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potaco написал:
How is AFKing during a boss related to a slightly longer loot timer? It's not like there's anything stopping anyone from standing around during the actual battle, then running around to grab the loot at the end today...
If someone gets the loot allocated to them for a second or two longer, it doesn't hurt anyone except the people that want to 'steal' it.
And like you mentioned, we already have the option to choose who we group with, so what is so bad about introducing an option for a slightly longer timer? Again, it doesn't hurt anyone except those who want to focus on clicking loot faster than someone else, often at the expense of actual group contribution.
A) It is not YOUR loot. Sorry.
B) Why make a big change like that instead of having you pick your groups better?
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СообщениеTandimonium#315030 янв. 2013 г., 15:16:28
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derbefrier написал:
I'll answer your question with another OP
Why do you believe the Casual players should be regarded in a higher favor than the more hardcore ones? Money? that seems to be the rallying cry of the casual when demanding such core changes to a game "Make it so my grandma can play it and you'll be rich!" Is that it? Well, I got news for you a game doesn't have to cater to the casual market to make a profit. so there goes that argument so again why should the devs cater to you and abandon their vision of the game? Obviously from the amount of supporters and players and the replies to this and many other topics like it, many people are just fine with the system. So what makes you so special? Why can you not allow us to keep this game the way we like it, and for many of us the BIGGEST reason we supported it. can you not see how even this so called "option" dilutes that?
The reason I ask this is the swarm of casual players demanding core mechanic changes that come around seems to just happen in every game these days. "I can only play in 30 second bursts this isn't fair!" "I dont like this game, make all these changes so i will!" Its tiring and annoying to see this group of people follow us to every game and ruin it. Yes we do get defensive and sometimes step out of line but with good reason. We have watched you so called casuals destroy just about everything we loved about the games of old and for once we thought we found our bastion of hardcore gaming but when we see this happening all over again your damn right we will defend ourselves and not give in as we know from experience once you give the casuals an inch they go a mile. It wont stop with FFA loot and by the end of it we'll all be left with a shell of a game that was once something to be treasured.
This, This and This.
You have articulated what I have been trying to say for a long time. I will be pasting this quote all over these forums in the future if I have your blessing.
You should make your own thread stating this derd
The game does not adapt to you, you adapt to it.
Последняя редакция: Delmas#1107. Время: 30 янв. 2013 г., 15:17:50
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СообщениеDelmas#110730 янв. 2013 г., 15:16:51
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rizaloo написал:
I've already posted in the other thread my full opinion on this, so I'll make this short.
So long as loot stays this way, I play alone. Not a big deal, but that will likely mean I'll get bored and move on.
People who move on don't buy micro-transactions.
Lots of people (over half, easily) feel the way I do.
These are facts. The devs are obviously aware of them, so the ball's in their court. Either way, this is a great game and I still love it.
Well, if money is the issue, I will be sure to make monthly donations so there is no worry of the company going under.
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СообщениеTandimonium#315030 янв. 2013 г., 15:17:52
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FFA loot has nothing to do with being casual or hardcore, please stop using this incredibly bad straw-man argument.
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СообщениеAhlenS#275830 янв. 2013 г., 15:18:17
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Delmas написал:
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rizaloo написал:
Lots of people (over half, easily) feel the way I do.
Made up stats are the best stats.
I do more dps than 99% of the server
I only do more then 98.9% :(
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СообщениеTandimonium#315030 янв. 2013 г., 15:19:09
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AhlenS написал:
FFA loot has nothing to do with being casual or hardcore, please stop using this incredibly bad straw-man argument.
They are terms of generalization, have you ever heard the song stairway to heaven?
The game does not adapt to you, you adapt to it.
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СообщениеDelmas#110730 янв. 2013 г., 15:19:09
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findangle написал:
the problem with simply "setting an option" that allows loot to be distributed more advantageously, is that doesn't actually present a new option for players who want it without removing the old option for players who want that. once you open up a method for players to satisfy their gear goal without trading, they have no reason to participate in trade. This need to participate in trade is what makes the other option attractive to those players.
you need a solution that prevents the disparity of wealth, without allowing players to satisfy their gear requirements completely outside of the intended trade mechanics.
How would such an option satisfy all of a player's gear requirements without trading any more so than the current system? The loot would still be random and would still be randomly assigned... you would just have more time to claim it.
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Сообщениеpotaco#519230 янв. 2013 г., 15:20:23
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KorganBloodaxe написал:
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Tandimonium написал:
It is easier for YOU as YOU get that nice timer on the item instead of jimbo also have an equal chance at getting it. Instead, he currently gets to watch you waddle over and take the only unique that has dropped all day.
Face it, unless you get 100% you way with group loot, nothing else will be good enough. How is it fair to the rest of your group when the guy who was afk half the boss fight get the unique assigned to him and you all get some blues? You now lost your chance at that unique. Then you will complain that the system needs to be changed again.
Or, we could keep it as is, and you can choose some decent people to party with and let the rest of us enjoy the game the way we like..
It's less work for the group leader to kick someone's who's afk than to find out to which player an item "belongs".
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Tandimonium написал:
We need to add mounts and wings and butterflies! We also should take away all the scary monsters and replace them with flowers!
Also: could you please stick to the topic in your own thread? Thanks.
@derbefrier (I'm not going to quote your wall of text):
How is FFA loot connected to a "hardcore" game? Just because the loot system sucks it's hardcore? GGG could also add random desyncs to make it more "hardcore"...
1. Not a problem, no one owns loot in FFA so there is no figuring anything out! Glad I could help :D
2. No.
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СообщениеTandimonium#315030 янв. 2013 г., 15:20:35
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AhlenS написал:
FFA loot has nothing to do with being casual or hardcore, please stop using this incredibly bad straw-man argument.
Thanks for contributing.
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СообщениеTandimonium#315030 янв. 2013 г., 15:21:17
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potaco написал:
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findangle написал:
the problem with simply "setting an option" that allows loot to be distributed more advantageously, is that doesn't actually present a new option for players who want it without removing the old option for players who want that. once you open up a method for players to satisfy their gear goal without trading, they have no reason to participate in trade. This need to participate in trade is what makes the other option attractive to those players.
you need a solution that prevents the disparity of wealth, without allowing players to satisfy their gear requirements completely outside of the intended trade mechanics.
How would such an option satisfy all of a player's gear requirements without trading any more so than the current system? The loot would still be random and would still be randomly assigned... you would just have more time to claim it.
They sell mice with High DPI, it might help you click on things faster and we can save a lot of un-needed game development.
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СообщениеTandimonium#315030 янв. 2013 г., 15:23:23
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