Blade Fall need to be destroyed?
I started playing Talisman with a Arc (non-crit) Witch, and later played a Bladefall-Poison (also non-crit) Shadow. Non-crit gear is cheap, because most players are playing Path of Crit.
The disparities I noticed between elemental spells and Bladefall: Elemental Equilibrium maps slow down elemental builds, doesn't affect Bladefall. Elemental resists are very common, there's no base physical resist to counter Bladefall. Only the "Armoured" mod on maps give physical resistance to monsters. The same tier of elemental resist on maps is double that of Armoured. Yes, Bladefall is strong, but I'd prefer they buff the other spells, especially the elemental ones, rather than over-nerf Bladefall. I agree that Cast on Crit is a problem because buffing spells would mean buffing it, probably needs a rework. |
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" 6L Volls 10-20ex depending on league Volls Neck 18-30 ex depending on league Good shield alone 10 ex + depending on league (seen ones for 30+ ex) ---------------------------------------------------- 40-60 ex just from start depending on league >_> Not even counting rest of the equipment :S IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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I think bladefall sucks but theres only one reason i think that > you have to cast it over and over
This skill seems more like an aura to me that needs to get nerfed to be more inline with auras If you didnt have to cast it every second then its probably OP since i was reading about the RF+BF build and seen BF had better damage then RF did with no nodes for BF (> all life cause RF) |
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Bladefall works really well with totems. I still prefer the crit-based Freezing Pulse totems, but only because it's a whole lot safer. The damage of BF is really very high. It's fun, of course, but a lot of other skills don't even remotely compare to it. I'd be more in favor of buffing those skills than of nerfing Bladefall.
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If they nerf the base damage, what will realistically happen is ->
Bladefall = crit or GTFO And because of how the armor formula works it will be a pointless change all together. You had to be an idiot to not see how this would behave in-game with an armor formula that works the way it does. Every point of damage past a threshold mark is an exponential increase in clearspeed/dps because of it. Which in return translates to an increased life/mana leech rate etc. This is basically why blade vortex is balanced as is, because it's a low point physical dps spell. It doesn't mater if you have 50 stacks of a low physical value, since it will never penetrate armor in the way bladefall does. Hell your better of scaling non-physical damage sources with vortex because of that. Realistically bladefall will always be "opie op" or "not worth it"/"crit or fuck off". And if it turns into "crit of GTFO" then we basically have another one of those spells.... Peace, -Boem- edit : irrelevant if monsters don't have armor. Freedom is not worth having if it does not include the freedom to make mistakes Последняя редакция: Boem#2861. Время: 24 янв. 2016 г., 13:11:28
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" Phys -> 100% Chaos is expensive but not impossible. :^) |
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Remove spell crit (excepting ice spear)
Remove ranged Crit Remove all non-pointy weapon crit Cap crit out at 50%, increase crit damage potential Give blunt weapons crushing blow Give axes more deeps just because. Only allow crit on attacks where you actually hit the enemy with your pointy weapon and aren't swinging around like a retard (no cleave crits, no cyclone crits) :^^^^^^^^^^^^^) Последняя редакция: ihasmario#4211. Время: 24 янв. 2016 г., 09:24:46
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ITT we have someone who thinks BF stands for Blade Vortex, and someone else who thinks monsters have Armour (they don't, they have % phys resist).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 24 янв. 2016 г., 12:02:37
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The thing about Bladefall is again the misleading damage tooltip and how it interacts with Conc. E. By reducing the AoE you create more overlap and not only get the benefit of more damage but also additional hits per cast. This can lead to a point that makes Bladefall incredible at destroying bigger targets much like Glacial Cascade or Tornado Shot. By using Totems you would still cover enough area.
Selfcast Bladefall is fun but it isn't that incredible, since it is a spell that does not provide any defense by itself. Physical damage gives no Stat effect so for Crit it is advised to use physical to lightning just for shock, which can enhance damage and makes cursing easy with HoT. For non-crit in terms of safety it might be outclassed by Frostspells, which likely can't compete in terms of raw damage but provide a lot of safety. Bladefall always needs other mechanics for that and it isn't exactly the best spell to use against mobile enemies so it clearly has some downsides. However using totems and just staying back makes it a rather nice option. I also don't think the damage is that high maybe it has to be attuned slightly but there are propably other ways to tune it in comparison to other spells that are better than just nerfing it. And yeah armor doesn't exist for enemies, it was a high demand since armor would kinda counter the high AS meta we always have and make slower weapons and not using multistrike better but than again with Armored and E-charges it could easily create totally immune enemies unless you are able to deal a certain amount of physical damage per hit, which would render skills like Blade Vortex or Barrage entirely pointless. |
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Don't know why Hatred wouldn't be enough for crit. I mean, the design of the game at this point is basically "physical crit = freeze."
Also, there's a lot of middle ground between "enemies can get physical immune with Armour and Endurance Charges," and "enemies have no Armour." You're making a false dichotomy. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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