RIP mapping

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Boem написал:
The irony in this post is that, the current game state is a walking simulator, irrelevant of mob density since no mob in the game poses a threat to players.

You want high mob density to convince yourself there is "impact", while in reality they are just floating xp/loot orbs that offer no resistance at all when giving you their treasure.

Guess what, those little walks without mobs might actually be relaxing if you just left an impact-full fight vs monsters. You ever contemplated that?

Peace,

-Boem-


That is an entirely different issue though. Not sure why you need to derail the discussion like that. I completely agree with your sentiment there btw.

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Anonymous1749704 написал:


Don't put words in my mouth, spoiled brat.


When you have no more arguments left go full ad hominem, am I right? ;) Pretty sure I am quite a bit older and also quite a bit more mature than you judging by your choice of words.
Последняя редакция: Burgingham#3085. Время: 28 февр. 2018 г., 09:39:34
cry moar RMTers
Second-class poe gamer
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pr13st написал:
cry moar RMTers


Not sure I follow. Care to elaborate?

The people who actually like to clear full maps, drop lots of loot so they can trade it in for good gear are the RMTers? Makes little to no sense to me.

RMTers are usually the more casual players who have no chance on ever aquiring good stuff by actually playing the game. So it is entirely the other way around than you suggest.
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pr13st написал:
cry moar RMTers


Now exactly only RMTers, full time traders and streamers can get enough currency in reasonable time to make good builds.
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Burgingham написал:
"
Anonymous1749704 написал:


Don't put words in my mouth, spoiled brat.


When you have no more arguments left go full ad hominem, am I right? ;) Pretty sure I am quite a bit older and also quite a bit more mature than you judging by your choice of words.


Blatant lying is how you show your maturity? Hey, whatever works for you mate.

I never had an argument here. I'm just stating a fact: most of the complainers here are spoiled brats. They've been through numerous meta changes like this one, and while they barely give a fuck when skill gems get rearranged, all hell will be set loose if you dare touch the efficiency of their market lordship. They don't care about the core game, they only care about having a four digit number of exalts as easily and as soon as possible.

Besides, they'll find another broken mechanic to abuse soon enough, and then sextants will become a foot note in history, just like Perandus or Legacy.
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Towlg написал:
No more having a profit while mapping. Sextants are murdered, Biscos are devastated.

Market manipulators are still getting best profit in the game, and now the last alternative is gone.

Also no Breach.




love it
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Anonymous1749704 написал:
if you dare touch the efficiency of their market lordship. They don't care about the core game, they only care about having a four digit number of exalts as easily and as soon as possible.


LOL man, people with four digit number of exalts get untouched.
You will see VA_Harbinger and people like him with enormous amount of currency after one or two weeks.

Shaped Vaults yields like 25ex per 14 hours of gameplay.
It's not even remotely enough to dominate the market.

I think playing the game, running maps and killing bosses (in lategame, in first week it is profitable enough) should be a way to get good stable profit.
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Anonymous1749704 написал:



Blatant lying is how you show your maturity? Hey, whatever works for you mate.

I never had an argument here. I'm just stating a fact: most of the complainers here are spoiled brats. They've been through numerous meta changes like this one, and while they barely give a fuck when skill gems get rearranged, all hell will be set loose if you dare touch the efficiency of their market lordship. They don't care about the core game, they only care about having a four digit number of exalts as easily and as soon as possible.

Besides, they'll find another broken mechanic to abuse soon enough, and then sextants will become a foot note in history, just like Perandus or Legacy.


This thread is like the circle of stupidity. It's about being able to play the game and not being forced into trading to much. Obviously you never experienced any of the things discussed, so why do you even bother responding? Besides just trolling?
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Anonymous1749704 написал:
and while they barely give a fuck when skill gems get rearranged


It is wrong.

I miss legacy Reach of the Council, made a build in Standard and bought Watcher's Eye specifically to sometimes enjoy this feeling again.



I miss Cospri's Discharge build.

I miss Grand Spectrums (maybe they were broken with double-dipping but idea of making build not by stacking damage/crit/multi but by stacking jewel sockets and maximizing level of main spell with +1 shenanigans is quite interesting in terms of building).

I miss old LL tank with ES recharge quiver.

I miss AoE.


But GGG always manage to provide new options each new patch. They took away Vaal Fireball and gave Lightpoacher patch later. They took away Strand but added Beachhead in the game. Every patch yield new interesting things to try out.

With this nerf I really don't think you can now really even slightly match TRADERS with PLAYING THE GAME. I don not care about number of exalts in vacuum or I will just flip instead of whine.
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Towlg написал:
I think playing the game, running maps and killing bosses (in lategame, in first week it is profitable enough) should be a way to get good stable profit.


The problem is that your stable profit and my (the majority's) stable profit are two entirely different concepts. From where I stand, mapping does give good enough profits if you put up a shop.

Yeah, mapping isn't going to make you rich, unless you drop a mirror. Besides, I'd say having 50ex pure is already being rich; very few build-defining items cost even >10ex.

Whether you got 50ex or 5000ex doesn't make much of a difference at this point of PoE. You'll roflstomp all content either way. What's the point of minmaxing when the difference between minmaxed and non-minmaxed build is that everything dies 0.1 seconds faster?

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