Drops from high-end map bosses

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You run white maps don't expect to get any good drops, I have gotten double map drops off bosses plenty of times, last night I had a white map and unique map drop off the same boss, if you are running white high lvl maps you are pretty much wasting them.


Sarcasm meter expired on this one?
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem написал:
My point was that you are looking for a way to for example,

Beat dominus lvl 78, once achieved, keep beating dominus lvl 78. This would yield you maximum ILVL items and max xp gain.

It would also defy the entire map system and the intention of the devs with this system.

My idea would give a little currency reward, how little it may appear, it would be better then it currently is?

Make it a chaos for 73 lvl maps +, why not.

But don't expect a free map worth 2/3/4 exalts for every boss you kill.

This will simply not happen and will fuck up the market most likely.

My point with the alchemy orb was that you can utilize it to roll on your next map, for a higher IIQ% value, netting you a higher % of maps. Making the cost to roll maps lower, and also giving a choice to the player (do i run a yellow map, or do i create a new item?)

I would say that because you played high maps so much, your vision is also skewed and you are maybe unwillingly rooting for something that would yield you the most benefit, neglecting the other side of the coin.

I don't think the dev's will ever implement a 100% map drop on boss, a small currency reward would be the best one could hope for imo, reducing the cost to roll maps if you decided to kill the boss. Maybe an XP boost for killing the boss could also be achieved, since it would leave the economy intact.


I kill 9/10 dominus's that i run in palace. Only 4 mods stop me, extra damage as xyz, -max, 4 extra proj and half regen.

Despite all this i can safely say that the drop rate is around 1/20 for a 77+ map.
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
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kill 9/10 dominus's that i run in palace. Only 4 mods stop me, extra damage as xyz, -max, 4 extra proj and half regen.

Despite all this i can safely say that the drop rate is around 1/20 for a 77+ map.


And would you have enjoyed 9 out of 10 chaos orbs for dominus slain?

Because that would be plausible without ruining the economy.

A map, or even a 50% of map, is however not plausible imo.

And that was my point. I agree boss rewards should be risk vs reward based. But not with free exalts like it's raining candy.

Well never-mind me, i only respond because you quoted me.

Gl hf to you sir's, hope you find some maps.
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem написал:
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kill 9/10 dominus's that i run in palace. Only 4 mods stop me, extra damage as xyz, -max, 4 extra proj and half regen.

Despite all this i can safely say that the drop rate is around 1/20 for a 77+ map.


And would you have enjoyed 9 out of 10 chaos orbs for dominus slain?

Because that would be plausible without ruining the economy.

A map, or even a 50% of map, is however not plausible imo.

And that was my point. I agree boss rewards should be risk vs reward based. But not with free exalts like it's raining candy.

Well never-mind me, i only respond because you quoted me.

Gl hf to you sir's, hope you find some maps.


To get 1 chaos per boss death is equal as getting a 70 lvl maps in those high level maps, I haven't seen anyone happy when he got out of those maps with a 70 map, logically.

What you're proposing is not a proper risk-reward, not even close, in fact, a whole galaxy farther, but you've agreed that bosses should have risk-reward balanced, have you even used more than twenty 76+ lvl maps?

Those few chaos orbs won't solve anything, sure, it's easy to be an after-battle-general and say "Better 50 chaos more after X maps than nothing", that is not acceptable.

The most logical reward when you're running a map is getting one in return, now, if you've read this suggestion said earlier:

"- maximum resistance increases map drop chance from boss by 50%, extra damage as xyz increases by 40%, vulnerability by 40%, no regen by 35%, etc."

Tell me, why is this a bad suggestion?


So, you don't want people to get free exalts (although that is pure reading between the lines) by defeating hard bosses but you like the idea of those maps costing multiple exalts? Do you work for GGG? Hehe


On topic, a total of 4 maps from around 100 boss deaths today.
Nice silent boss map drop nerf or?
Последняя редакция: tinko92#6447. Время: 13 янв. 2014 г., 21:41:09
Around 50 bosses died today, not a single map.

Talked to a bunch of people in the last 5 days, same everywhere.

It's pretty obvious that GGG silently nerfed the only entertaining part of the end game content (boss fights), what a pathetic move.
Pretty sure Long ago GGG said they didn't want bosses to drop ultra loot to avoid situations like D2 where people would only play to farm bosses, still bosses have a higher drop rate then normal/magic/rare mobs.
Endgame Items shop +gems+unis++
http://www.pathofexile.com/forum/view-thread/622864

Killing double 78 courtyard boss solo
http://www.twitch.tv/nick20404/c/3381198
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nick20404 написал:
Pretty sure Long ago GGG said they didn't want bosses to drop ultra loot to avoid situations like D2 where people would only play to farm bosses, still bosses have a higher drop rate then normal/magic/rare mobs.


i think they meant non map bosses. props to you if you can solo farm 76-78 bosses with mf.
IGN: Arlianth
Check out my LA build: 1782214
This suggestion has been repeated on the forums about 5 times now in different threads (i.e. increase map drops from bosses due to risk, and use certain mods like -max, +dmg, etc to further increase the map drop % from bosses).

It is a good one, and is a repeated one.

Put this in Suggestions.

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