RIP mapping
" So you enjoy the game for the long nice walks on an empty Strand? I kind of thought the A in ARPG stood for action. Now we are back to playing a walking simulator. Also that other guy is right: You are the spoiled one by imposing your preferences on others. Before we had both, your walking simulator for you and an ARPG for those who sextant modded. Последняя редакция: Burgingham#3085. Время: 28 февр. 2018 г., 08:55:51
|
![]() |
Mapping ain't gone nor is MF. Just work harder, it's fun!
|
![]() |
i guess im the only one who actually likes all the changes what have been made
|
![]() |
" The irony in this post is that, the current game state is a walking simulator, irrelevant of mob density since no mob in the game poses a threat to players. You want high mob density to convince yourself there is "impact", while in reality they are just floating xp/loot orbs that offer no resistance at all when giving you their treasure. Guess what, those little walks without mobs might actually be relaxing if you just left an impact-full fight vs monsters. You ever contemplated that? Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
| |
" in all fairness the bigger the density the easier clearing becomes, if you get ~40% packsize, even tier 16 maps become a joke, due to percentage explosion mechanics from statsticks/impulsa/haemophilia/gladiator nodes. All you need to do it kill 1 mob and chain reactions start. Not to mention more rare monsters -> more mods gained from headhunter or budget hh inspired learning jewels. My clear speed can go as high as under 1 min for t16, assuming you get haste aura from rare monster(which sextants ensure by giving fair amount of extra monsters) Последняя редакция: Aetherium#6579. Время: 28 февр. 2018 г., 09:05:45
|
![]() |
^Increased pack size undermines the value of strategic play.
Which invalidates designer effort to enhance that aspect of the game. Let's take the potion system for example. when people originally experienced it five years ago, people where in awe and praised the whole system. "oh wow, such a unique system and it really makes me consider my options in fights and timing etc" Now, with the pack-size there is none of that, the whole design of the system was undermined into irrelevance. Blue, rare packs suffered the same end-result. All of those interesting "bumps in the road" where moved to irrelevance. And then people complain about "it's just a walking simulator" without mob density, as if the mob density is relevant at all for builds. 20% pack size 50% pack size 100% pack size There is nobody that would go "i will not run the 100% pack size map, because it adds danger" that knows how to play PoE. So it's an irrelevant value that actively undermines other design choices of the game. Why was AOE nerfed? Because of pack size increases resulting in greater xp/hour value's then where desired leading to a reduction in AOE in order to attack that trend. It's not exactly rocket science. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
| |
" So you think people will stop running only maps they like? sigh Последняя редакция: Varskar#5872. Время: 28 февр. 2018 г., 09:41:18
|
![]() |
" I never imposed any of this on anyone. I already said that I've never called for sextant/bisco/breach nerfs. Is the English language that hard for you to understand? Don't put words in my mouth, spoiled brat. |
![]() |
" T16 bosses most likely not a joke for speed clearing character. Trash monsters should be a joke, the whole design philosophy of GGG is relaxing process of mindless killing of trash monsters with random difficulty spikes. |
![]() |
" It will get more dificult to get yes, so more value. If those were the initial rules from the GGG when thay inplemented Breach, you would probably be OK with it. But now that they changed and made it more dificult and valuable, you whine. It's always like that, atleast Breach is still in game, and BTW for some reason the cards they implemented are Breach related, so we get more forms of getting Breach Uniques and Items. |
![]() |