Nice balance i think

"
jstq написал:
melee attack: hit 1 time out of 10 because you have to fight with accuracy and desync
spell: hit 100% of times with some spells, only desync for others


Did you ever played top equip..
i dont think accuracy is a problem for atk
At least,my character only 78% accuracy
and its easy for soloing 78/uber
"
Turtle_0418 написал:
its really unfair...
Spell -> Low critical chance, Low dmg, Low cast speed, Need high mana.reg(without mana leech gem)


Atk - > High critical chance, High dmg, High attack speed (especially blood rage), easy mana leech


You are absolutely right. You also forgot to mention that once you get to merciless difficult, all enemies are highly resistant to elemental damage, while you'd not find any enemy resistant to physical damage.
And High life map bosses like map dominus and atziri are not doable by self-casters.

Finally, don't be disparaged by the fanboys who instantly accosted you at the suggestion. They are wrong and you are right.
"
mouhanad написал:


You are absolutely right. You also forgot to mention that once you get to merciless difficult, all enemies are highly resistant to elemental damage, while you'd not find any enemy resistant to physical damage.
And High life map bosses like map dominus and atziri are not doable by self-casters.

Finally, don't be disparaged by the fanboys who instantly accosted you at the suggestion. They are wrong and you are right.


thx ! though my character will be nerf
Hope GGG can think about it.
i love poe :)
"
Turtle_0418 написал:
"
DirkAustin написал:
Lol, you guys forget you can cast spells from afar while melee chars are in the middle of combat and therefore die faster than casters. Thats why ranged chars are more squishy than melee ones.


how about SpectralThrow and PowerSiphon ?
especially lowlife build have High res., High attack speed, High dmg.


Unless RT is used, ST and PS can be dodged, evaded, blocked, and ran away from.

If that isn't enough, a CWDT/CWS + Frost Wall + Increased Duration can make all but the first projectile deal absolutely no damage. (I'm not certain about ST, as I have not done PVP with such a situation)

If RT is used, only evasion is removed from the equation.

"
Turtle_0418 написал:
"
DirkAustin написал:

Thats just 2 out of how many spells/skills?



low life build
dual strike, cyclone, double strike......
that's why need to remove blood rage increased attack speed when on low life

attack skill with low life build is too strong.
you cant ignore this truth
high res, high dmg,high Armour


Again, all can be dodged, blocked, evaded, and Frost Walled. RT only removes one of the many defenses, and it's the weaker one unless you use Blind.

"
mouhanad написал:
"
Turtle_0418 написал:
its really unfair...
Spell -> Low critical chance, Low dmg, Low cast speed, Need high mana.reg(without mana leech gem)


Atk - > High critical chance, High dmg, High attack speed (especially blood rage), easy mana leech


You are absolutely right. You also forgot to mention that once you get to merciless difficult, all enemies are highly resistant to elemental damage, while you'd not find any enemy resistant to physical damage.
And High life map bosses like map dominus and atziri are not doable by self-casters.

Finally, don't be disparaged by the fanboys who instantly accosted you at the suggestion. They are wrong and you are right.


There you go again with the attacks, mouhanad.

"
Natharias написал:


Unless RT is used, ST and PS can be dodged, evaded, blocked, and ran away from.

If that isn't enough, a CWDT/CWS + Frost Wall + Increased Duration can make all but the first projectile deal absolutely no damage. (I'm not certain about ST, as I have not done PVP with such a situation)

If RT is used, only evasion is removed from the equation.

The same that spell also can be dodged, blocked, and ran away from.
And high res is easy than armour :)
btw im discussing overall, not only PVP.
And the huge dmg(atk) i dont think that spell can exceed.


"
Natharias написал:

Again, all can be dodged, blocked, evaded, and Frost Walled. RT only removes one of the many defenses, and it's the weaker one unless you use Blind.

Spell also can be ........
And just focus on my suggestion (three points)


Последняя редакция: Turtle_0418#7512. Время: 25 июн. 2014 г., 14:27:26
Sounds like a lot of complaints about top gear and balance at the top. These are first world, 1%-er problems.

What I have experienced is that attacks are very oriented around your weapon, and to melee you need solid defenses and armor...

However, Spells (And Ele Buzzsaw) are damage oriented more around the level of the gems, and thus have a smoother transition, with less gear dependency.

Thus one might be able to say that spells are better early in the league, when equipment may be wanting, and perhaps through gear improvements weapons may be better at the end of the league?

If this is true, one would have to be careful of balance for high end exp farming; but I still believe that the choice to melee should come with some advantage over the choice to be ranged (risk and reward.)
"
Turtle_0418 написал:
"
Natharias написал:


Unless RT is used, ST and PS can be dodged, evaded, blocked, and ran away from.

If that isn't enough, a CWDT/CWS + Frost Wall + Increased Duration can make all but the first projectile deal absolutely no damage. (I'm not certain about ST, as I have not done PVP with such a situation)

If RT is used, only evasion is removed from the equation.

The same that spell also can be dodged, blocked, and ran away from.
And high res is easy than armour :)
btw im discussing overall, not only PVP.
And the huge dmg(atk) i dont think that spell can exceed.


"
Natharias написал:

Again, all can be dodged, blocked, evaded, and Frost Walled. RT only removes one of the many defenses, and it's the weaker one unless you use Blind.

Spell also can be ........
And just focus on my suggestion (three points)


I'm discussing the entire game as well, not just PvP.

What do you mean "high res is easy than armor"? Do you mean easier*? Even then penetration can negate resistance and armor cannot be negated. Furthermore Endurance charges provide flat reduction as opposed to armor-based reduction that physical cannot penetrate under any circumstances.

Just for example, having seven Endurance charges provides 28% reduced physical damage. That's 28% physical damage will never penetrate and will always apply as 28%. 100% fire resistance cannot totally negate the damage of a fire skill supported by Fire Penetration, so fire will always have guaranteed damage where Physical cannot actually guarantee damage if the target had the same amount of physical resistance.

There might just be a reason why there isn't any physical resistance since there is plenty of room for GGG to add new content.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация