Steamchart - doesnt look too healthy?! :/

PoE can be fun, if played with a certain playstyle and build. The major and only flaw that most people quit (why my entire guild and I have quit) is the notorious desync which they can't afford/won't/don't want to fix. So yea, the word is out about the terrible desync and people are very reluctant to give it a shot or come back to it.
I think more players play non-steam. Me and my friends still play on the standalone client.
Why compare apples and pears when we can compare tomatoes and semi-dried tomatoes?

http://steamgraph.net/index.php?action=graph&jstime=1&appid=238960q200710&from=1343772000000&to=End+Time

*note: Not all poe players uses steam - do not know about TL2 - never played it.

would love to see the graph for d3 as well - anybody besides blizz got those numbers?

and the only one who knows if poe is healthy enough - tarda is GGG, if they say it's healthy enough for them to throw money at poe ... Well then it is still a "healthy game"

outlore
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zachatta написал:
TLDR: I think people are bored with the new leagues.


I think people are bored with shitty loot finding. And crappy crafting. And silly trading system.

Anyway, compared to other games, where you cash out a fixed fee at the beginning, GGG badly needs to keep players to get income.
When night falls
She cloaks the world
In impenetrable darkness
I dont think steam charts can be taken as a sign of player drop. Because all those players who started playing at steam were the "extra" population came to check out PoE.

So rather than a loss of 20k players, it may even be viewed as gain of 10k new players.

HOWEVER, that does not mean PoE is doing well neither. I check xfire for getting an idea about the popularity of my games. It not only gives number of players, but also hours played too.

And sadly PoE is doing abysmal in xfire statistics. I remember a time where it was around 4k daily, but now it struggling to maintain even a 1,5k

When I compare that to the other F2P game I play from an indie company; I can see PoE is in not good shape at all.


In a modern time like this an ARPG that has as bad netcode optimization as PoE (let alone visual optimization) can not keep players for long. If PoE could fix its netcode to perform as well as LoL does I would play only PoE.

Скрытый текст
No kinds of game mechanics is an excuse. Among game mechanics that cause desynch, there is not a single one LoL doesnt have. While LoL also has all those same mechanics, it works perfectly even with 10 players fighting in the same screen. It works so good that people record matches and show team engagements in 1:10 slow motion to see how each player reacted to situations. Absolutely no desynch whatsoever.

Lag in LoL? 100-200ms plays with very little delay totally managable, 50ms plays without noticing any lag. Compare that to inevitable desynch in PoE with 30ms and you get the picture..

That manifesto.. It is really a sad thing, and I am glad they removed it.
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RagnarokChu написал:
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Peenk написал:
So funny, Steam means nothing now it shows the player base declining but if was the best thing since sliced bread when people used it to measure the player base rising :D!


The player base did rise.

There are MORE players with the addition of steam that are constantly playing then before steam.

Steam didn't remove or add negative amount of players to the game.

If the topic was "why doesn't PoE have a higher player retention rate at release" that would be something that could be validly discussed.

"Why did only 10k new players stay instead of 25k new players"

I think you completely missed the point.. Fanboys claiming steam means nothing now, when it was everything when it showed the player base rising. Pathetic :) The player base increased by about x5 when it was released on steam, so to say the main people who play use a stand alone client is silly.
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Последняя редакция: skinnay#1438. Время: 31 дек. 2014 г., 17:21:22
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Kenzorz написал:
1. People burn themselves out with the game but they usually come back with the next big update.

2. People like me uninstalled the Steam client in favour of the standalone one because Steam feels the need to d/c every 5 mins making it especially frustrating when you pay 3 chaos for a Lvl 77-78 map run only to d/c at the start of every run. I have had very few d/cing problems since switching to the standalone version. The Steam version also loads 1000x slower, needs to download the entire game again for every patch, and the 5000 steam popups and windows take up unnecessary memory.

Hyperbolic post if I've ever seen one.

Patches are small and download within minutes. The loading I can't compare, but it's the way the game is designed and it doesn't hurt to get up to go get a drink meantime or something. Also, there's only one popup every time you open Steam showing the deal of the day/week/whatever, which you can turn off in the options menu. And unnecessary memory? The Steam client takes up 50-60 MB of RAM, 1/5 of what a normal web browser takes up these days. Unless you're running a computer from 1995 this is not a concern to anyone.

If anything, the poster showing the achievement completion for Brutus and Merveil shows that the retention rate on Steam is not that bad. I have 14 friends who play the game on Steam, and of those there's 2 with 100 hours, 2 with 30, and the rest are 2 hours or below. It stands to reason that most people on Steam just fired this up for a couple hours, and would have never intended to keep playing.

That said, it's undeniable people have quit due to things like trading, crafting, and desync, and I know a number of those.
@symban a better attempt at a graph but xfire fails to capture the majority of the playbase of PoE AND league of legends, there are tons and tons of more people playing league then just 58k or 2200 in PoE.
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RagnarokChu написал:
@symban a better attempt at a graph but xfire fails to capture the majority of the playbase of PoE AND league of legends, there are tons and tons of more people playing league then just 58k or 2200 in PoE.


I am well aware, of that but unlike steamchart, the people who played PoE for 4k hours a day were the people from OB. Now 2/3 of those people quit or dropped activity significantly. That is an indication of loss.

And look at LoL chart, they have been where they were for a long long while always at 45-55k hours without loss. This comparison is good enough for not blaming loss on PoE to time of the year etc.


On the other hand steam chart can not show player loss as they were not actually PoE players in the first place. So you can see my point now I guess.

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