Steamchart - doesnt look too healthy?! :/

Need to differentiate between users = a cost and customers an income too
Personally, I stopped using the steam client and went back to the old one for 2 reasons:

1) The steam client requires ~5gb of free space for every update (even if it's tiny). The old one doesn't.

2) The steam client is unplayable after I alt tab (goes from 60 fps down to 30fps or even lower). It only gets fixed when I change zone or enter a portal. Very annoying. The old one doesn't have this problem either.
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otinanai2 написал:
Personally, I stopped using the steam client and went back to the old one for 2 reasons:

1) The steam client requires ~5gb of free space for every update (even if it's tiny). The old one doesn't.

2) The steam client is unplayable after I alt tab (goes from 60 fps down to 30fps or even lower). It only gets fixed when I change zone or enter a portal. Very annoying. The old one doesn't have this problem either.

Are these reported problems? Never heard of it.

I personally use the steam version over the stand-alone version of the game because I have a dynamic IP, changing every 24 hours. Hence drives the default authentication method, of using E-Mail, ones mad.

But for statistical reasons over pointed out already, I would not value the steamcharts high. GGG has the best amount of information concerning user numbers and will react to them if needed.
No one ever said the steamgraph represented all users, only some fanboys are saying that. The steamgraph is representative of steam, tho. That's people who quit the game and will not be coming back with cash in their hand. That affects your future gameplay enjoyment whether you realize it or not.

If, as some said, these people quit because they don't like this kind of game, then I wonder what kind of games you have on your PC. Do you often download any old game and try it out without knowing what to expect? You download Barbie games just to see what all the hype is about? I fucking don't. You're not going to convince me that these tens of thousands of players quit simply because it was their first ARPG ever and they discovered they weren't into it the genre.

GGG could release their own numbers, but we know that won't happen. I predict their dropff would look just as bad. They could prove me wrong, tho (don't hold your breath.)

There are glaring problems with the game, and those won't get fixed until the e-peen leagues finish, but by the time they get around to putting a band-aid on it it'll be too late.

I don't think any of us hate the game. Sure we rage at it from time to time, but I have just as much invested in this game succeeding as any of you (for fun.) A lot of us were promised this was going to be the spiritual successor to D2. Hell, in closed beta just mentioning you'd like something a bit different from D2 brought out the defense force en masse.

To those of you suggesting that there's only two options: a candyass casual walk-in-the-park experience, and the frequently unsatisfying grindfest we have now, I hope you change your thinking. There's always a middle ground, and D2 proved that.
This game was never meant to be a mainstream game.. It was meant to appeal to a "hardcore" D2-like audience.. Many of which probably don't even use steam and continue to support the game. If on top of the steam players and lets say 80% of the player base from closed/open beta still come back for the new leagues, then POE is doing alright..
IGN Ken__Kaniff
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otinanai2 написал:
Personally, I stopped using the steam client and went back to the old one for 2 reasons:

1) The steam client requires ~5gb of free space for every update (even if it's tiny). The old one doesn't.

2) The steam client is unplayable after I alt tab (goes from 60 fps down to 30fps or even lower). It only gets fixed when I change zone or enter a portal. Very annoying. The old one doesn't have this problem either.


I've been using Steam since it first launched. Never had an issue like these.
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Knightmare101 написал:
This game was never meant to be a mainstream game.. It was meant to appeal to a "hardcore" D2-like audience.. Many of which probably don't even use steam and continue to support the game. If on top of the steam players and lets say 80% of the player base from closed/open beta still come back for the new leagues, then POE is doing alright..


Where did you get 80% from? All evidence points to 50%, and decreasing each month.

The problem for you fanboys (instead of "fans" such as myself) is you lie to yourselves first, and then to us.

I'm not sure how "hardcore" D2 is suposed to be nowadays, you do realize it's the most popular ARPG of all time, with literally millions of satisfied players? On one hand PoE is supposed to be "oh-so-hurdcore", and then on the other hand it's supposed to appeal to a game which casuals enjoyed just as much as pros.

I'm also expected to believe that all "hardcore" gaming is now centralized around just playing for a few hours and the trading your way to the top? Sorry, but trade-to-win is the antithesis of "hardcore". You guys are so proud of yourselves for buying your way to endgame, what kind of skill goes into that? Zero. That's why a Self Found League scares you guys so much. You all know you couldn't hack it.
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haunted33 написал:
half of the people here dont understand how "statistics" work

if you have 30 000 people playing PoE trough steam, and over half of them already quit, that tendencie applys to the people that "dont play poe trough steam" as well, unless you can provide evidance why people that dont use steam are less likely to quit than the other 15 000 that did quit using steam...


^this

at least half of the people playing PoE play it through steam, so the graph numbers are more than enough evidence showing that PoE is in decline. Even if only 10% of players played PoE through steam the graph would still be accurate in terms of number of players that have left/quit

do the people saying "oh hurr durr only 50% of people play through steam" really think that only people that play through steam have quit? and not a single person playing the game without steam has quit?
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
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bluefalcon74 написал:
That's people who quit the game and will not be coming back with cash in their hand.


That's not true at all. The graph represents concurrent players. Less concurrency =/= players quit.

It's far more likely that the players who initially played, beat the game and still log-in regularly but for less hours per day.

Considering PoE doesn't require you to be playing non stop several hours each day like an MMORPG or ESPORTS, I find it far more likely that players have simply settled into a more efficient routine.
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And again, you have absolutely nothing to prove anybody quit. Less concurrent players =/= players quit.

The simple fact of the matter is you have absolutely no idea how many unique players log in each day.

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Последняя редакция: Kieren_GGG#0000. Время: 8 янв. 2014 г., 14:40:58

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