Reflect Damage

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Kagari написал:
The more i play, the more issues i have with reflect. Every major patch make our chars more and more powerfull, while defenses start to not get in line with our damage output.

I mostly play elemental builds so i can't count on cwdt + ic combo. ele damage we receive is totally retarded in the game as a whole, and it includes reflect. We don't have the choice but the be at 75% resist on all 3 types, but it feels so useless sometimes.

+max resists got destroyed recently, combined to a real lack of HP nodes on the top right side of the tree. My DPS is not overkill at all, but when i hit a pack with lvl 20 purity of my element + flask and die instantly, i don't see what i can do more.
15% reflect as an aura is most of the time manageable, as we can hit some non reflect mobs on the side to heal, but 18% reflects maps are just not possible for me right now.

Life leech is reserved to physical attacks mostly. The leech gem + vaal pact combo is stupid because it feels mandatory and boring. Spells don't have LoH unless we have Cybil, which is not that impressive without incinerate anyway.

We had several solutions with some friends :

-Straight out nerf reflect value, which is not a really elegant solution.

-Make the reflect act as life leech : damage reflected could cap at a % of our HP pool/sec.

-Give us the possibility to overleech : afaik right now if we hit a 100 HP mob with a 1K hit, we got 15%(or 18% for map mod) reflected back while we can only leech for the value of the mob HP (100 in that case). It wouldn't save us for one shots unless we run VP, but could help.

-Just remove this lazy boring mechanics that bring nothing but cheap difficulty, but that s always a debatable thought.



Agreed with much of this.

Also, why is Vaal Pact closer to the Marauder area of the Scion tree? The classes that need leech are duelist, shadow, ranger, and maybe some physical scion builds. So why is it not closer to the ranger/duelist or ranger/shadow areas?

Secondly can anyone from GGG comment as to what was wrong with the lightning-enchanted type of damage reflection in Diablo 2, and why instead it has to be guaranteed with no chance of playing around it now?
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Kagari написал:
The more i play, the more issues i have with reflect. Every major patch make our chars more and more powerfull, while defenses start to not get in line with our damage output.

I mostly play elemental builds so i can't count on cwdt + ic combo. ele damage we receive is totally retarded in the game as a whole, and it includes reflect. We don't have the choice but the be at 75% resist on all 3 types, but it feels so useless sometimes.

+max resists got destroyed recently, combined to a real lack of HP nodes on the top right side of the tree. My DPS is not overkill at all, but when i hit a pack with lvl 20 purity of my element + flask and die instantly, i don't see what i can do more.
15% reflect as an aura is most of the time manageable, as we can hit some non reflect mobs on the side to heal, but 18% reflects maps are just not possible for me right now.

Life leech is reserved to physical attacks mostly. The leech gem + vaal pact combo is stupid because it feels mandatory and boring. Spells don't have LoH unless we have Cybil, which is not that impressive without incinerate anyway.

We had several solutions with some friends :

-Straight out nerf reflect value, which is not a really elegant solution.

-Make the reflect act as life leech : damage reflected could cap at a % of our HP pool/sec.

-Give us the possibility to overleech : afaik right now if we hit a 100 HP mob with a 1K hit, we got 15%(or 18% for map mod) reflected back while we can only leech for the value of the mob HP (100 in that case). It wouldn't save us for one shots unless we run VP, but could help.

-Just remove this lazy boring mechanics that bring nothing but cheap difficulty, but that s always a debatable thought.



My thoughts exactly. Well put.
As someone who is slowly falling more and more in love with spellcasters builds, I agree. Especially since I mostly like cold spells.

It feels so bad having to always invest in Vaal Pact+Life Leech support gem in order to be able to do anything.

Meanwhile, fire builds don't have that problem as much due to arctic armour. Maybe if AA was changed to mitigate all elements it would allow more room for caster builds to breath in high-end situations.

Another honorable mention to what Kagari has wrote and my support on everything written there.
Reflect aura is ok and was/is manageable with all dangerous builds I played (Arc, crit bow, etc..) you just have to pay some attention and not snooze on your attack button.

What I find obnoxious is the map mod. I can work around it, but its never worth the hassle.
When night falls
She cloaks the world
In impenetrable darkness
They've already nerfed the monster auras from 18% to 15% to now 14% in 1.2.0. As for the elemental, are you really unable to survive 14% reflected mitigated by 75% (or more with aura and/or flasks) resistance? That's only 3.5% of your damage reflected if you have 75% resistance. Seriously? You aren't able to build with enough life/es to handle only 3.5% of your damage output?

Physical is a little harder since the armour formula makes mitigation less with bigger hits, but you also have other tools at your disposal. Endurance Charges mitigate and Immortal Call makes you immune to physical reflect.

GGG doesn't keep making you more powerful. They do keep allowing you to make yourself more powerful. Reflect is the only thing keeping every character from going 100% DPS with 0% defenses.

I guess I just don't understand why using your brain while playing is such a hardship. Calling it a cheap difficulty mechanic when it can be handled by playing smart is a bit disingenuous. The game does not need to be dumbed down to accommodate people too lazy to have to think about what they're doing.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Why, its to make a certain pair of gloves the best and most coveted item in the game of course.
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mark1030 написал:

GGG doesn't keep making you more powerful. They do keep allowing you to make yourself more powerful. Reflect is the only thing keeping every character from going 100% DPS with 0% defenses.


It does? I forgot that devourers existed.

And goatmen.

And leapers.

And shield chargers.

And Rhoas/Bone Rhoas charging.

And those dischargers crap.

None of those would one shot a glass cannon I'm sure. (well, maybe not goatment/leapers, but everythign else would in any area higher than level 70)
Последняя редакция: Apos91#4728. Время: 17 сент. 2014 г., 01:46:46
I personally find reflect to be incredibly lazy and annoying.

I find it especially annoying in Cruel while power leveling. It is very easy to have over the top DPS (for the level) and totally kill yourself while playing through Cruel and early Merc. In fact, it is kind of hard NOT to do that once you know the game pretty well.

I kinda think Reflect should only exist in maps as a rare boss aura or something.
Team Won
Последняя редакция: ggnorekthx#0419. Время: 17 сент. 2014 г., 01:54:36
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mark1030 написал:
They've already nerfed the monster auras from 18% to 15% to now 14% in 1.2.0. As for the elemental, are you really unable to survive 14% reflected mitigated by 75% (or more with aura and/or flasks) resistance? That's only 3.5% of your damage reflected if you have 75% resistance. Seriously? You aren't able to build with enough life/es to handle only 3.5% of your damage output?

Physical is a little harder since the armour formula makes mitigation less with bigger hits, but you also have other tools at your disposal. Endurance Charges mitigate and Immortal Call makes you immune to physical reflect.

GGG doesn't keep making you more powerful. They do keep allowing you to make yourself more powerful. Reflect is the only thing keeping every character from going 100% DPS with 0% defenses.

I guess I just don't understand why using your brain while playing is such a hardship. Calling it a cheap difficulty mechanic when it can be handled by playing smart is a bit disingenuous. The game does not need to be dumbed down to accommodate people too lazy to have to think about what they're doing.


Dunno if your 3.5% calculation is right but don't forget that you have to multiply this by the number of mobs. I don't think i ever died from reflect on a single target. But as it's an aura, you can takes easily 10-20 times more damage.

I never complained about reflect when i was playing totally glass canon builds as i know it would kill me. I had absolute glass canon chars that could survive reflect because i played physical and IC/CWDT is a crazy good combo

My old CoC EK quill build glass canon, immuned to phys reflect : http://youtu.be/TeBlyMmopjk?list=UU6GIYGV0F6EKIUTpwXDbDuw

I had easier time surviving reflect with this 800ish HP with only cold res char than my current pulser or arcer.

I'm complaining about reflect when i can't do more about it than going LL gem + VP, which i don't like as it's badly placed and mandatory. I'm not letting defenses on the side either, i mostly take all HP nodes we have at our disposal on the top right side of the tree, but when it comes to elemental damages, well we are capped.

And using my brain doesn't help for other reasons. Even when playing solo, the game as such a visual clusterfuck of effects that sometimes the reflect aura is just not possible to see. Let alone in team.
We can shoot offscreen even with no proj speed. Nothing we can do when reflect is offscreen.
Some skills have a huge damage range like lightning ones making their damage really unpredictable.

The lack of tools we have when at CAPPED resist is sad.
Maker of ZeeL's Amplifier.
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mark1030 написал:
They've already nerfed the monster auras from 18% to 15% to now 14% in 1.2.0. As for the elemental, are you really unable to survive 14% reflected mitigated by 75% (or more with aura and/or flasks) resistance? That's only 3.5% of your damage reflected if you have 75% resistance. Seriously? You aren't able to build with enough life/es to handle only 3.5% of your damage output?

Physical is a little harder since the armour formula makes mitigation less with bigger hits, but you also have other tools at your disposal. Endurance Charges mitigate and Immortal Call makes you immune to physical reflect.

GGG doesn't keep making you more powerful. They do keep allowing you to make yourself more powerful. Reflect is the only thing keeping every character from going 100% DPS with 0% defenses.

I guess I just don't understand why using your brain while playing is such a hardship. Calling it a cheap difficulty mechanic when it can be handled by playing smart is a bit disingenuous. The game does not need to be dumbed down to accommodate people too lazy to have to think about what they're doing.


Again, horrible attitude, and strawman argument. Tell me which builds you see skimp on defenses. When I rolled my tornado shot/puncture ranger, I took the vast majority of life nodes in ranger and shadow. Still under 3k HP at level 77 (and yes, I do look for life rolls on gear). And yes, took Ondar's and Phase Acrobatics.

Tell me, what constitutes a not glass cannon build for you? Only things that aren't right side of the tree? Because every single time I see people saying "stop making glass cannon builds", I think "so what isn't a glass cannon build?"

In order to qualify as "not a glass cannon", what should a build do? Invest every single point into defense? Spend a ton of points getting to and filling out the scion life wheel? What is it? Spit it out, for crying out loud.

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