armor vs evasion vs energy shield
I made a pure armour marauder and by level 40 it was useless and i abandoned the build.
Armour is useless. You are better of stacking life and life regen. |
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" And then raging monkeys bite your face off. Neither armor nor evasion shouldn't give you enough protection on their own and life is pretty much must almaust in any circumstances. |
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There is a key point you missed in evasion:
Evasion only works against small packs of enemies. It fails when many monsters attack you. Which essentially is the problem. Every instance has waves of enemies coming at you, hence why evasion is bad. The only time evasion is preferred over armor/es is if the monster would one-shot you anyway if you had armor/es (brutus). It doesn't matter whether evasion can avoid damage or not. What matters is that swarms of enemies attack you at once in PoE, and evasion fails when attacked by multiple enemies. If there were zones with smaller packs but really hard hitting monsters that can 1-2 shot 10k ES, high armor high life marauders, then evasion would have it's place. Unfortunately that isn't the case. Hence, it's randomness, whether you evade is based on rng, and unreliability, requires small packs of enemies attacking you to work and is still based on rng even against small packs, makes it the worse of all defenses. Последняя редакция: SoujiroSeta#2390. Время: 16 янв. 2013 г., 09:07:40
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It all depends how much evasion/dodge you can stack. If you go for evasion only (without armor and energy shield), you can easily get 40+% evasion rating, 30% dodge chance, 20% spell dodge, and double evasion for ranged atacks. All this mixed with decent gear and enfeeble/temporar chains makes evasion extremely strong. Also, having instaheal potion incase you get very unlucy to not evade several hits in a row (which is very unlikely to happen), solves many problems. Also, using movement skills such as shield charge, flicer strike, whirling blades etc. can help you to survive well in most cases.
While armor, even though not based on rng, can protect you well against high quantity low damage, which by my personal tests in all dificulties, is not a threat with strong evasion builds. ign: Grandpa_From_Graveyard
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Yo cannot be stunned if you are evading,ergo reduces stun severity issues. Also there are ways to make large packs not so large or funnel them in some instances so you are facing only few monsters at once. The only thing unwavering stance kinda does the same thing with stuns, but more effectively.
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I don't think armour is entirely useless but you need something on top of it. Actually a lot on top of that and then still you have to be carefull.
Example: I build a shield Templar with big focus on defense. Went into Marauder section of the tree, picking the Armour and life nodes. Also use a shield and took lots of shield passives. Use pure armour gear with very high defense rating. But without Determination AND Molten Shell I can never stand toe to toe with a hard hitting boss in merciless difficulty. I was able to reach almost 5K of armour with everything activated. I do not have Granites yet, seems like a must have. Also haven't tried Endurance charges, because really I hate temporary solutions. Don't really want to use Molten Shell either.. At this moment it are the melee builds that have to be most carefull and it should be the ranged builds, that is my opinion.. Последняя редакция: Startkabels#3733. Время: 16 янв. 2013 г., 11:27:25
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" 10 armour passives, 2 passives invested in endurance, an aura, two active skills, one or two flasks. Is that a high price when you don't have to make a long trek on the tree anymore to pick up keystones? One actually kind of pays for the other, and if you aren't driving from templar/duelist all the way across to BM anymore, you won't even give up very much life on that trade. For the record, 5 endurance charges is enough to make it work. The graphs I post are against 8, but that's just for dramatic effect on the graph. Without it the upward trend in scaling wouldn't be quite as visibly obvious. You can also give up one of those elements: either 4 or 6 armour passives, one charge, the aura, one of those active skills - and still be pretty damn tanky, if the cost feels too high. I make a roadmap for how to get armour to work. To me this is a "here's how easy it is" rundown. I guess it's no surprise many out there will interpret it as "here's why this is far too much effort". But it really is quite easy. You can get high reduction with really pitifully bad gear. All you need to make armour affixes on gear attractive is around 65%. -- I don't have alpha access, that was a LONG time ago. Последняя редакция: Zakaluka#1191. Время: 16 янв. 2013 г., 12:04:35
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I invested a lot in defence.
I have just checked my armour and have 6K armour and only 55% DR in merciless, doesn't make sense with very high focus on defence.... Последняя редакция: Startkabels#3733. Время: 16 янв. 2013 г., 13:04:54
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" Armour and general defense is based on the notion you are using end charges. If you're not. It will fail. |
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you guys should probably try evasion and block chance with decent ammount of life and regen+vitality aura you can get swarmed and you will rarely get hit, and if you use enfeeble curse almost no hits at all
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