Drops from high-end map bosses

Did around 20 bosses in 76/77 maps today, zero maps
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mazul написал:



The room is still in the same map. What is of interest is the distance on the map, not whether or not they are in the same room.


And that is exactly why.
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
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Were are talking about maps that cost 1.5/2.5/3.5 ex, and Alchemy orb is nothing, literally nothing, the reward should be in a map, not currency.


Irrelevant imo, the prices you mention are put forth by players. The maps have no value other then the one created by the bartering system. Tomorrow somebody could ask an allt shard to join his 78 map run.

I am talking about a reward to alleviate the solo players cost to roll maps. Not to make the acquisition of maps irrelevant.

The way you want it would mean that the super rich, decked out players who can take on dominus lvl 78 solo, would just get a free ride to lvl 100. Creating even more distance between rich decked out players and new ones.

My suggestion would be a tiny reward for completing the boss, not a free xp ride to 100.
That is all.
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem написал:
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Were are talking about maps that cost 1.5/2.5/3.5 ex, and Alchemy orb is nothing, literally nothing, the reward should be in a map, not currency.


Irrelevant imo, the prices you mention are put forth by players. The maps have no value other then the one created by the bartering system. Tomorrow somebody could ask an allt shard to join his 78 map run.

I am talking about a reward to alleviate the solo players cost to roll maps. Not to make the acquisition of maps irrelevant.

The way you want it would mean that the super rich, decked out players who can take on dominus lvl 78 solo, would just get a free ride to lvl 100. Creating even more distance between rich decked out players and new ones.

My suggestion would be a tiny reward for completing the boss, not a free xp ride to 100.
That is all.


Tell me, how many solo players that don't buy maps, just play what drops to them, how many of them have played more than 10 78 lvl maps?

What you've said makes absolutely no sense, by your logic, (example) Soul Taker isn't worth 50+ ex at this moment, someone could offer you 2 wisdom scrolls for it.

In fact, nothing has it's value by your logic, which would be true if this game is self found only, but guess what? ...

GGG lost their solo-play promote long ago, don't know why you even bother anymore, even the map system itself fingers solo player's ass.

What would I like, is that every boss fight level provides a reward, not 100%, but sure more than it does now, right now there is no reason other than the challenge itself, which around 5% of players take (keep it on topic, high level maps, where the risk is far greater).

I've suggested one thing how it could be improved.

Of course players who can take Palace Dominus solo should get some kind of reward, and the greatest of all would be a map that is close to the level of one played.

Your comparison about rich getting richer by this potential increased map drop from bosses is completely inaccurate.

It's about competent and brave (yes, brave, risking 10% in 95+ lvl) get some kind of reward.

The issue is that 95%+ players skip any vanilla mod bosses, because it's not worth it, not even the 1% risk of death.

Argue me if that's how it should be?

(yes, I've been pulling numbers from my ass based on my long-time map experience)
Последняя редакция: tinko92#6447. Время: 11 янв. 2014 г., 10:39:32
Resurrecting this thread again.

Yesterday around 40 bosses fell, zero maps.

Today, 11 bosses, zero maps.

I was also digging around if others experience this, and the answers were positive, most of my friends got a map drop from 1 out of 10 bosses, in average.

Not a refund map, any map.

Has GGG secretly nerfed boss map drops?
Don't know, I do sound paranoid, but this is getting extreme to be a RNG.
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tinko92 написал:
I'd like to discuss this issue.

By high-end map bosses, I'd consider the ones in 76-78 lvl maps.


First, I never skip any of those bosses except the ones from 78 lvl maps, 2 reasons:

1. Courtyard
- boss triggering is still bugged from the very day GGG implemented 78 lvl maps, and therefore, lasts too damn long in a 6 player party (explanation will come gradually)

2. Palace
- the boss fight also lasts too long with the chance of one-shot, especially because people that play that map are high level players that risk just too much


On point...

Let me ask you, how many maps do the bosses drop on average?
Mind the few rare items that drop, those aren't the issue, they can be increased with MF.

I've done over 100 bosses in the last week, 76/77 lvl maps, maybe 10 maps dropped from them.
And this is not only in the last week, it's like that since always.

Where is the reward in killing those hard bosses? (except Shipyard cakewalk)
Assuming that there were couple of tough mods on a map, I doubt any MF geared player (not 20/100) can do them, maybe there is a very small amount of ones that can, but I don't believe there are more than 10 players overall.

On top of that, if those few can do it, it's with a very high risk to get 15-20 rare items, therefore, not worthy if you're over 90th level.

The problem is here, that those 76+ lvl maps worth much, and I believe everyone who plays them would rather see a map drop from a boss than, lets say, 8 rare items.

There is literally no reward in doing those high level, hard bosses.

Maybe GGG should increase the map drop chance from those bosses?
Maybe xyz?

But something is sure, this is no good.
Already 90% of people skip even vanilla Shrine, we all know why... even that microscopic risk isn't worth it.

I'm sure GGG is aware of those boss skipping, just not sure why they haven't done anything so far.
At first it's maybe pointing out to be a really hardcore game, people run when they see a boss.
But the problem isn't that they're too hard (sometimes they really are), it's because even the 0.5% chance of failing is not worth taking the risk.

Now it's clear why the Courtyard boss fight lasts too long, because on average 2 people fight there, one is the map maker who didn't got refund and seeks it there, and second one is a challenge seeking player who knows/believes he can do it. And those 2 that fight, have to fight in a 6 player trigger environment.


What do you feel?


welcome to path of exile! arnt we having fun??
Phase 1: Make D3

Phase 2: ?

Phase 3: Profit
My point was that you are looking for a way to for example,

Beat dominus lvl 78, once achieved, keep beating dominus lvl 78. This would yield you maximum ILVL items and max xp gain.

It would also defy the entire map system and the intention of the devs with this system.

My idea would give a little currency reward, how little it may appear, it would be better then it currently is?

Make it a chaos for 73 lvl maps +, why not.

But don't expect a free map worth 2/3/4 exalts for every boss you kill.

This will simply not happen and will fuck up the market most likely.

My point with the alchemy orb was that you can utilize it to roll on your next map, for a higher IIQ% value, netting you a higher % of maps. Making the cost to roll maps lower, and also giving a choice to the player (do i run a yellow map, or do i create a new item?)

I would say that because you played high maps so much, your vision is also skewed and you are maybe unwillingly rooting for something that would yield you the most benefit, neglecting the other side of the coin.

I don't think the dev's will ever implement a 100% map drop on boss, a small currency reward would be the best one could hope for imo, reducing the cost to roll maps if you decided to kill the boss. Maybe an XP boost for killing the boss could also be achieved, since it would leave the economy intact.
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem написал:
My point was that you are looking for a way to for example,

Beat dominus lvl 78, once achieved, keep beating dominus lvl 78. This would yield you maximum ILVL items and max xp gain.

It would also defy the entire map system and the intention of the devs with this system.

My idea would give a little currency reward, how little it may appear, it would be better then it currently is?

Make it a chaos for 73 lvl maps +, why not.

But don't expect a free map worth 2/3/4 exalts for every boss you kill.

This will simply not happen and will fuck up the market most likely.

My point with the alchemy orb was that you can utilize it to roll on your next map, for a higher IIQ% value, netting you a higher % of maps. Making the cost to roll maps lower, and also giving a choice to the player (do i run a yellow map, or do i create a new item?)

I would say that because you played high maps so much, your vision is also skewed and you are maybe unwillingly rooting for something that would yield you the most benefit, neglecting the other side of the coin.

I don't think the dev's will ever implement a 100% map drop on boss, a small currency reward would be the best one could hope for imo, reducing the cost to roll maps if you decided to kill the boss. Maybe an XP boost for killing the boss could also be achieved, since it would leave the economy intact.


Sorry but I believe you don't read with comprehension.

I have never said that bosses should guarantee a same level map or higher lvl one.

First of all, if you're 90+ level and you want to farm Palace maps with my suggestion of map drop improvement, you would either have to spend 20-30 chaos orbs on average to roll 70+ IIQ and no damage mods, because 90%+ of players have a huge chance of getting one shot by ToG, therefore the risk is still not worth the reward.

Your idea is an improvement rather non-existent, yes, non-existent.

Not going to comment further written because you've missed the point by a whole solar system.
Последняя редакция: tinko92#6447. Время: 12 янв. 2014 г., 11:59:58
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tinko92 написал:
Did around 20 bosses in 76/77 maps today, zero maps


ya it's shocking when you see a map boss drop a map now. It feels more rare than an exalted drop lol.
Rampage IGN: RIP_Stannis_Baratheon
Only one map dropped from bosses today, around 50 bosses were killed.

I was also asking around, and most of people have also experienced this, average 1 map in 15-20 kills.

I'm getting paranoid.

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