VP was never the problem

"
shaunika90 написал:

for example I cant really see how selfcast DP or barrage could function without VP
then again, I've been only playing this game for roughly a year.
Actual full damages 5k hp barrage might not, but with few more defenses they will, they will still have 5millions dps, I guess it is enough.

about DP there were already no VP builds all around 3.0.

Again, VP is not removed. Instant leech is.
Последняя редакция: BaKouneT#7454. Время: 21 нояб. 2017 г., 23:19:54
[/quote] Again, VP is not removed. Instant leech is. [/quote]

And what's the difference? VP is dead anyway. Instant leech made this keystone useful.
"
Kastmar написал:
"
Again, VP is not removed. Instant leech is.


And what's the difference? VP is dead anyway. Instant leech made this keystone useful.


it's still gonna be taken up by pretty much every single ranger/duelist build that focuses on attacks

so i wouldnt call it useless

it's just witches and templars wont travel so far for it anymore

how frequent those ranger/duelist builds are gonna be compared to MoM/sum/totem/mine builds is another thing.

but we'll have to see patchnotes


gladiator is gonna be insanely good for example with the new VP I think.
Последняя редакция: shaunika90#5422. Время: 21 нояб. 2017 г., 23:59:32
"
shaunika90 написал:
gladiator is gonna be insanely good for example with the new VP I think.


Not sure on this. The weakness of high block builds is degen which gets even nastier with zero regen.
"
Sa_Re написал:
"
shaunika90 написал:
gladiator is gonna be insanely good for example with the new VP I think.


Not sure on this. The weakness of high block builds is degen which gets even nastier with zero regen.


you can gear around dots pretty well if they're too big an issue
"
ignatius_reilly написал:
Get rid of enemy crits. There I fixed the game.

RNG damage.
WTF

Also get rid of Life Leech altogether. So long as players want high damage (which is always) then LL will be a problem. I predict a few patches from now: All life leech halved twice to 0.0003%, VP restores life over 2 hours. Oh, and all monster damage doubled, because this game needs to be more hardkor.


You!i like you.
Seems you "get it " , critical hits on atacks that allready do 90% of player hp nice design.
Its even more ilogical design for me as defenses especially armour doeant work vs big hits.
GGG balance mentality at its finest.
Till they get their head out of this dilusional
1 way of thinking we will never see build diversity.


They should maybe look into other games on how they balance leech/monster damage.

Grim dawn has 50 times less people working on it
and has damn good balanced mob damage

Fights feel good , you dont feel overpowered but you dont feel like you will have a heaeth atack with every monster skill animation.

Its even more funny to me as ggg staff p4obably
read this forums and they think WE ARE THE DELUSIONAL ONES , as it seems they never actually play their game on end game stuff when balancing stuff.
I have 783 builds in my poe.planner
I played 3 of those in the last 2 years
Please more 1 shot mechanics so
i reduce it to 1 . Thank you.
Последняя редакция: kshuxxx#0004. Время: 22 нояб. 2017 г., 03:02:16
Complaints like this leads to a great game turning into what D3 became. A once very difficult game turned into some overly casual shit-show.

Vaal pact was certainly out of place and the nerf is needed. Most of my builds utilize VP however I am far from sad about it being taken down a peg.

With the new Shaper/Elder items people need to realize that builds will begin adapting extremely high damage items with 6+ linked skillsets. The focus then can be shifted into methods of survivability.

For those complaining about 1 shot mechanics, they are all telegraphed and have sounds/visuals to allow you to avoid them. If you can't avoid them and get one shot by mobs or something... do lower level content until you can get the proper gear. Or hell, maybe realize that a 1+ mil DPS build with 4k life isn't that good.

I believe that GGG is aware that with the increased damage and nerf to VP that reflect will need to be toned down, removed or modified to allow openings to DPS.

Quit jumping to conclusions or crying because your build will no longer be as effective.
"
Nephalim написал:
"
Snorkle_uk написал:



where are you guys seeing these spikes and 1 shots when clearing maps? I honestly dont think they exist if you dont want them to. Are you guys sure you are not using the flexibility of poes builds to make characters that are heavy on damage, low on defense and thats why you are experiencing such massive incoming damage?



Breach mobs/breach bosses
Beyond mobs/beyond bosses
Proximity shield bastards
Sub T15 bosses (if anyone still does this)
literally any mob that touches you in a -max/monster damage/what ever affix map

I would say its rare to get gimped by a non boss but over the course of hundreds an hundreds of hard rolled maps breached or beyond the number of deaths will quickly reach a baseline where progression becomes impossible for most players.



I think those people will just need more defenses, I honestly do, I think if they pay a bit more attention to trying to crowbar in those extra 3 pieces of defense the way they crowbar in every possible dps boost then they will be able to run 1000 red maps without ever dying to anything outside of the boss encounter.



"
kshuxxx написал:

Seems you "get it " , critical hits on atacks that allready do 90% of player hp nice design.
Its even more ilogical design for me as defenses especially armour doeant work vs big hits.



armour works against big hits.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
innervation написал:


What the people partaking in this back and forth should realize is this: you see the balance hierarchy in two fundamentally different ways. Imagine that you both agree the game has 100 builds of variable viability, and those builds are represented as a child's wooden blocks.

Camp 1 immediately stacks the blocks one on top of the other, reaching 100 high. They have a balance 'ladder'. They would NEVER consider putting two blocks on the same tier, or 10 blocks horizontally in a group. One build is always at least .0001% better than another, and therefore it gets stacked above the worse one.

For GGG to significantly nerf the top block, is to them unquestionably the full and complete loss of that block, as they only value the top 3 blocks.

Camp 2 organizes their blocks into 5 layers of gradually decreasing amounts. They have a balance 'pyramid'. Differentiating between .0001% power seems silly to them, so they just group them with other, similar things.

For GGG to significantly nerf the top block, or even the whole top group of blocks isn't a big deal. They see and expanded horizon of builds below it, waiting to become the new top. They value the top 3 tiers of blocks.

It is in this way that you can both be adamant that nerfs create or destroy build diversity.


A game like PoE is intended to be much more complex than this. You cant just say "build A is 10% better than build B, and 20% better than C". If you can do that all the time, it usually means that game designers failed to do their job well.

In ARPG, different builds have different strong and weak points, in specific encounters or VS specific mods on maps. Abilities may have many specifics, that are very hard to estimate. Some players may say that build A is 20% stronger than build B, and others will say that B is 20% stronger than A - and both might be right!
If almost everyone has consensus, that build A is much better than build B (and it IS the case with Vaal Pact), then it's a clear failure in game design and balancing, and should be fixed.

But of course, it should be fixed properly.
Yes, i want instant leech to be removed from PoE. But that isnt enough, many other game's mechanics and numbers should be rebalanced as well, or we will have "Path of Slayer or GTFO".
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
Nephalim написал:

I would say the vast majority of players want to face roll content and find good loot after a hard day's of work. I don't know why people perpetuate the idea that poe is a skill based hardcore game that should require quick reflexes and constant thought on your ridiculous alt f4 macro. If you want to be hardcore, play hardcore mode.

The majority of things you listed are event bosses, instant leech has little to do with them because the vast majority of their attacks will one shot you anyways. You are also not likely going to gain any exp anyways if youre running uber atziri or shaper non stop so the need to survive through VP is even less crucial.

Instant leech is crucial for steam rolling trash content that intermittently spikes for most of your life. GGG is destroying the game because they can't stand players being able to clear maps quickly and advance to level 100 because this directly reduces their profit margins from mtx sales.


I read your post like "Yes... yes... I see... yup... true... yes... agreed..." and then right at the end you slap on the bolded part and ruin it all.

On what level in any world of logic and reason does someone getting level 100 have even remotely ANYTHING to do with profit margins on sales for cosmetics?! I don't even...
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация