Path of Exile: Synthesis Patch Notes

nice w8 coming...
Why does the core game philosophy continue to enforce 1 shots? Why not just lower sustainability (leech, life regen, etc) and nerf overall monster damage? I honestly don't get it. I keep thinking they will move away from this philosophy but this patch there are nerfs to defensive curses? Why nerf loreweave? Why do you want us to die in the most frustrating ways possible? Do you want everyone to play totem/brand/auto cast builds? Why do we have to limit ourselves to enemies that aren't challenging at all just to prevent ourselves from being 1 shot? Why do defensive nodes even exist if we have to get all of them just so that we can get 1 shot less often?

I love the game but there are serious design issues with it and these issues are always either never addressed or are made worse with each patch. Trash mobs die way too fast and the power creep only makes this worse. As time goes on, our damage to enemies goes up disproportionately to our damage taken- the net result is we're forced to play the same easy content that gets easier with every patch while the hard content still 1 shots us as much as it did before. Why can't we power creep/scale up difficulty more evenly so that we have some challenge and mobs don't die instantly?

-I also think these enforced glass cannon philosophies ruin the multiplayer experience and need for CC. In Diablo 2 I never liked partying with people when they wiped the whole screen of enemies before I could even land a blow, it's like that with every build in this game though. Why group with others or specialize in freezing/stunning if everything on the screen dies instantly?

Последняя редакция: Madix. Время: 6 марта 2019 г., 23:32:01
I knew hand casting was a priority this season and was excited. It didn't dawn on me that things would be rearranged to force that play style. I thought "They'll buff it up and make it viable. If I want to try it I can, but I'll still be able to do my thing". Instead I see "They've fixed it so it's really the only viable thing to play".

I'm not one to readily jump on a troll train because I do respect the difficulties you face at GGG; all of your difficulties. Out of that respect, I've remained one of the quiet majority for the last 5 seasons. But this season I feel like I need to speak up and try my best to reground you in reality.

Some people like to come home after work and play a game that doesn't make them feel like they are still at work. You know? Work? Where people make you figure out how to make 2+2=5 and develop patents for methods to reliably slam a revolving door? Where you crush your brain against a wall day after day to make the impossible possible? You get it right? Like I said, I respect your difficulties.

Please explain in a compelling manner why I should support you while you dish out heaping helpings of frustration when I can simply go back to the office and get paid for dealing with it.

Simpler still, instead of playing this season and dealing with its frustration with no pay, I could go ask the missus of 32 years for sex and probably feel the same way in much less time.

"
Mythreindeer написал:
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mititelul написал:
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EratheiL написал:
Nerfs, Nerfs and hey even more nerfs.I know you only care about 2% of your top players wich the nerfs are directed to but what about the rest of the 98% that fill your pockets? Aren't we the ones that keep your game alive? Aren't we the ones that feed your filthy mouths and childreds? Stop your retarted decisions based on your top players and streamers and listen to your player base.


THIS IS FOR ADMINS:

If you woult take a look at people that wrote this things , you would realize that (from theyr description) are the people with a lot of support titles... I think you realy have no intelligence (u should put some point in 30+ nodes) ...You realy can`t see how much money you gone loose? Players that yell yey, interesting, good work, etc HAVE NO SUPPORT TITLES.

FOR PLAYERS THAT ARE SORRY BECOUSE THEY INVEST MONEY :

I yell from the moment they reduce ES thatthey wont stop there. You didn`t listen. They will survive you say. I`m GLAD I stopped support then. YES, perhaps they will survive this too, but with a lot less money and this is the truth, even if some of you will critisise what I am saying (wait another few nerf....sorry leagues and will talk then)


I think in a world bloated with Skinner box/pay-to-win computer games you should be grateful for PoE and understand that rebalancing of OP skills is going to happen once in a while and decisions will be made about gameplay that you don't like but you should adapt and enjoy or move on.

In the bigger picture this is small potatoes. Look for deeper meaning in your life.



when you have at least 1 support titles then you should speek. but hey, you guys (that don`t donate ) are the best. My respect to all of you, hope gg will remain only with a lot of you
Nice changes, but I see one fix for what you have done. Bye poe. Going to be unistalled right now.
Handcast league == Newb bait league. Clear speed meta intact.

(I won't see replies, just add me in game.)

I come here to read and vent.

"
XxXNightPotatoXxXD написал:
Since when did the average player care about gilded sulphite scarabs or pure breachstones?


Since for the first time ever you could do something in story missions that actually reliably gave you things worth selling.

I don't care if some streamer uses my scarabs to get to 100 in 20 minutes, what I care about is actually having a tolerable number of sales lead to a character that can actually get the challenges done.

PS, Where the fuck are they?

"
VenomBlad3s написал:
I'm amazed over how many people complaining over melee have missed that they are getting the same type of major rework in the next league as casters got now.


Except it's a mistake to trust them. We've heard promises before.

"
kithyx написал:
Long overdue buffs to chain and fork.


Not near enough imo. Pierce ADDS damage and it's the same sort of thing. Clear favoritism.

"
Mythreindeer написал:
I think in a world bloated with Skinner box/pay-to-win computer games...


Implying poe isn't a casino skinner box.

"
rrurrer01 написал:
still no adequate trading system - skippng


"It's never gonna get any better, be happy with what you got." ~George Carlin

"
Psykrom написал:
Guess to make Lab less relevant and give even more power to those flippers and trading magnates.


Trade is OP as pay to win. (It basically IS pay to win in a way.) Trade is the real game. This place is a lie. It's more like Forex than diablo. That's why trade will NEVER get reformed in line with actually making the game more fun.

"
Madix написал:
Why does the core game philosophy continue to enforce 1 shots? Why not just lower sustainability (leech, life regen, etc) and nerf overall monster damage? I honestly don't get it. I keep thinking they will move away from this philosophy but this patch there are nerfs to defensive curses? Why nerf loreweave? Why do you want us to die in the most frustrating ways possible? Do you want everyone to play totem/brand/auto cast builds? Why do we have to limit ourselves to enemies that aren't challenging at all just to prevent ourselves from being 1 shot? Why do defensive nodes even exist if we have to get all of them just so that we can get 1 shot less often?

I love the game but there are serious design issues with it and these issues are always either never addressed or are made worse with each patch. Trash mobs die way too fast and the power creep only makes this worse. As time goes on, our damage to enemies goes up disproportionately to our damage taken- the net result is we're forced to play the same easy content that gets easier with every patch while the hard content still 1 shots us as much as it did before. Why can't we power creep/scale up difficulty more evenly so that we have some challenge and mobs don't die instantly?

-I also think these enforced glass cannon philosophies ruin the multiplayer experience and need for CC. In Diablo 2 I never liked partying with people when they wiped the whole screen of enemies before I could even land a blow, it's like that with every build in this game though. Why group with others or specialize in freezing/stunning if everything on the screen dies instantly?



This entire thing times 1000. Wisdom above.

"
mititelul написал:
when you have at least 1 support titles then you should speek. but hey, you guys (that don`t donate ) are the best. My respect to all of you, hope gg will remain only with a lot of you


I'll loan anyone my forum badges in spirit for the right to speak.

If you like pay to win (and censorship) so much china is that way. >----->

If you like anything I've said in a passionate tone or via a wall of text, please find me in game. I could use some like minded people on my friend list, if not in my guild. Thanks. Edit: I turned off reply notifications. My sanity demands it.
"Let´s piss off melee users even more and nerf tombfists for absolutely no reason!"
*GGG 2019
"
Madix написал:
Why does the core game philosophy continue to enforce 1 shots? Why not just lower sustainability (leech, life regen, etc) and nerf overall monster damage? I honestly don't get it. I keep thinking they will move away from this philosophy but this patch there are nerfs to defensive curses? Why nerf loreweave? Why do you want us to die in the most frustrating ways possible? Do you want everyone to play totem/brand/auto cast builds? Why do we have to limit ourselves to enemies that aren't challenging at all just to prevent ourselves from being 1 shot? Why do defensive nodes even exist if we have to get all of them just so that we can get 1 shot less often?

I love the game but there are serious design issues with it and these issues are always either never addressed or are made worse with each patch. Trash mobs die way too fast and the power creep only makes this worse. As time goes on, our damage to enemies goes up disproportionately to our damage taken- the net result is we're forced to play the same easy content that gets easier with every patch while the hard content still 1 shots us as much as it did before. Why can't we power creep/scale up difficulty more evenly so that we have some challenge and mobs don't die instantly?

-I also think these enforced glass cannon philosophies ruin the multiplayer experience and need for CC. In Diablo 2 I never liked partying with people when they wiped the whole screen of enemies before I could even land a blow, it's like that with every build in this game though. Why group with others or specialize in freezing/stunning if everything on the screen dies instantly?



Fair points, but you know they aren't going to buff pack health by ... 10x, 50x? To avoid one shotting your way through most of the game.

Meaning they also won't cut single big hits by... 50%, to avoid one shots.

So what do you do?

I would advise them to experiment with league areas where each pack takes more than dropping one skill or a totem, and bosses are slower, less spikey encounters. See if people like it.
Some issue are actually hiding from both players and developers eye.

Some content are just not playable with good enough area clearance speed and bossing dps, e.g. Incursion.
Player's solution, glass cannon build. Which causes all the OP OP build which made the developer go nerf, nerf, nerf.
The actual correct solution should be:
Player's solution complain to the developers, "Hey, I have no choice but to make OP glass cannon build because your incursion is unplayable."

Some content are just not playable without damage immunity.
Player's solution, of course, invincible.
Then developer go nerf, nerf, nerf.
The actual correct solution should be:
Player's solution complain to the developers, "Hey, there is a pack of 20 white little rats that hit me each for 2k+ damage, either i kill them first or go invincible, or else I die."

Messages to developer from me, just make sure that there are no need for these two build to play the game.
1) Glass Cannon.
2) Invincibility.
If a content is tuned to be easy clearable, but reward has a tendency for being abuse, just nerf the reward.

If you wanna have a tighter player build, just made more different kinds of status effect for players to handle.
So a player needs to have backup items to switch to, to handle different situation.
E.g. 1) Blight, requires additional Hp for skills, equivalent to current cost.
To blood magic user: effect will be double hp cost for skills.
To CI user: effect will be unable to cast with 1 hp.

2) Arcane, requires additional Mp for skills, equivalent to current cost.
To blood magic user: effect will be unable to use skill with zero mana.
To other user: effect will be double mana cost.

Of course more unique items and flasks must be made to handle this.
Don't go for damage, damage and damage....tuning.
Последняя редакция: linghuchong9. Время: 7 марта 2019 г., 5:22:13
"Serpent Stance has got its own cluster and is filling it with used IKEA furniture and also staff stats" :P

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