Map Mods: Stasis / Hemomancy need to be removed
" Chaos damage dot mod does not ruin a build, it will just make a map harder. " I did a temporal chains / maze tunnel map once. Never again. Последняя редакция: Brelm#2523. Время: 25 нояб. 2013 г., 06:05:25
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Agree with scrotie, stasis can be done with any build, you just gotta get leech, hemomancy is stupid, I don't think anyone except players who already run BM keep that mod in their map.
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I think the complete opposite, they need more mods that builds just cannot run. Makes more sense than only going against a few builds. At least if there's going to be no regen there should be no leech maps as well. I don't understand why mana regen is always shit on but mana leech is always king.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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Build a character that can run them then. That's the point of this game... having more than one desirable build.
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In my opinion all of the curse suffixes should be removed and replaced with slower-cycling version of Hexfont (the Nemesis mod). Perhaps without the Silence curse.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" How very true http://www.twitch.tv/kabancheg11/c/3013792 | |
"My build relies on Life Regen / Sec, I'd personally never run a stasis map because Life Leech is too unreliable for melee. |
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Whats Hemomancy? Bloodsucker?
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" No, no, no. This would break groups running full throttle. Two-three impossible mods in a row -- player leaves or joins another group or demands to reroll. More impossible mods -- more group breakage. |