We welcome First Impression posts! Please be nice to those posts.
Happy almost 10th Birthday to this thread!
|
![]() |
Hi everyone... I am create post Capture the Flag!! (Sanctum league) pease view if you want..
Thank you, and good luck!!! |
![]() |
So I figured I would post here after beating the campaign and doing some basic maps. I know I've posted on the forum about this stuff, but I feel like it has more weight now that I've finished the campaign and am actively doing maps instead of just falling flat on my face on end game. I am totally blind, and over all, have very little trouble playing POE. There are certain exceptions, I'm not delving for example, but I can navigate, kill, and enjoy my time on the game. My suggestions to improve the experience are small but important. First, I desperately need a way to access the passive skill tree that make sense. Right now I can literally go up and then down again and not be in the same spot I thought I was. Just let me use the D-pad to navigate nodes in a way that's less how did we go from this node to this node and more oh if I go left of this it will always take me here. Second, it would be super helpful if I could hide the text for stuff like hunts or other random idk what you call them missions that pop up on maps. I use an addon to my screenreader that scans the screen and then reads it to me. It's incredibly annoying for me to see capture the beasts 1/5, or get the sulfite 1/3 over and over and over again. I know what I need to do. You get the sulfite or capture the beasts. Finally, I would just like a few more sounds in game for things like area transissions (this is already here for some areas but not all), interactibles like chests, strongboxes, or other things you press x on, and mobs. For this option I would make it togglable so not everyone has to hear it. I also wouldn't mind the same sounds for stuff; I personally don't need a hundred new sounds to tell me things. I just want to stop spamming x when there are things around me. So my screen reader tells me there's a chest around, but I'm pressing x a million times moving all four directions. Thanks for listening to my rambling, I appreciate it.
|
![]() |
" Oh how many times I've wished the exact same thing! |
![]() |
" Amen |
![]() |
Hello. Can you, please, make an "on/off" menue option for automatic buying maximum number of torches each time when character spawns in Mine area!
Manual buying is very annoying. |
![]() |
After about two years of trying to get into this game I finally beat Kitava and got into the Atlas... and then the first map boss I fought was Kitava but he spawns infinite minions does even more damage has even more health and I hate everything...
I swear each time I think I've figured something out I find a new problem. I either invest too much into health nodes and can't kill anything or not enough into health and keep dying. I never know what I'm doing wrong until it's too late and I don't have enough respec points to course correct, or even know how to course correct. Then there's elemental damage where, no matter how many nodes I seem to take, still melt me. Usually when I try to fix something I just end up fucking something else up. When I try to follow a guide there's so much about specific items and skills and I end up quitting before I even play. I desperately want to like this game, it's clearly got a lot of passion from the devs but no matter how hard I try to get into it I always end up failing anyway. I'm so frustrated I feel like I'm about to cry, and yes I know how fucking pathetic that sounds. I honestly don't know what to do at this point... |
![]() |
Hi!
I like this game, it's awesome! I think you guys may be guess a lot of new players play the game different way — not as you may acpected. What is it: a huge passive ability tree and variability of gems makes people start to look for guides instead of play the game and have fun. May be there is the way to change that behavior. |
![]() |
Скрытый текст
hoho
|
![]() |
Hello! After trying the D4 beta I thought I'd finally give this game a try, and frankly I liked it a lot more - with just a couple of exceptions.
First, I love the mix-n-match skills and all the gems and how they interact: this is clearly the heart of the game and it's great. It's a deep and interesting system and it immediately makes me want to explore it further. I sort of wish it was easier to get started with some of the skills - right now it still costs me 1 scroll to buy each one - and I can tell that "extra tabs" is how you make money by how much stuff there is to hang on to, but I don't have a problem with either of these things and I'm sure after a while I'll have plenty of currency to buy whatever I'd like to mess with. And given how much this game hits you with, it's probably best to slow it down. The monsters and powers just feel good so far. I've heard this game described as the spiritual successor to D2 and that's 100% true. I like the randomness of the layouts - "mostly" random but still recognizable, but at the same time it's not the same tiles over and over. D4 had a huge problem with this, surprisingly. My biggest issue with the game is definitely the skill tree. I'm sure I'm only like the hundred thousandth person to mention it, but I feel like it either needs to be simplified - you could easily roll all the passive nodes into each other and give fewer points - or at least make it cheap for a newbie to reroll. I'm not even that far along and I just realized I messed up a few of my starting points... and I might as well just make a new character. That's... incredibly disheartening. I know you don't want end-game folks to reroll constantly, but maybe make any character under level X (30?) reroll for free, then under level Y (50?) it only costs something cheap, and then eventually it costs those insanely expensive orbs. As it stands, this is the one feature that is keeping me from wanting to keep playing the game: the idea that one or two misclicks means I need to START OVER. That's just... insane. If I wanted to play on hardcore I'd play on hardcore. :) The only other thing that really feels dated now is the need to identify items. I know you're waaaaay too far down that rabbit hole, but I'd suggest at least making rares id'd already. That's not going to hurt any economies and it will make it a LOT friendlier to new players. I'm sure I won't even be picking up rares soon enough - which is all the more reason you might as well take it a little easier on me. Again: love the game, love the core system, and I don't mind the complexity. I just don't want to play "skill tree" on "hardcore," and that's the one thing that might kill my PoE adventure before it starts. Maybe make cheaper refunds be another game mode choice? You've already got a zillion, what's a few more? :) Anyway, if anyone actually read this, thanks for your time! Can't wait to see what happens with PoE 2! ps. I just read another comment and it feels like the same thing: making respecs cost little or nothing for new(er) players would solve a LOT of heartache, especially for how complex this game is. I mean: we're gonna mess up. Why make us start over every time? |
![]() |