VP was never the problem
" elementalist/elementalist ascendant+yugul+sybil and yoU're literally immune to reflect. Последняя редакция: shaunika90#5422. Время: 20 нояб. 2017 г., 12:18:18
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" And how far did you come with it? A build is "dead" if it formerly managed to bring you to the shaper but now doesn't work anymore. We are not talking about stuff that just gets you through the acts, because that´s just plain easy. |
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VP wasn't the problem... Berserker and Slayer are..
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" VP was ALWAYS A FUCKING PROBLEM and that's coming from me. The offset to remove VP is obviously not going to go well like there likely not going to fuck with reflect and monsters one shotting you and shit in addition that most defenses other then EHP IS DOG SHIT. Yes VP was a big issue but it doesn't change the fact that other defenses are fucking terrible. Nothing wrong with slayer and berserker it's doing there job see the insta-heal shit is stupid like I'm not going to lie and say it isn't because it is fucking stupid VP wise. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Последняя редакция: Coconutdoggy#1805. Время: 20 нояб. 2017 г., 13:30:24
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Reflect in this game is, pardon my choice of words, fucking aids. I never liked VP to begin with which is why most of my favourite builds shifted to Chaos, Minions, Traps or Mines. Nothing is more frustrating than plowing through an otherwise easy map at 94+ and suddenly you instagib yourself because that otherwise meaningless pack had reflect on it. It is just bad game design and doesn't add to difficulty at all.
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" Seriously? GGG just throws in some changes and hopes for the best? Okay, that is a little bit hyperbole, but you think they are just doing mechanical changes and not looking for loopholes and interactions. I do not disagree that it is one of the Internet's sole purposes in existing to find ways to break and beat games. But your comments that GGG knows less about their own game than the players makes them seem like naïve idiots. Which, to the truth, some people may agree, but I give them more credit than that. Finally - my stance is always that GGG is FULLY AWARE of what their changes will do and have ideas of what overpowered interactions will come in the next major change (aside from stuff like major exploits we have seen that are patched out during league play). These sweeping, paradigm-shifting changes fuel the longevity of the game. If double dipping was not removed, we would all (and by all I mean meta most) still be using fire and poison. If ES and VP interactions were not changed, we would all be running 12,000 + ES builds. But we are still playing despite the changes, and frankly, still having fun for the most part. Also, as a footnote: The sky did fall when the ES change happened. Builds that were perfectly viable were completely gutted and useless. And I don't care what one person says they may have salvaged from their elementalist scorching ray/whispering ice build - it's bullshit and the build is now worthless and unplayable. |
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" I did guardians last league with an oro's sacrifice raider and one leech node, you really don't need VP and if you need VP to kill a boss with 10mil dps (molten strike) then I have no idea wtf you are doing. Basically you can still get to Shaper, the only thing losing VP does for most of these builds is means you have to dodge telegraphs. Последняя редакция: Draegnarrr#2823. Время: 20 нояб. 2017 г., 17:05:30
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" VP isnt really for bosses (especially not shaper) it's more for those insane double beyond/beyond breach nasty mob maps with insane density where you jump in the middle of a pack and every single one of them keeps chunking you for half your hp :P |
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" Absolutely correct. There is only one attack you can even face leech from shaper and it does not take any effort or much net loss of dps to spend the .5 seconds to manually side step. VP is not enabling players to trivialize end game bosses, its enabling players to progess exp in the face of random ass spike damage from conventional mobs and letting players progress exp is like anthrax to GGG. IGN: Arlianth
Check out my LA build: 1782214 |
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Just checked Warlord's profile, turns out he's actually serious about quitting the game because GGG is making a stand against some of the brain-dead players. Not that this will actually change anything, other than forcing some people to wait for Mathil to make a new build. He went and deleted all of his characters and everything. That, to me, is hilarious. Warlord is someone I've been hoping would stop posting on the forums for ages now, so now I'm starting to think he's serious.
Regarding any of the claims he's made about melee; saying you need Vaal Pact to survive is actually pretty insulting to me. It's him basically proving that he's just trying to talk big about something he has next to no knowledge about. "True Melee" skills like Dual Strike and Viper Strike aren't even that bad if you know what you're doing, and certainly don't need instant leech to be viable. Especially considering melee builds generally have easy access to the best defensive mechanics in the game such as block, dodge via. Acrobatics and easy Endurance Charge generation. The only real difference between "True Melee" and Bladeflurry & Sunder type melee skills is you have to sit in the middle of a pack to deal area of effect damage, which isn't even that big of a deal if you use Leap Slam or Whirling Blades for movement. Which you should be if you're using swords (foils in particular), which are by far the best melee weapon type in the game currently. The actual area of effect of a skill like Dual Strike while using melee splash is comparable to skills Cleave, Reave and Bladeflurry. Using Foils, Dual Strike's initial weapon radius isn't even that bad, and plays pretty much like any other area skills so long as you're aware of your base range. I know this because I actually play skills like Dual Strike, was actually the first build I played in 3.0 both in Standard and in Harbinger. Yes, it's definitely a bit slower at clearing content compared to other melee skills, and losing a support slot for Melee Splash sucks, but if you don't care about the clear-speed meta that much then it shouldn't matter to you. If GGG transformed Melee Splash into a keystone effect or something of the sorts as so you wouldn't have to waste a support gem, then I'd probably play name-lock melee skills a fuck ton more frequently. The only reason I chose to play Dual Strike over other skills was because of the jewel that removes the need for Melee Splash. |
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