VP was never the problem

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CaptainWARLORD написал:
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Xavathos написал:
Every creative way to break the game... and you wonder why this change came through.

Be glad it took this long, imo. Quit if you like, but I think you'll be back on 3.1 launch day regardless. We'll see.


Yes, break the game. Sounds more evil than it is. Look at Wormblaster. One of the most fun builds ever created. It was pretty tanky and dealt ok damage. But it was gutted because "OMG! It's easy to kill stuff while staying alive with this build! KILL IT WITH FIRE!!!!11!one!!eleven!"

That's the kind of stuff I am talking about. The build itself wasn't doing any harm. It was pretty unique. The ability to trivialize content could be achieved with high DPS, which this build didn't have. All it did was stay alive.

What a tragedy. Of course we can't have that.

E: Another one for ya. The Totem Reflect build also got gutted with the totem nerf. Some specific totems needed nerfs that to this day HAVEN'T occured, but they reduced ALL of them at once.

Oh, and you can make bets if you want. I won't be here at launch day. At least not to play. I just wanna read what the patch notes say to see if I'm right.


Wormblaster was killed because it cause to much stress on the servers. As well as CoC, Mjolners, etc.

Though i agree, it seems that GGG are against of having any real tanks in PoE.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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CaptainWARLORD написал:
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MortalKombat3 написал:
Wormblaster was killed because it cause to much stress on the servers.


Then what about the outcries for particle reductions? It's like GGG are deliberately trying to justify such changes solely because of performance, yet the community has been crying for performance FIXES for ages.


They don't care about our performance just the servers ;)

on topic I'm happy with their change to VP, but not happy about where they relocated it too as it seems dumb to put it next to the only class that doesn't need it lol.

I was also onboard with most of their changes for 3.0 and wasn't really satisfied with the results though, primarily I wanted to see double dipping removed as it was so heavily utilized and abused but they actually didn't replace it with anything (bleed is meh atm, ignite is ruined beyond belief)

This was the same as their ES changes, destroying ES really doesn't make the game any better but they hit it from like 9 angles at once when only one was required. There are still ES characters crushing everything but its almost like they have flat scalers completely unrelated to the changes they made *cough* guardian *cough*.

Basically try to get it right GGG most of the knock-ons for your balance changes are predicted in hundreds of places and the last few times the arm-chair developers have come out better than they should.
Последняя редакция: Draegnarrr#2823. Время: 20 нояб. 2017 г., 09:36:58
Glad to see VP nerf screeches
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Draegnarrr написал:

on topic I'm happy with their change to VP, but not happy about where they relocated it too as it seems dumb to put it next to the only class that doesn't need it lol.


VP is now next to the leech nodes in the duelist tree. It does make sense to have it there, VP is a leech thingy, next to leech nodes. Slayer doesnt need it today, but he might after he gets gutted in 3.1.

Vaal Pact being gutted is a good change if the game is rebalanced. Is that likely to happen? Think about this - insane monster damage we have now, it was set back when we all played 12k ES builds. Let me say it again. Monster damage is still balanced around 12k ES builds with Vaal Pact. Everyone said "they will rebalance the game after nerfing ES"... Ahm... lol.

However, you never know. They did balance volatiles after years of complaining from the community, maybe they will see the light now too? Pray the test dummies they use for balancing suggest insane monster damage gotta get reduced and reflect gotta go.
177
Последняя редакция: toyotatundra#0800. Время: 20 нояб. 2017 г., 10:08:43
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CaptainWARLORD написал:
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Draegnarrr написал:
ignite is ruined beyond belief


Here's the PoB link for my 16.59 million Ignite Shaper DPS build for 3.0. It's easy, you just gotta know how.

Let me know what you think. I really like it.


the link doesn't work can you fix it? I really want to see I bashed my head on PoB early in 3.0 trying to come up with any kind of viable ignite and couldn't manage lol
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toyotatundra написал:
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Draegnarrr написал:

on topic I'm happy with their change to VP, but not happy about where they relocated it too as it seems dumb to put it next to the only class that doesn't need it lol.


VP is now next to the leech nodes in the duelist tree. It does make sense to have it there, VP is a leech thingy, next to leech nodes. Slayer doesnt need it today, but he might after he gets gutted in 3.1.


I get what your saying but my current understanding is different, VP is sat between shadow/ranger because those are the classes that need leech, don't have access to much regen and also don't have access to leech rate.

If your going to travel to slayer you already have access to quite a bit of additional leech rate but its also costing those characters a very heavy point investment as well as focusing primarily on attacks instead of both.

Its new position makes much more sense in a drawback sense as there is substantial regen in duelist but I can't help but feel that shadows will suffer in the long run by having both bad leech and bad regen (tricksters aside)
For me the only problem is damage reflect.

You risk your rip to this stupid mechanic, and that's why people don't play selfcast spellcasters.

What is the point of reflect if you can easy make safe content with ranged stuff like mines or totems?
I really do not get what all the fuss is about :)

My first PC was a Tandy TRS80 in 1973, so I have seen a lot of games come and go. I have no qualms at all with the way GGG tries to improve the game going forward. While some developers cater to the lowest common denominator and follow the path of least resistance I am heartened that GGG seems to actually care about the game they have created.

I find it odd that people protest when GGG makes changes to some skill post-league that was found to be overly effective shall we say. I sometimes wonder if there really are people out there who would enjoy a game where you can face roll content forever, I prefer to believe the majority of people enjoy a game that is somewhat challenging on an on-going basis.

GGG has no way to predict what will transpire with builds once final patches go live, alpha/beta testers are in no way sufficient to discover what the masses will come up with. Just as EVE Online devs never imagined anyone would live inside worm holes and yet they do.

It never ceases to amaze me how the community is happy to moan about balance changes between leagues. You would think the sky had fallen in when the ES changes were announced, and yet the world kept turning, we all jumped on the life meta and had a ball in Harbinger.

I have no real issues with how GGG changes the game, I am confident things are constantly improving. Let them change VP, let them change whatever they deem needs to be changed, it really doesn't faze me, I know I will be sitting there waiting to get in queue next league like most of you.

We have a few GGG staff in my guild, so I know they care and play the game just as we do. The double dipping nerfed my beloved EQ Slayer, but a fresh league brought fresh new approaches to things. All I can say is bring it, new league I will be there VP or no VP :)
OCEANIC EXILES https://www.pathofexile.com/forum/view-thread/581434
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CaptainWARLORD написал:


I'd be mad but I got a great laugh out of it, thanks! That is about what i had to do to get above 40k ignite
Yeah I miss good ignite so much.

Double dip had to be removed btw, even if this was fun
Последняя редакция: AsbelFar#6192. Время: 20 нояб. 2017 г., 11:58:59

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