, spell damage), its counterpart "support" defense stat energy shield, does not (to my knowledge). Furthermore, it would seem to me that, point for point, the stat gain of increased health nodes and increased armor/evasion nodes are the same, while the benefit of increased health far outweighs that of increased armor or evasion.

It may simply be that I don't have the knowledge and experience to identify the specific strengths and relative weaknesses of armor/evasion and health/energy shield respectively, but I think the abundance of energy shield based builds, and the universal focus on health speaks for itself.

I think this dynamic is stifling creativity in builds, and is probably the thing I would most like to see addressed.

In my ideal world, health would be considered the "supporting defensive stat", while evasion, armor and energy shield would be the primary defensive stats. For no other reason than supportive stats tend to influence gameplay differences in a very minor way, and having a single "primary" stat serves to "standardize" defensive play between all classes and builds.

Typically (as in taking examples from other (potentially less desirable) games), armor is your sure thing build, which contributes in no way to damage, but results in a large amount of predictability. Evasion usually goes hand in hand with some form of damage increase, and stacking it allows for greater damage output, but far less predictable play (yet still survivable, but requiring far more concentration and reactionary play). Energy shield is a conundrum, as I have never seen a similar mechanic in other games (it may exist, I don't have that much experience in this genre), however simply making it a second health pool as it appears to be currently is quite bland. Perhaps it could act as a mana shield type mechanic, where your energy shield amount would determine the amount of mana drained per point of damage sustained? I know its far too late in development to even consider such a major change, I'm just throwing ideas around.

Just my two cents on the viability of something like evasion stacking.
Последняя редакция: Imbalanxd#0300. Время: 18 дек. 2012 г., 02:22:41
The only thing that I always forget to consider with ES and CI users is you hardly see any CI builds in HC because of the lack of control. It's pretty easy to sit in default (I play mostly default) and say CI is OP but really in a "I cannot ever die" situation, it's pretty fucking bad. I think in HC eva + HP blows CI out of the water.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer написал:
Well armor users can't mitigate spells either. Resists do, which everyone has easy access to.

Armor mitigates physical components of spells, ie construct bolts and vaal earthquake / fire crash.


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Moosifer написал:
The only thing that I always forget to consider with ES and CI users is you hardly see any CI builds in HC because of the lack of control. It's pretty easy to sit in default (I play mostly default) and say CI is OP but really in a "I cannot ever die" situation, it's pretty fucking bad. I think in HC eva + HP blows CI out of the water.

CI builds are common at the high end of HC due to the 5 figure health pool, massive regen, efficient node/gear synergy and immunity to chaos damage. Life builds outside kaoms heart users cant come close to a solid ci builds effective damage buffer, especially vs spike damage, though life builds obviously have other advantages that ci builds lack.
IGN: KoTao
Armor has no effect on spells? Ever been hit by vaal's rocks? Physical damage spell.
And evasion can avoid elemental damage on attacks.

Now, look! The circle is complete. Start over.
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I don't have alpha access, that was a LONG time ago.
Последняя редакция: Zakaluka#1191. Время: 18 дек. 2012 г., 11:26:10
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Zakaluka написал:
And evasion can avoid elemental damage on attacks.

Now, look! The circle is complete. Start over.

Not the same, that is still an attack that also does elemental damage which is reduced by resistances. An armor build can still have some evasion or a shield.

My issue with evasion is, unlike other methods of damage mitigation, it relies heavily on luck. Sure, higher evasion grants you a better chance to dodge stuff, but in the end its basically a 'roll of the dice' in terms of just how much you will dodge. You can have 55% dodges and does 10 hits in a row, and at the same time you can get hit by 10 hits in a row depending on how random loves/hates you.

The element of luck I feel is the biggest weakness to evasion focused builds. It really needs some element behind it to back it up just to help a bit with the RNG issue.

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