the biggest "LIE" of this game...

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Bluntski написал:
Agreed, OP.


Build diversity in this game is a joke really.


What?
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RagnarokChu написал:

I didn't claim the game has huge build diversity, I said that if the starting point is D2 then the amount of build diversity is the same.

Build diversity in itself is a lie because eventually you'll exhaust all optimal paths and know the best way to do everything, even with table top games with almost seemingly endless amount of content and diversity will eventually cap off.


You didn't, but the guy who started the 'argument' did.

Yes, if you min/max, then all games have known builds and routines. However, the more emphasis you place on the R of RPG, the less people give a shit about min/max.

Because aRPGs are obsessed with numbers and nothing else, the R of the RPG has less value and the diversity is, as you say, destined to always be inferior to a RPG which priorities the R, regardless of its precursor.
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Moosifer написал:


Are you considering my joke an insult, stupid? (that's an insult) Are you that thin skinned? Fucking relax. I thought I was talking to adults not babies who can't handle a stupid joke.


How about you just get on with what it is you want to say?

DPS blah blah blah.
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Cronk написал:

Because aRPGs are obsessed with numbers and nothing else, the R of the RPG has less value and the diversity is, as you say, destined to always be inferior to a RPG which priorities the R, regardless of its precursor.


There is a reason these kind of games were called hack'n'slays. If you want to play a proper role playing game, this is the wrong genre.
Последняя редакция: Sa_Re#3411. Время: 29 янв. 2014 г., 19:46:25
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Sa_Re написал:

There is a reason these kind of games were called hack'n'slays. If you want to play a proper role playing game, this is the wrong genre.


It is more than possible to be a hack'n'slash/aRPG or whatever else you want to call it that also has a larger R element. There were plenty of games which took that approach. Some people even class Divine Divinity as an aRPG, which it kind of is, it even appears in all-time top 10s of aRPGs, but that game still required that a Warrior had to go out of their way to open chests via an unlock skill, for example.

PoE is modeled on Diablo, right?

All I see is people saying "we do it this way because Diablo did it this way", while at the same time saying "we're not doing it that way because we're not Diablo, we're PoE" depending on what the discussion is.

I have no doubt for every similarity there's something else that's nothing like Diablo.

If only the good aspects of Diablo are being used and everything else is getting an update, why not take the opportunity to advance the R aspect of RPG? Or, alternatively, ditch it completely and remove the fallacy of class variety and just have one dude/ette who can choose any path they want?

I really don't think the "is it or isn't it Diablo" has any relevance to the 'point' of this particular discussion.
You could add minor R elements, sure. But my guess is many people wouldn't like it because it distracts from the core gameplay (kill and loot).

You could also add major R elements but then you'd have a different game.
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Sa_Re написал:
You could add minor R elements, sure. But my guess is many people wouldn't like it because it distracts from the core gameplay (kill and loot).

You could also add major R elements but then you'd have a different game.


It does already have extremely minor (irritant) R elements at the moment - that's what the laughable n00b OP was moaning about - he got sidewinded by the already existing minor class-restrictions.

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