Drops from high-end map bosses
" Sarcasm meter expired on this one? Freedom is not worth having if it does not include the freedom to make mistakes
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" I kill 9/10 dominus's that i run in palace. Only 4 mods stop me, extra damage as xyz, -max, 4 extra proj and half regen. Despite all this i can safely say that the drop rate is around 1/20 for a 77+ map. I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
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" And would you have enjoyed 9 out of 10 chaos orbs for dominus slain? Because that would be plausible without ruining the economy. A map, or even a 50% of map, is however not plausible imo. And that was my point. I agree boss rewards should be risk vs reward based. But not with free exalts like it's raining candy. Well never-mind me, i only respond because you quoted me. Gl hf to you sir's, hope you find some maps. Freedom is not worth having if it does not include the freedom to make mistakes
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" To get 1 chaos per boss death is equal as getting a 70 lvl maps in those high level maps, I haven't seen anyone happy when he got out of those maps with a 70 map, logically. What you're proposing is not a proper risk-reward, not even close, in fact, a whole galaxy farther, but you've agreed that bosses should have risk-reward balanced, have you even used more than twenty 76+ lvl maps? Those few chaos orbs won't solve anything, sure, it's easy to be an after-battle-general and say "Better 50 chaos more after X maps than nothing", that is not acceptable. The most logical reward when you're running a map is getting one in return, now, if you've read this suggestion said earlier: "- maximum resistance increases map drop chance from boss by 50%, extra damage as xyz increases by 40%, vulnerability by 40%, no regen by 35%, etc." Tell me, why is this a bad suggestion? So, you don't want people to get free exalts (although that is pure reading between the lines) by defeating hard bosses but you like the idea of those maps costing multiple exalts? Do you work for GGG? Hehe On topic, a total of 4 maps from around 100 boss deaths today. Nice silent boss map drop nerf or? Последняя редакция: tinko92#6447. Время: 13 янв. 2014 г., 21:41:09
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Around 50 bosses died today, not a single map.
Talked to a bunch of people in the last 5 days, same everywhere. It's pretty obvious that GGG silently nerfed the only entertaining part of the end game content (boss fights), what a pathetic move. |
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Pretty sure Long ago GGG said they didn't want bosses to drop ultra loot to avoid situations like D2 where people would only play to farm bosses, still bosses have a higher drop rate then normal/magic/rare mobs.
Endgame Items shop +gems+unis++
http://www.pathofexile.com/forum/view-thread/622864 Killing double 78 courtyard boss solo http://www.twitch.tv/nick20404/c/3381198 |
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" i think they meant non map bosses. props to you if you can solo farm 76-78 bosses with mf. IGN: Arlianth
Check out my LA build: 1782214 |
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This suggestion has been repeated on the forums about 5 times now in different threads (i.e. increase map drops from bosses due to risk, and use certain mods like -max, +dmg, etc to further increase the map drop % from bosses).
It is a good one, and is a repeated one. Put this in Suggestions. |
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