Steamchart - doesnt look too healthy?! :/

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ZeuZLoD написал:
PoE can be fun, if played with a certain playstyle and build. The major and only flaw that most people quit (why my entire guild and I have quit) is the notorious desync which they can't afford/won't/don't want to fix. So yea, the word is out about the terrible desync and people are very reluctant to give it a shot or come back to it.


Desync takes a back seat to horrible drop rates and the pathetic crafting system. Everyone that I know quit because of boredom. Too many 12 hour days of going backwards is just waste of time. Though annoying and inexcusable, we have done the best we can to "deal" with desync, but going 500 hours with your best pickup being a Regal Orb is more than enough to break the 24/7 grinders.

This game is great for casuals as they climb a ladder, but for people who want to climb mountains, GGG is making us do it without legs. With a few thousand hours of PoE under my belt, I can honestly say that 500 hours of map grinding on average is about as rewarding as opening a jar of peanut butter.
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symban написал:
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RagnarokChu написал:
@symban a better attempt at a graph but xfire fails to capture the majority of the playbase of PoE AND league of legends, there are tons and tons of more people playing league then just 58k or 2200 in PoE.


I am well aware, of that but unlike steamchart, the people who played PoE for 4k hours a day were the people from OB. Now 2/3 of those people quit or dropped activity significantly. That is an indication of loss.

And look at LoL chart, they have been where they were for a long long while always at 45-55k hours without loss. This comparison is good enough for not blaming loss on PoE to time of the year etc.


On the other hand steam chart can not show player loss as they were not actually PoE players in the first place. So you can see my point now I guess.


Well to be honest it's kinda hard to keep playing once you have 1k+ hours in any game period.

Many people apparently think games are endless or something and can't figure out at some point they get boring.

Best you can do is keep as many people attention as possible for a long and as much "fun" as possible.

League of legends has the benefit of being a arena/round type game with many many different characters so there's tons of constant replaying, PoE can only just polish their game more and released more content. Sadly this little indie company can't produce the AAA alot of people want it to be ;v
Последняя редакция: RagnarokChu#4426. Время: 7 янв. 2014 г., 17:28:10
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RagnarokChu написал:

Well to be honest it's kinda hard to keep playing once you have 1k+ hours in any game period.


Sir I would like to kindly introduce you to my friends Diablo 2, Starcraft, and League of Legends.
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nGio написал:
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RagnarokChu написал:

Well to be honest it's kinda hard to keep playing once you have 1k+ hours in any game period.


Sir I would like to kindly introduce you to my friends Diablo 2, Starcraft, and League of Legends.


I'm a diamond 5 player in league of legends (lolking my username in poe if you want) with over 2000+ normal games and many ranked games, I played 1000 hour of D2 and many hours of starcraft 2.

Guess what, they get boring or not as fun eventually.
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RagnarokChu написал:

Well to be honest it's kinda hard to keep playing once you have 1k+ hours in any game period.


quake3osp/cpm, rfactor were and are ALWAYS fun when i play them. ALWAYS. not only these are hardcore games for hardcore gamers and require skill (maybe even talent) to be good at (not only time 'invested') but are also genuinely FUN. just like my passtime - archery. no matter what type of bow, no matter the weather or type of competition. it is always FUN. for years now.
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sidtherat написал:
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RagnarokChu написал:

Well to be honest it's kinda hard to keep playing once you have 1k+ hours in any game period.


quake3osp/cpm, rfactor were and are ALWAYS fun when i play them. ALWAYS. not only these are hardcore games for hardcore gamers and require skill (maybe even talent) to be good at (not only time 'invested') but are also genuinely FUN. just like my passtime - archery. no matter what type of bow, no matter the weather or type of competition. it is always FUN. for years now.

Yes having a extremely hardcore fanbase to always play your game is a great and nice.

For the general health of the game you still need to cast a "wide" net enough to pull people play the game for awhile (beat dom in merc, only complete normal, do a few maps ect) and make them the "1000 hour players" with maybe even some of them becoming the hardcore crowd.

Currently GGG net is wide enough (for where it is at) but hopefully with more polish and content it can cast a wider net for people.


1k hrs is a realistic exception max game life for your game to try to encourage people to achieve to have fun for longevity of your game.
Последняя редакция: RagnarokChu#4426. Время: 7 янв. 2014 г., 17:41:45
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RagnarokChu написал:
Best you can do is keep as many people attention as possible for a long and as much "fun" as possible.

League of legends has the benefit of being a arena/round type game with many many different characters so there's tons of constant replaying, PoE can only just polish their game more and released more content. Sadly this little indie company can't produce the AAA alot of people want it to be ;v


I disagree with that. I played D2 for 10 years.
I have been playing DOTA ever since it came out, and now still playing very actively LoL.

I playED PoE quite actively for a long while, theorycrafting and working towards my own builds is a great drive. If its netcode / game response problem were not that abysmal I could endure horrible trade and horrible Act3x particles. But game response is horrible.

If PoE fixed netcode, visual optimization; then I would turn off trade chat and play it for the next 10 years.

Also the fact that there are games out there working just fine is making it even worse for PoE. As after the shiny bubble popped and I went back to playing other games, I completely gave up on PoE in its current state. Because before that I would take desynch as granted. But once you play LoL with amazing game response and then enter PoE all you say is "WTF? is this for real?"

I really thought PoE was a hardcore game, but even the combination of a fight where Vaal + Piety + Dominus came together would not get close to the experience of a 5v5 PvP in LoL.

So I disagree that there is nothing to be done for PoE and loss is inevitable.
All they need to do is fixing things that are obviously not working, regardless of how they do it. Then just like D2 it will be played for decades.
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symban написал:
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RagnarokChu написал:
Best you can do is keep as many people attention as possible for a long and as much "fun" as possible.

League of legends has the benefit of being a arena/round type game with many many different characters so there's tons of constant replaying, PoE can only just polish their game more and released more content. Sadly this little indie company can't produce the AAA alot of people want it to be ;v


I disagree with that. I played D2 for 10 years.
I have been playing DOTA ever since it came out, and now still playing very actively LoL.

I playED PoE quite actively for a long while, theorycrafting and working towards my own builds is a great drive. If its netcode / game response problem were not that abysmal I could endure horrible trade and horrible Act3x particles. But game response is horrible.

If PoE fixed netcode, visual optimization; then I would turn off trade chat and play it for the next 10 years.

Also the fact that there are games out there working just fine is making it even worse for PoE. As after the shiny bubble popped and I went back to playing other games, I completely gave up on PoE in its current state. Because before that I would take desynch as granted. But once you play LoL with amazing game response and then enter PoE all you say is "WTF? is this for real?"

I really thought PoE was a hardcore game, but even the combination of a fight where Vaal + Piety + Dominus came together would not get close to the experience of a 5v5 PvP in LoL.

So I disagree that there is nothing to be done for PoE and loss is inevitable.
All they need to do is fixing things that are obviously not working, regardless of how they do it. Then just like D2 it will be played for decades.

All I am saying making the game to be played forever is a bad mindset as oppose to making the game as fun as possible.

Not everyone is going to be a 10 year player nor is everyone going to put 1000s into the game, that's a unrealistic exception to build your game around to begin with (and a few PoE design decisions reflect they were trying to make a game to "last forever."

Loss IS inevitable, not everyone played D2 for 10 years. Preventing as much as the loss by making the game fun and appealing to as much people as possible should be a long term goal.
Последняя редакция: RagnarokChu#4426. Время: 7 янв. 2014 г., 17:46:45
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RagnarokChu написал:

All I am saying making the game to be played forever is a bad mindset as oppose to making the game as fun as possible.

Not everyone is going to be a 10 year player nor is everyone going to put 1000s into the game, that's a unrealistic exception to build your game around to begin with (and a few PoE design decisions reflect they were trying to make a game to "last forever')


Thats actually the problem: PoE is not fun. They made it the exactly the otherway around. They did their best to ensure the longevity of the game by literally fucking up gameplay experience.

Look at all the things that drive people away and they are all decisions made by GGG to improve longevity of the game at the cost of hurting the gameplay and fun.

LoL, Quake are given examples of fun. Because they are responsive to your actions.
PoE? You will be called a nub deserving to die from desynch if you attempt to play in a responsive way.

Right now PoE is failing badly in responsive action play. It is only good as a trade oriented grind game. That wont keep many people around.
Not surprised, horrible trading system, ridiculous irr requirement to even start enjoying the game, countless hours of grinding to gather mats for lottery crafting, i dont know anyone still playing. Even in vanilla diablo 3 garbage loot you could still find 1 amazing item after grinding all day and easily ah it to get some nice items and feel more powerful, in poe you can grind maps for weeks and get nothing and if you do find a nice item the trading/shop thread/poe.xyz system is a huge nuisance. I kept telling myself get to endgame maps with high iir and the game will take off, but nope, 350 iir on gear and just getting total garbage on alched/chisled 75s. Watching countless exalts worth of currency washed away trying to craft or link with nothing to show for it. And stupid map system with no real endgame makes it hard to retain hardcore players let alone casuals.

They need to start balancing around single player instead of this group bs because the falling playerbase cant support grouping anymore.

Poe is a great game but has some serious downfalls, hopefully the devs learned alot and can get some serious financial backing in order to make poe 2 before the genre all but dies off.

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