VP was never the problem
" I would say the vast majority of players want to face roll content and find good loot after a hard day's of work. I don't know why people perpetuate the idea that poe is a skill based hardcore game that should require quick reflexes and constant thought on your ridiculous alt f4 macro. If you want to be hardcore, play hardcore mode. The majority of things you listed are event bosses, instant leech has little to do with them because the vast majority of their attacks will one shot you anyways. You are also not likely going to gain any exp anyways if youre running uber atziri or shaper non stop so the need to survive through VP is even less crucial. Instant leech is crucial for steam rolling trash content that intermittently spikes for most of your life. GGG is destroying the game because they can't stand players being able to clear maps quickly and advance to level 100 because this directly reduces their profit margins from mtx sales. IGN: Arlianth Check out my LA build: 1782214 Последняя редакция: Nephalim#2731. Время: 21 нояб. 2017 г., 12:50:11
|
![]() |
Get rid of enemy crits. There I fixed the game.
RNG damage. WTF Also get rid of Life Leech altogether. So long as players want high damage (which is always) then LL will be a problem. I predict a few patches from now: All life leech halved twice to 0.0003%, VP restores life over 2 hours. Oh, and all monster damage doubled, because this game needs to be more hardkor. Последняя редакция: ignatius_reilly#6409. Время: 21 нояб. 2017 г., 12:54:56
|
![]() |
" HC just amplifies the problem. The game damage / leech design at the moment really makes me never ever play HC. I want the game to require skillfull gameplay. Why do I perpetuate that idea? Because that is what I am looking for, simple as that. So the more PoE goes into that direction, the better. It has nothing to do with "hardcore" or "not hardcore", I don't even know what that shall mean in a SC environment. I do not want skillful Alt+F4 logout bullshit though, which is why I don't use it. " Highly doubt that MTX sale connection, but whatever. I do not want to steam roll trash content with intermittent spike damage, which is why i am very happy to see the change to Vaal Pact. I hope they re-balance the rest of the game accordingly, to make it less one-shotty. And more skill based. One can dream, no? :) Remove Horticrafting station storage limit.
|
![]() |
" Don't we all. and if it turns out GGG cripples players defenses/offenses further AND destroys VP with no compensation? Are you any closer to your desire to have a poe that is skillful? IGN: Arlianth Check out my LA build: 1782214 Последняя редакция: Nephalim#2731. Время: 21 нояб. 2017 г., 13:03:40
|
![]() |
" This guy has it right. Regardless of your defense, if you get whacked by a 1 million damage shot you're dead. Yeah, most are telegraphed. But many of those telegraphs are buried under other crap or while you're across the screen dealing with adds. One shots dealing 100x your max EHP is pure 'I got bullied in school but now I have the power to make everyone suffer!' Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
![]() |
"You probably didn't played it when we were litteraly stuck in A1 farming little treasure gnome in a house basement for days coz we were insta one shot in A2 despite the 20 years experience of Blizzard in ARPG when the game came out. |
![]() |
No I did. They made it better. It's one of the reasons I appreciate it so much. The improvement was huge.
Последняя редакция: ignatius_reilly#6409. Время: 21 нояб. 2017 г., 14:16:03
|
![]() |
" That was because drop rate was absurt low to non existent... nothing with balance of monster health to do with it. Took weeks and good group to even pass act 1 on hardcore for me. Последняя редакция: Babymakerkiller69#4555. Время: 21 нояб. 2017 г., 14:48:55
|
![]() |
" Those are all boss fights. Boss fights can be slow and tactical. Their big hits are telegraphed, you can avoid it, you can spend few minutes in there if that's what you want to do. But mapping for xp - is fast and furious. Should I spend my time tactically avoiding trash and blue mobs? And doing that for every single pack for thousands of maps? If that's what game is going to become, holy shit I'm gonna uninstall so fast. It's time to remove reflect and idiotic burst damage. 177 Последняя редакция: toyotatundra#0800. Время: 21 нояб. 2017 г., 14:56:03
|
![]() |
" yeah, because there are no other good nodes on the way there right? also, you know who spends 20 points for VP? berserkers, I'll let you figure out the rest and no it's not THAT good as to force you into taking it every single time in fact according to statistics there are more builds not running VP than there are running VP above 90. so while yeah, it is a great keystone, it's not THAT good. people are comparing it to ES, but really way more builds were CI/LL then there are VP builds. i'M not even necessarily saying it doesn't need nerfs to be perfectly honest. but fixing a symptom before the illness is never a good thing. so let's hope there are some changes in 3.1 to account for the VP nerfs. if reflect stays as it is basically every single selfcast/atack build will either be duelist or elementalist ascendant otherwise they'Ll just die to reflect every time. Последняя редакция: shaunika90#5422. Время: 21 нояб. 2017 г., 15:31:27
|
![]() |