Reflect Damage
I never said you were a glass cannon. I said that if they removed reflect, everybody would put 100% focus on offense and minimal thought to defense. If you can kill things before you even see them, there is no need to defend against them. The only thing that you have to see face to face are devourers because they surface for a totem. But a good CwDT setup can get you out of that jam.
Dude, it's not that you have no defense. It's that your offense/defense is out of proportion. Cut your damage or raise your defense. Is that clear enough for you? Quit stroking your ego with high tooltip dps and put your damage more in line with your reflect mitigation. True story: One of my first characters was an archer in Anarchy. At the time the Lioneye's Glare bow was top of the line. I found a Bringer of Rain that I sold and used the currency to buy the bow. As I got more and more powerful I started regularly killing myself on reflect. Back then it was the full 18%. You can't evade reflect when using that bow. But somehow my brain magically told me that if I respec some of my crit nodes into life/armour nodes, it might help. Holy cow! I stopped killing myself! Who would have thought it? I guess I should have went crying to GGG to change the game instead of learning to play better. That seems to be the thing to do. Because god forbid we actually try to defend against it. They didn't even have the tools available then that you have now. Like Cast when Damage Taken. Geez. I've never seen a bigger bunch of babies than I see here. Me bad. Pls fix game to make me gud. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Running the risk of surprising you, but I feel obliged to tell you that not everyone runs physical damage builds for CWDT+IC to do anything against reflect. I'm actually pondering whether you have ever run a lightning or cold focused build. |
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Except here's the thing--if a monster has 100 HP (for math's sake), whether I kill said monster in one shot, or I kill said monster slowly, I take the same reflect damage anyway (14).
So if you're not completely overkilling monsters for 10000% of their HP or some crazy quantity like that, in order to kill the monsters, you have to take their reflect damage no matter how you attack them. Also, reflect is not the only counter to "glass cannon" builds. Monsters with high HP. Gap closers. And god knows what else. Also, the idea of "spec out some of your crit nodes, put them into X", well, put them into *what*? Have you seen the ranger and shadow trees? There's zero armor, and little eva to speak of. Most of the eva comes from dex, gear, and grace (which I run). And still reflect hurts. Последняя редакция: IlyaK1986#4225. Время: 17 сент. 2014 г., 14:43:33
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"I've run elemental Ranger attack builds. Perhaps you may have heard of Purity Auras and resistance flasks? With 75% resist + 4 (with no aura effect nodes) from an aura + 10 from a flask is 89% resist. So, 14% gets reflected back to you, which if you don't evade gets mitigated by 89% resist. .14 * .11 = 1.54% of your damage. If you can't handle that then you need more life or less damage. The ranger area also has +1 max cold resist, so you could lower your cold reflect to 1.4% of your damage. So I call BS on your statement that elemental reflect mitigation is so much worse than physical. It is worse, yes, because you can be immune to physical reflect. But not something you can't handle if you use the tools available to raise your max resist. Move points from damage to defense how you ask? Oh, I dunno. Maybe Ondar's Guile if using a bow. Maybe Vaal Pact. Maybe Mind over Matter. maybe aura nodes. It's not as hard as you want to believe. For my physical builds, manually casting Enduring Cry and Immortal Call works pretty well. Endurance charges are flat reductions to physical damage taken so I keep them up all the time. Using Spell Echo you can get full charges with one cas of Enduring Cry. Only need Immortal Call when the charges aren't enough. . Granite and Jade Flasks are nice too. Or you could try alternate skills when going against reflect. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" This. Map mods like reflect or TC add way more annoyance than they do difficulty. I love running challenging maps, but mods like that are simply not fun. |
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" We can't evade spells. Spells are the main issue for me right now. When i one shot myself WITH flask + purity (89%) and all the hp available in shadow/witch area then this is a problem. VP and MoM are just so bad placed in the tree it's most of the times not an option. Maker of ZeeL's Amplifier.
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VP and MoM are always options. You just have to want to live more than you want to have high DPS.
It's even easier to deal with reflect with spell casters than with archers because you can get spell block. I ran a max spell block witch in Ambush that got to be my highest level character at 92. I gave up some DPS to go down and get Vaal Pact and Unwavering Stance. That was the tankiest character I ever had. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Actually, it's very easy for archers to deal with reflect, the answer is always arctic armour. And out of the 4 classes that can make really good archers (witch/shadow/ranger/duelist), 3 of them have the luxury of accessing EB to sustain that spell. Only the duelist suffers. Even if you are an elemental archer, it will block the physical and fire portions and make everything else sustainable with LGOH. I currently have 25% spell block, 89% resist of my element with flask and 1% leech from doryani's with vaal pact and yet i still die extremely easilly to map mod reflect and won't be over it until I get life leech added to the support list. (which i currently can't because if I replace any of the current 5L i won't be able to complete any map higher than level 72, with spell echo being the only possible gem available for replacement.) Rare monster reflect isn't a problem to be honest. Map reflect is a bit over the top and sets the bar too high. |
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" AA doesn't work in all scenarios. It absorbs numerous small hits like split arrow or tornado, but can't absorb huge hits. VP can't counter huge bursts either, because of the 40% efficiency nerf. My arcer loses life on reflect maps with 2% light leech on gear PLUS LL gem when my topaz is empty. The more i'll lower my damag to counter this, the less dmg i'll leech. The versatility of lightning dmg makes it unpredictable. Block or evasion both have a cap. Crit a big offscreen mob pack you can't see with a high rolled ice shot and you're dead if it goes through your entropy. It's a gamble. Maker of ZeeL's Amplifier. Последняя редакция: Kagari#0130. Время: 18 сент. 2014 г., 18:34:45
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" And WHY exactly SHOULD Glass Cannons not be allowed to be in the game? I propose a new affix to balance this imbalance out: Reversal of Fortune: All protection is treated as weakness instead (90% resistance = -90% resistance, 65% physical damage reduction from armor = +65% physical damage taken, and 50% dodge = -50% chance to dodge, energy shield is instantly destroyed by the first hit from creatures with Reversal of Fortune) Balanced, right? EXACTLY as balanced as reflect damage: Your only and greatest strength (high damage) causes you to die instantly. Your only and greatest strength (high defence) causes you to die instantly. Thus, everyone would have to NOT have high damage, AND not have high defence. Balanced. Последняя редакция: Red_Frostraven#5313. Время: 18 сент. 2014 г., 18:57:40
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