Nice balance i think

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Turtle_0418 написал:
its really unfair...
Spell -> Low critical chance, Low dmg, Low cast speed, Need high mana.reg(without mana leech gem)


Atk - > High critical chance, High dmg, High attack speed (especially blood rage), easy mana leech



there're good suggestions -> Remove BloodRage (increased attack speed on low life)
                 Remove attack elemental debuff
                 Gem -> increased spell dmg


Obviously biased. Let's fix it up with a full list of what you were missing:

Melee and non-spell projectiles
1. Must worry about accurancy. If they get Resolute Technique, they give up all chance to crit.

2. Must worry about Blind unless they get Resolute Technique. This eliminates non-RT builds.

3. Melee must engage all targets up close, including hard-hitting bosses and risk more desync as they enter a mob of enemies.

4. Ranged non-spell builds can benefit from Point Blank, but again worry about either losing crit or sacrificing their damage potential to accuracy. Projectiles can be dodged.

5. Ondar's Guile further eliminates the chances of projectiles from dealing damage if you have evasion. Absolutely no reason not to have at least some evasion on your character.


Spells
1. Do not have accuracy, but are always ranged. This means they can be blocked, dodged, and some can be ran away from.

2. Have lower crit chance since they don't have to worry about accuracy.

3. Level well and benefit from +levels on items much more than non-spell gems do.

4. Have lower base damage and lower potential damage for two reasons: First, they have elemental status effects. Fire deals more damage over time, cold can chill and freeze, and lightning can get up to 90% more damage with three shock stacks.

5. Spells have lower crit chance and potential damage since they cannot be evaded

6. Spells are heavily reduced by resistances. This means the penetration gems are required when using spells. Spell damage is basically capped at your maximum penetration, unless you can double curse to lower enemy resistance.


These are just the things I can think of off the top of my head. I'm sure there are some points I'm missing.

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Turtle_0418 написал:
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DirkAustin написал:
Not to mention that spells are usually used by ranged chars theyre quite powerful as they always hit.


btw my PowerSiphon ->
attack speed 0.22/per sec, chance to hit:78%, critical strike:95%
i dont think accuracy is really important


Blind reduces your chance to hit to 19.5%, so your crit chance is effectively reduced to 18.525% while blinded.

Without Blind, you're crit chance is effectively reduced to 74.1%.

No, Blind isn't that common, but there is at least one corrupted area that you will never be able to do and it is likely that more areas will have Blind.

Edit:

So an Arc that obtains 100k DPS can essentially get 190k DPS after max shock stacking an enemy, which should be easy if you crit or use Conductivity.
Последняя редакция: Natharias#4684. Время: 24 июн. 2014 г., 17:05:28

yap
undeniably, attack is more powerful than spell in this version
In the top level equipment, attack gem is more powerful than spell gem
This situation is visible in 78 rot

And i think debuff (frozen,ignite,shock) is exclusive for spell gem.
For example, arc(30%critical,5%shock in passives tree) totally have 35% to shock enemies
For the other hand, attack gem have 74.1% to shock
So you cant calculate 90%more dmg
its unreasonable.

btw my arc dmg is only 28k :\
is there any spell dmg over 50k (except discharge)?
Последняя редакция: Turtle_0418#7512. Время: 25 июн. 2014 г., 04:10:57
Lol, you guys forget you can cast spells from afar while melee chars are in the middle of combat and therefore die faster than casters. Thats why ranged chars are more squishy than melee ones.
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DirkAustin написал:
Lol, you guys forget you can cast spells from afar while melee chars are in the middle of combat and therefore die faster than casters. Thats why ranged chars are more squishy than melee ones.


how about SpectralThrow and PowerSiphon ?
especially lowlife build have High res., High attack speed, High dmg.
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Turtle_0418 написал:
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DirkAustin написал:
Lol, you guys forget you can cast spells from afar while melee chars are in the middle of combat and therefore die faster than casters. Thats why ranged chars are more squishy than melee ones.


how about SpectralThrow and PowerSiphon ?
especially lowlife build have High res., High attack speed, High dmg.


Thats just 2 out of how many spells/skills?
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DirkAustin написал:

Thats just 2 out of how many spells/skills?



low life build
dual strike, cyclone, double strike......
that's why need to remove blood rage increased attack speed when on low life

attack skill with low life build is too strong.
you cant ignore this truth
high res, high dmg,high Armour
Последняя редакция: Turtle_0418#7512. Время: 25 июн. 2014 г., 09:37:42
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Turtle_0418 написал:
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DirkAustin написал:

Thats just 2 out of how many spells/skills?



low life build
dual strike, cyclone, double strike......
that's why need to remove blood rage increased attack speed when on low life

attack skill with low life build is too strong.
you cant ignore this truth
high res, high dmg,high Armour


You want us all to be weak then? OK.
melee attack: hit 1 time out of 10 because you have to fight with accuracy and desync
spell: hit 100% of times with some spells, only desync for others
alt art shop view-thread/1195695
t.me/jstqw for contact
"
Turtle_0418 написал:
its really unfair...
Spell -> Low critical chance, Low dmg, Low cast speed, Need high mana.reg(without mana leech gem)


Atk - > High critical chance, High dmg, High attack speed (especially blood rage), easy mana leech



there're good suggestions -> Remove BloodRage (increased attack speed on low life)
                 Remove attack elemental debuff
                 Gem -> increased spell dmg



+1 and will bump this great idea, i love it! Need more dmg for spells and higher crit chance for spells
CROSS-LEAGUE TRADING: pathofexile.com/forum/view-thread/1418564
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DirkAustin написал:


You want us all to be weak then? OK.


i played lots of build
i just think this balance is beneficial for POE

i know lots of person will be nerf (included my PowerSiphon)
but its unbalanced...everyone knows that
Just like 78rot no one played spell
Последняя редакция: Turtle_0418#7512. Время: 25 июн. 2014 г., 12:34:57

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