Hello Friends, How About PVP?
I played wow competitively in arena and once you were passed 2350 it became very difficult to find decent partners. The vast majority of wow players only played arena to get the best arena items.
A pvp ladder with only top rewards and no rewards for players who do not finish in the top would be the opposite dynamic. The most successful strategy would be to build your hero to have minimal counters. Some of the design I described would rank players based on win/loss ratio to determine the top 10 who fight round robin or something like that... [win/loss ratio] based on a minimum of 30-50 1v1 fights for example whatever the minimum number required to qualify for the round robin tournament for each level bracket 20-29.. 30-39 etc... should correlate to the experience gained with the amount of experience gained scaling at a ratio of about 5:1 exp gained winning a duel versus losing a duel ... the ratio would change and experience would balance among ... ok forget it I'm in the mood time to recondense the main points of this grats GGG I'm going to do your job for you, eh it's the least I can do thanks for the free game |
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" 10000000000 builds possible, and how many of them are viable? 20? ;^) Последняя редакция: raxleberne#7393. Время: 10 окт. 2015 г., 16:28:03
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The truth is we do not have a clue about builds for PVP because no one builds for pvp...
This thread has been condensed and rewritten https://www.pathofexile.com/forum/view-thread/1450418 |
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" It's more like: You wear decent items and you play ranger? Offscreen one- or twoshot everyone 4tw! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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I'm not discussing pvp on this thread it was remade here https://www.pathofexile.com/forum/view-thread/1450418
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Hello Friends,
Der1ved's PofE PVP could improve race season experience for every player from top tier to bottom. It would create two new pvp dynamics for race seasons and hardcore/softcore being beneficial to even the hardcore/softcore veteran players who do not play every new race. Hc/sc tournaments during race seasons for pvp should even give these leagues more life while new content is fresh as pvp itself consumes only a fraction of the time as endgame or new hero grinding. New Structure _Der1ved's PVP is added to every existing and future league. _Ques into brackets 20-29, 30-39, … 90-100; in a new season when 100 players reach the next level bracket pvp for that bracket becomes active. _Possible new game modes which are similar to Alterac Valley except with much smaller parties. In this game mode individual players or small parties race to kill a neutral or allied boss and also have the option to attack the other party attempting to carry out an identical objective. _Running away excessively can be discouraged by arena effects such-as doedre's ground curses, shrinking arena, powerful shrines, etc... Draws could be prevented all together by sending all players to a shrinking arena (outside area becomes fatal and grows) which ends the fight in sudden death. If a draw still occurs after the sudden death match both players are executed and given a loss. Benefits to Current Structure _Hc/Sc pvp is full of low level twinks and high level end game heroes. _New race seasons give incentive for players to take a break from PVE and test their luck in the arena. _Over 99.99% of players who compete in races have blown their chances to win within the first 48hours. Der1ved's PVP system creates mini pvp tournaments for every level bracket above twenty. _Having to PVE for items in a new season makes it more difficult to build a hero for PVP at the start of a race season creating an additional component to competition during a new challenge league. Features with Explanation _Two sets of tournaments one at the beginning of a challenge league and one at the end (for every level bracket excluding 90-100 which contains the main pvp tournament). The first set of tournaments would encompass approximately 35% of the leagues entire duration with the second tournament mirroring the first. The purpose of two tournaments is to allow for the full range of PVP experience as the first tournament would be ultimately decided by the strongest build for each bracket while the second set of tournaments will contain twinks. Players can choose any bracket to twink a hero for the second round of fights with worthwhile rewards or high value currency (exalted) being given to the winners. _Exp gained for pvp at a cumulatively increasing ratio for winning versus losing matches; level 20-29 1:1 ratio about 30-50 matches to level 7-11 levels win or lose. At 30-39 that ratio increases to 2:1 exp gained for a win making it 30-50 fights for 7-11 levels if you win every match and 60-100 fights if you lose every match... the ratio continues to increase … 40-49 [3:1 ratio]; 50-59[4:1 ratio]; 60-69[5:1 ratio]; 70:79[6:1 ratio]; 80-89[7:1 ratio]; 90-100[8:1 ratio] The amount of fights per level would have to be scaled some as well for higher levels. _The Duel ParLAY! This new dueling feature (make an NPC name it after me), allows players to wager currency on a duel. During tournament round-robin finals matches players can sit in the audience and place bets on the competitors. There are minimum and maximum betting amounts, odds and other measures taken to prevent the abuse of this feature. Tournament ideas & rewards _There is one feature of Der1ved's tournament system which is mandated or you may face copyright lawsuits for choosing to use any of der1ved's PVP system features in your PofE game. All finals matches where a winner is decided end in real death for the loser and are played in a single round open arena about the size of a 3 boxing rings. Over time the arena becomes fatal if you stand in the outside edge of the arena effectively shrinking the size of the arena as the fight goes on. It is possible for both players to die in a finals match. [players must submit name, address, social security number and preferred means of death before entering the finals match to insure that real death does in-fact occur. Suicide is not an acceptable form of real-death]. _Since certain death is assured during the finals matches (all brackets finals result in real death, you must be 18 years or older and submit physical address/social security number) the rewards are greatly increased. The final match of the top bracket during the end of the season should be a very, very unique item, perhaps one of a kind or the choice of a legendary item of old or multiple items of great value or a mirror.... Strategy The most successful strategy would be to build your hero to have minimal counters. Win/Loss ratio to determine the top 10 who fight round robin or something like that... [win/loss ratio] based on a minimum of 25 fights, for example &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& $^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^ Der1ved's PofE PVP is woven into the very fabric of the game as it now stands. There is no need for hero balances because of the dynamic nature of PofE skill trees and the structure of a tournament with only top-tier rewards. WoW built their arena around mediocre ratings and I personally found it very difficult to find players even interested in competing above the highest rating for gear upgrades. The immaturity of that community with its incessant balances made it even less likely that anyone you found capable of playing at the highest level of arena would be even willing to do something that has not been proven to work in the past. My stance on PofE is a popular one, GGG has improved on every aspect of a failed trilogy release. Why not succeed where that very notable company, Blizzard, failed and bring PVP to the world of action RPG? It can be done without optimization, reduce spell effect graphics for pvp and other tweaks who knows maybe you could add 10v10 battlegrounds down the road... I know one thing for sure though, I've only been on this a few months, I was disappointed with the pvp from day1 and I know that when BF5 comes out I will never look back if this game has the same sad PVP system. How long do you expect players to continue grinding an RPG for characters they never play or hardly do anything with besides commit suicide? Give the level 100's a reason to not kill themselves at the end of every challenge league... |
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Your approach is very analytical and theoretical.
Game making is not like math, when you see 84 and add 16, it doesnt become 100. You gotta see the big picture, you see a problem and you design a counter solution. You cant make a game like that. You forget big picture, when you make a difference in game, other things get affected by it too. You should be very experienced in pvp in order to talk about balance. You should not see builds and mechanics as a part of algorithm. you should deeply understand, feel, have emotional bounds with builds in order to be able to talk about balance. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Последняя редакция: Rupenus#5905. Время: 12 окт. 2015 г., 06:13:57
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" I totally agree with this, but in fact people want to be the ''King of the game'' in a shortest way possible. They kill 82 core, über atziri. and This gives them the visa to think they are really good in PoE. But in fact, pvp is an never ending struggle. You can never stay in 1# there. In time there will be always someone better than you. Or someone who can shake your throne. pvp players, When we lose a match, we make very radical changes, hardcore theorycrafting. Libritannia Lost a game to me and she started using EA in pvp. After a while, i lost 2 or 3 matches to her. I realized i cant counter her EA spec in anyway, im using bows at the moment(for a small amount of time, my profile will be open, you can check my gear/tree) We force each other to be better with each duel. Thats the problem, good pvp players in standard have 1000ex+ gear and they are very acknowledged compared to community. People in global are still talking about how to kill atziri with flame totem, or most of 'rich' players trying to complete all alternate arts in the game. People dont want to struggle, they enjoy beeing 'casual' When i enter to sarn arena, after 5 minutes almost everybody lefts the arena. Those who focused on pvp outplays everyone in the scene. People gets very pissed off to us, they are like... shit... my build kills lvl 81-82 maops but i got one shotted here. Fuck... poe pvp sucks. No, you just suck and have no idea about whats going on here. Any of PvE kings, whatever gear they have, they would have completely outplayed in a 1v1 duel vs a pvp focused player. This is very assaulting to a pve focused players pride, so when they lose harshly, they abandon pvp. This game is complex and poe pvp is really needs very focused work, time to think and devotion in order to understand and find a fit in the pvp scene. I learned a lot from Lapiz ThuslaDoom Libritannia Shadowthefall And many many more that i cant remember right now. As i said, if you wanna join pvp scene, you should ask to veterans about whats going on here and study what everyone says in your own reasoning. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Последняя редакция: Rupenus#5905. Время: 12 окт. 2015 г., 06:53:58
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" I really don't like this mindset you seem to have. For many players, PvP is just a little something more that the game can offer, and the main focus is on PvE. So they gear up for builds they find interesting for PvE without taking PvP into account. Then you come in with your PvP-focused build, which is made to crush other players rather than monsters, and are surprised to see everyone leaving when they have no way of fighting back, because it's not fun getting mowed down without any way of resisting. That's a common issue within competitive games : competitive players sandbagging casuals. So a lot of players don't go to PvP, except for Leo's dailies, because they don't want to switch to PvP-focused characters, when their main focus is PvE. To tell them they suck when they simply prefer another part of the game is pretty rude. |
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" It's not just rude, it's the most elitist shit I've ever read. "I'm so good, the second I enter the arena people leave, look at how good I am boys" That's literally all I got from his little rant about how good PvP players are, with their huuuuge dick waving around infront of everybody. I remember the tournament they made, it was a fucking disaster. From time zones, to twinks vs. nontwinks. The tournament on its own showed how fucking bad PvP is in its current state, and that it'll never become more than it is in PoE because of how PoE works. IF PvP was put in a VOID LEAGUE where respecs were permanently free, including bandit rewards, and gear was available to all, maybe PvP would be good, then you could wave your dick around, but this time it'd be because you would actually outplay people with a better optimized build or just skills. Taking a look at PvP threads, you all seem to cry about Explosive Arrow aswell, nice elitist behavior you got there big boy. Participated in the working of the Dyadus Avatar of Fire Templar: http://www.pathofexile.com/forum/view-thread/896505 Последняя редакция: Derpey#6519. Время: 12 окт. 2015 г., 08:03:51
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