wait... what? no more Max Resists for Purity?

Well that is the whole point. Adjusting damage based on the top tier. Otherwise there would not be spike damages that deal over 4k life in this game.

Is it right that you have to have over 4k life or over 80 resists against certain enemies? In my opinion no, difficulty should come from the tactical aspect, not from how much damage you can withstand.

But then again noone gives a shit about what I think, and people seem to love the difficulty set on gear check.
"
ckay27 написал:
I am surprised you do not know better Nephalim. I considered you more educated than to believe that this is such a bad thing, when any map boss generally only requires one elemental resist to be buffed above 75.


Yes I'll just use the nerfed Purity to get my resists above 75. Oh wait.

"
ckay27 написал:
Ele reflect was nerfed.


Er, no.

"
ckay27 написал:
They buffed map drops.


Yes they did. With a vague line on the patch notes, not even sure how much they buffed the drops by. Not that this point matters anyway because it has ZERO connection with the post you quoted.

"
ckay27 написал:
I highly doubt many groups will coordinate auras to such a degree either, just for a couple of extra resist percent. Also, minus max maps are perfectly doable most of the time, with the exception of some bosses being particularly difficult (Crematorium for instance - hence don't roll minus max on this map).


You're essentially forcing facts into your favour at this point.
Последняя редакция: elitedesolator#6827. Время: 14 нояб. 2013 г., 04:18:23
Srory silly me.
Последняя редакция: elitedesolator#6827. Время: 14 нояб. 2013 г., 04:21:11
"
symban написал:
Well that is the whole point. Adjusting damage based on the top tier. Otherwise there would not be spike damages that deal over 4k life in this game.

Is it right that you have to have over 4k life or over 80 resists against certain enemies? In my opinion no, difficulty should come from the tactical aspect, not from how much damage you can withstand.

But then again noone gives a shit about what I think, and people seem to love the difficulty set on gear check.


So what you're saying: In a ARPG, a game genre where gear ALWAYS have played a huge role, you should be able to kill everything without top tier gear?

4k life isn't that much, not hard to build for at all. In addition, you have block, spell block, flasks, armor, ES, mind over matter, life regen and leech. "Endless" possibilities, but everyone QQ about reduced max resists.

When "EVERYONE" is using a gem (old purity), the gem is broken. Too good. Too OP. Removing it forces players to think. To build.

But thinking isn't for everyone.

"I refuse to think, coz I follow cookie cutter builds"
Bring me some coffee and I'll bring you a smile.
"
elitedesolator написал:
"
ckay27 написал:
I am surprised you do not know better Nephalim. I considered you more educated than to believe that this is such a bad thing, when any map boss generally only requires one elemental resist to be buffed above 75.


Yes I'll just use the nerfed Purity to get my resists about 75. Oh wait.

If you can't gear to 75 resists, you aren't gearing properly.

"
ckay27 написал:
Ele reflect was nerfed.


Er, no.

Er, yes.


"
ckay27 написал:
They buffed map drops.


Yes they did. With a vague line on the patch notes, not even sure how much they buffed the drops by. Not that this point matters anyway because it has ZERO connection with the post you quoted.

He mentions running maps and maps not droppingeveryone skips end game bosses because 1-20 hours of play time is not worth the microsopic chance to get a map

I have seen Chris say on the forums that you are more likely to drop a higher map when you drop them and bosses are more likely to drop maps now.

"
ckay27 написал:
I highly doubt many groups will coordinate auras to such a degree either, just for a couple of extra resist percent. Also, minus max maps are perfectly doable most of the time, with the exception of some bosses being particularly difficult (Crematorium for instance - hence don't roll minus max on this map).


You're essentially forcing facts into your favour at this point.

No I'm pointing out truths about the way you should cope with any difficulties you might have a 75 resists and how to use them for their particular function for particular challenges.
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
Последняя редакция: ckay27#1488. Время: 14 нояб. 2013 г., 04:19:09
"
Nephalim написал:
what this does is:
2)everyone skips end game bosses because 1-20 hours of play time is not worth the microsopic chance to get a map


Bosses are becoming ever more lethal even without Purity. I steer away nowadays from soloing the bosses in Orchard, Villa, Labyrinth, Jungle Valley, Crematorium, Precinct, Residence and Shrine (if it has any damage buff).

Haven't done the new 78 maps yet, but one of them has Dominus, so it will be a no-go as well.

Fortunately, at level 72, 10% death penalty is about 20 mins instead of 1-20 hours of play time :)
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
"
Nephalim написал:
"
JeIlySickLe написал:
why is 2% more resistance needed?


because it equates to a significant EHP gain that is required to survive end game content.


Bullshit, from 75% to 77% the differene is minimal:

1000 damage as 75% = 250
1000 damage as 77% = 230

you earn roughly an 8% EHP more against elemental damages. Now if your build isn't crap, that 8% more EHP wont affect you so much.

you really think that 2% is NECESSARY to survive endgame? LOL
"
Flapdrol написал:
"
Nephalim написал:
what this does is:
2)everyone skips end game bosses because 1-20 hours of play time is not worth the microsopic chance to get a map


Bosses are becoming ever more lethal even without Purity. I steer away nowadays from soloing the bosses in Orchard, Villa, Labyrinth, Jungle Valley, Crematorium, Precinct, Residence and Shrine (if it has any damage buff).

Haven't done the new 78 maps yet, but one of them has Dominus, so it will be a no-go as well.

Fortunately, at level 72, 10% death penalty is about 20 mins instead of 1-20 hours of play time :)


At level 72 you are doing maps higher than your level when you could efficiently level on 66maps still and have less risk is not the way I approach the game or expect to be able to tackle map bosses without dying. Crematorium boss really isn't that bad in my opinion, I've solo'd her plenty of times with 60 fire res without dying with map mods like temp chain half regen etc. Some of the map bosses are more difficult sure, I don't particularly like Jungle Valley personally but thats generally because they work against my build. That boss is pretty good for a dominating blow build, for instance. A single build will always have weaknesses and that is something you accept playing solo. I don't really see what major relevance 2% resists really makes, if you are that close to dying that 2% less resist is going to kill you, there is something wrong with your build in my opinion.
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
"
phrazz написал:

But thinking isn't for everyone.

"I refuse to think, coz I follow cookie cutter builds"


Wise words, all cuasuals and noobs whant the lobotomized D3 ARPG style, like OP

So sad, remember that thinking was part of a videogame? pepperidge farm remembers

:'(
2% translate into 12% damage reduction. So what you're saying is that if they increased mobs damage by 12% this game would be to hard for you and quit? L2p really fitts here.

At the same time they added more hpto nodes. A 30% dmg reduction to mana mechanism, stronger weapons (the dps rolls are crazy now) and easier to level in regular places to prepare for it all.

But like someone said already, thinking aint for everyone!

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