[3.8] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster - All Content & Mapmods

Welcome to my Arc guide!

With this guide I want to provide a simple & balanced caster build for beginners and veterans alike
that is fun and easy to play, scales well into endgame and has as little restrictions as possible.
It's not the strongest caster build out there, but it perfectly fits the niche I want it to be in.

Instead of just showcasing a build, this guide is made to be a comprehensive learning experience.
There's many indepth explanations and links to various wiki pages for new players to understand.
I've tried to keep it short, but some things just can't be explained properly with only a few words.

Questions and Discussion about the current build version start at Page 1221.
If you have a question, please check from that page onwards first if someone already asked it!
For questions about your setup, please make your character tab public - it's hidden by default!

한국 유저분들은 'KZRT'님이 번역한 제 가이드를 여기서 볼 수 있습니다.

Plans for 3.9: Going to take some big risks this time to hopefully move the build forward. Focus this time is on cost reduction and completely removing the need for most uniques (rip Inpulsa) while still atleast retaining the same power. Movement skill will also change, most people made it clear that they don't like Lightning Warp. So far it's looking good, great singletarget, clearspeed and even Hall of the Grandmasters viable.

Let's hope it survives patchnotes.

I'm going to test and improve act progression over the coming days on my stream!

Art done by sk_gunoo!


  • Videos
  • Path of Building
  • About this Build
  • Leveling this Build
  • Passive Tree, Ascendancy & Pantheon
  • Gem Setup
  • Gear, Flasks & Jewels
  • Mapping & Bossfights
  • Changelog



T16 Elder Haunted Mansion
Shaper & Guardians
Uber Atziri
Uber Elder w/ Kaom's Roots
Uber Elder w/o Kaom's Roots


Path of Building

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https://pastebin.com/r3EEZjCa (read the Notes Tab!)
Path of Building Github Page
Browser Version
How to import builds

Path of Building currently can't calculate the Shock from Beacon of Ruin, Damage & Golem Buff Effect from Liege of the Primordial and Damage from Golem Commander. I've included a statstick jewel as bandaid fix, please read the Notes Tab to learn how to properly configure and use it.

I know that some people jump straight to the PoB without ever reading the guide, which often leads to failure and is then blamed on the build. Don't be that person!
I've invested lots of time into this guide and find it very rude when people just disregard that
and ask about things that are already well explained. This unfortunately keeps happening.


About this Build


+ cheap & fully SSF-capable
+ smooth gameplay & progression
+ fully immune to reflected damage
+ capable to do all bossfights & mapmods
- not as high DPS potential as some other builds
- requires good positioning and flask uptime
- Lightning has inconsistent damage output
- not a deep-delving (1k+) build, obviously

Main Mechanics in this Build

Chaining: Arc is a lightning-based spell with the ability to chain from monsters and destroyable objects, even around corners and out of your line of sight! Each time it chains, it will also split to
a second nearby enemy from where it can't chain further. The amount of times Arc can chain depends on its gem level and can be increased by enchantments.

Shock: An elemental status ailment which increases the damage an enemy takes by up to 50% for a duration. Normally this is based on the amount of Lightning Damage dealt within a single hit relative to the enemies total life, however this build overrides that rule and can consistently put strong shocks on all enemies. This will be explained further in the Ascendancy part of this guide.

Crit: An effective way to increase damage which consists of two parts, Critical Strike Chance and Critical Strike Multiplier. The former decides if your hit crits or not, the latter decides by how much its damage is amplified. Crits also have a 100% chance to apply Elemental Status Ailments if all other conditions are met.

Mind over Matter: This is a Keystone which redirects 30% of all damage we take to our mana. For this to properly work, we need roughly 43% of our Life pool as Mana. Our sustain comes from Flasks, Mana Regeneration and Recovery.

Dodge: Another layer of defense for us. Dodge comes in two parts, Chance to Dodge Attack Hits and Chance to Dodge Spell Hits, each giving a chance to avoid their respective damage source.
We get 40%/30% through passives and can get additional Dodge from gear.


Leveling this Build

Before you start

Here's a small collection of generic advice for newer players:

Information: Knowledge is a strong skill in Path of Exile, and it helps to know where to find it. First there's the ingame Help Panel, which you can reach through its icon next to your skillbar.
The Path of Exile Wiki should be your first stop for further information, poedb for plain data.
Lastly, Engineering Eternity is a youtube channel with lots of informative videos.

Lootfilter: You will soon realize that there's lots of redundant loot in this game, a good Lootfilter reduces screen clutter and highlights potentially valuable or important drops. Neversink's Filter is always a good start and you can further customize it at Filterblade. Here's my personal version.

Flasks: Unlike most ARPG's, this game is directly balanced around using all your flasks.
This goes beyond the typical life & mana flasks that you're probably used to from other games, during your act progression you'll gain access to various utility flasks which grant powerful buffs. Flasks can also be crafted, but it's not needed until maps so i've kept it for their own flask section. For now, focus on keeping your life & mana flasks updated, get all utility flasks from quests when mentioned and try to get a feeling for your flask usage.

Crafting: Gear can be enhanced in various ways through crafting and recipes, while the latter can also create currency used for crafting. You outlevel gear pretty quickly during act progression, so it's not advised to invest too much at this point. Limit it to Orbs of Transmutation, Orbs of Augmentation, Orbs of Alteration, Chromatic Orbs and various Essences you can find for now,
use Jeweller's Orbs and Orbs of Fusing only on useful gear you've looted. Base items don't matter too much for this build, focus on intelligence-based gear if you can to get blue sockets easier.

Crafting Bench: After unlocking your first hideout, you'll gain access to the Crafting Bench.
This can be used to craft a targeted affix on gear, if it isn't already there and has a slot available. Use it to craft any damage affixes, Life, Mana or Elemental Resistances missing on your gear.
Recipes need to be found first, the Crafting Bench tells you all undiscovered recipe locations.

Trading: You can freely trade with other players if you have a Lv25+ char and aren't in SSF. Path of Exile's own trading site is good for buying gear, currency.poe.trade and poemap are convenient for bulk currency- and map trades. If you want to sell something, you either need premium stash tabs, set up a shop in the trade subforums or use Acquisition. For pricechecks, look for similar stuff on the trade site, check poe.ninja or use the trade macro (ctrl + alt + d).

Stash Tabs: The default stash space is pretty limited, if you like the game and are able to, consider buying more stash tabs. Getting a Currency- and Map Tab is highly recommended, Premium Tabs make trading easier and if you want, a Quad Tab makes a good dump tab.
Purchased tabs are account-wide, you won't lose them when temporary leagues end.
There's also a stash tab sale weekend each month, wait for that if you're not in a rush.

Full Leveling Section

Your journey through the ten acts can be seen as an extensive tutorial, slowly confronting you with the majority of game mechanics and increasingly more difficult enemies to learn to counter.

This section will help you while playing through the ten acts and shows the recommended
passive tree progression, gem setups, quest progression and exp farming zone for each act.
Keep in mind that it may also include some major storyline spoilers, if you care about that.

If you want to explore zones or do quests not mentioned here, or even want to level with
a completely different skill then do that, this section is just an aid.

The passive tree goals are just a pointer, it's not a big deal if you're over- or underleveled.


Act 1

‣ Kill the Zombie, pick up Fireball and switch left-click to move-only
‣ Get Arcane Surge from Large Chest and kill Hillock
‣ Get Freezing Pulse, link it with Arcane Surge and throw away Fireball
‣ Start looking out for any 3-linked, all blue socket item
‣ Get the Coast Waypoint, kill Hailrake on Tidal Island and get Quicksilver Flask in town
‣ Enter Submerged Passage, look for Flooded Depths and kill the Dweller of the Deep
‣ Get Orb of Storms and Passive Skillpoint in town
‣ Set Orb of Storms to "attack without moving" (left-click icon in skillbar)
‣ Enter Prison, get Added Lightning Damage and link it to Freezing Pulse + Arcane Surge
‣ Start looking out for 2x Sapphire Rings
‣ Complete Trial of Ascendancy in Lower Prison
‣ Kill Brutus, progress to Ship Graveyard and get the Waypoint
‣ Look for Ship Graveyard Cave, get Allflame then get Cavern of Wrath Waypoint
‣ Travel to Ship Graveyard Waypoint and kill Fairgraves
‣ Go to town to get Passive Skillpoint, Lightning Warp, Flame Dash and Arc
Lightning Warp will be slow until you get its Support Gems in Act 3!
‣ Throw away Freezing Pulse and replace it with Arc
‣ Set Arc, Lightning Warp and Flame Dash to "attack without moving"
‣ Optionally get 4x Arc gems to level in your secondary weapon slots and corrupt at gem Lv20
‣ Also get 2x Increased Critical Strikes gems and put them in there, we need them later
‣ Equip Sapphire Rings and kill Merveil
‣ If needed, the recipe for Sapphire Rings is Iron Ring + Blue Skill Gem

Passive Tree Goal

Exp Farming Zone: The Ledge

Act 2

‣ Once in town, enter the Old Fields first
‣ Start looking out for 2x Topaz Rings
‣ Look for the Den, kill Great White Beast and get second Quicksilver in town
‣ Continue to Crossroads and get Waypoint
‣ Enter Chamber of Sins, complete Trial of Ascendancy on Level 2 and kill Fidelitas
‣ Go back to Crossroads, enter Broken Bridge and kill Kraityn
‣ Back to Crossroads once more, enter Fellshrine Ruins and Crypt
‣ Complete Trial of Ascendancy in Crypt
‣ Back to town, enter Riverways and get the Waypoint
‣ Go to Western Forest, get Waypoint and Captain Arteri
‣ Look for Weaver's Chambers and kill Weaver
‣ Get Controlled Destruction and Culling Strike in town
‣ Replace Added Lightning Damage with Controlled Destruction in your Arc setup
‣ Link Culling Strike to Orb of Storms
‣ Enter Lioneye's Watch and get Passive Skillpoint
‣ Go back to Riverways, enter Wetlands, kill Oak and get Waypoint
‣ Teleport back to Western Forest and help Alira
‣ Make your way to the Ancient Pyramid, equip Topaz Rings and kill Vaal Oversoul

Passive Tree Goal

Exp Farming Zone: The Northern Forest

Act 3

‣ Start looking out for 4-linked Intelligence-based or Hybrid (Int + other stat) gear
‣ Focus on having 75% Cold-, Fire- and Lightning Resistance from now on
‣ Kill the Blackguards in City of Sarn and enter town
‣ Go to Slums, enter Crematorium, finish Trial of Ascendancy and kill Piety
‣ Get Sewer Key in town
‣ Go back to Slums, enter Sewers, get Waypoint, find three busts and get skillpoint in town
‣ Get Marketplace Waypoint and finish Trial of Ascendancy in Catacombs
‣ Enter Battlefront, get Waypoint and kill Captain Aurelianus
‣ Go to Docks and get Thaumetic Sulphite
‣ Back to Battlefront, enter Solaris Temple and talk to Lady Dialla
‣ Destroy the Undying Blockade in Sewers
‣ Enter Ebony Barracks, get Waypoint and kill General Gravicius
‣ Enter Lunaris Temple, kill Piety and get Skillpoint in town
‣ Get Imperial Gardens Waypoint and finish Trial of Ascendancy
‣ Go to Library and finish Siosa's quest
‣ You can now buy all unlocked gems at Siosa (currency needs to be in bag!)
‣ Get Lightning Penetration and link it to Arc if you have it in a 4L
‣ If not, replace Controlled Destruction and link that to Orb of Storms
‣ Get Less Duration & Swift Affliction and link them to Lightning Warp
‣ Get Decoy Totem, this will provide extra safety during bossfights
‣ Enter the Sceptre of God and kill Dominus

Passive Tree Goal

Exp Farming Zone: The Docks

Act 4

‣ Enter the Dried Lake, kill Voll and enter the Mines
‣ Free Deshret's Spirit in Mines Level 2, progress to Crystal Veins and get Waypoint
‣ Get Passive Skillpoint and Summon Lightning Golem in town
‣ Go back to Act 3, get Meat Shield and link it to Summon Lightning Golem
‣ Complete the first Labyrinth, you can enter it through the Sarn Encampment
‣ Read up on the Lord's Labyrinth and Izaro to get an idea what's going on
‣ After finishing the Labyrinth, ascend to Elementalist and get Shaper of Desolation
‣ Go back to Crystal Veins, enter Kaom's Dream and kill Kaom
‣ Now enter Daresso's Dream and kill Daresso
‣ Get Spell Echo in town and replace Controlled Destruction in your Arc Setup with it
‣ If you don't have a 4L for your Arc Setup yet, focus on this before continuing
‣ Kill Piety in Belly of the Beast, and finally Malachai in the Harvest

Passive Tree Goal

Exp Farming Zone: The Dried Lake

Act 5

‣ Kill Overseer Krow and enter town
‣ Find the Miasmeter in Control Blocks and kill Justicar Casticus
‣ Get Silver Flask and Skillpoint in town
‣ Replace a Life Flask with Silver Flask and try to roll of Staunching on it
‣ Make your way to Templar Courts, kill Avarius and get any unique jewel in town
‣ Get Ruined Square Waypoint and optionally kill Utula
‣ Finish the quest in Reliquary and get Skillpoint in town
‣ Look for the Sign of Purity in Ossuary
‣ Kill Kitava on Cathedral Rooftop
‣ You will suffer a permanent -30% resistance penalty after this fight

Passive Tree Goal

Exp Farming Zone: The Chamber of Innocence

Act 6

‣ Clear the Twilight Strand to unlock Lilly as Skillgem Vendor
‣ Get Cast when Damage taken, Immortal Call and Increased Duration and link them together
‣ Don't level Cast when Damage taken beyond Lv9 and Immortal Call beyond Lv11
‣ Get another Cast when Damage taken, Wave of Conviction and Blind and link them together
‣ Keep this Cast when Damage taken at Lv1 and Wave of Conviction at Lv7
‣ If you lack Strength, look for an amulet with Strength implicit or use the Crafting Bench
‣ Get to Mud Flats and kill the Dishonored Queen
‣ Enter Karui Fortress, kill Tukohama and get Skillpoint in town
‣ Use Soul of Tukohama for now
‣ Finish Trial of Ascendancy in Prison and kill Shavronne
‣ Enter Prisoner's Gate, kill Abberath and get Skillpoint in town
‣ Get Riverways Waypoint
‣ Enter Wetlands, kill Puppet Mistress and get Skillpoint in town
‣ Light the Beacon and kill the Brine King
‣ Use Soul of the Brine King for now

Passive Tree Goal

Exp Farming Zone: The Southern Forest

Act 7

‣ Find the Silver Locket in Broken Bridge and get Diamond Flask in town
‣ Replace a Quicksilver Flask with Diamond Flask
‣ Enter Crossroads, get Waypoint then enter Crypt through Fellshrine Ruins
‣ Finish Trial of Ascendancy and find Maligaro's Map
‣ Go back to Crossroads and enter Chamber of Sins
‣ Kill Maligaro in Maligaro's Sanctum
‣ Finish Trial of Ascendancy in Chamber of Sins Level 2 and enter the Den
‣ Make your way to Ashen Fields and kill Greust, then get Skillpoint in town
‣ Get Northern Forest Waypoint and enter Dread Thicket
‣ Collect all Fireflies and kill Gruthkul, then get Skillpoint in town
‣ Use Soul of Gruthkul
‣ Find Kishara's Star in Causeway and get Skillpoint in town
‣ Get the Vaal City Waypoint, enter Temple of Decay and go back to town
‣ Finish the second Labyrinth and get Beacon of Ruin
‣ Get back to the Temple of Decay and kill Arakaali

Passive Tree Goal

Exp Farming Zone: The Northern Forest

Act 8

‣ Enter the Toxic Conduits and kill Doedre
‣ Go for Quay first, find Ankh of Eternity, kill Tolman and get Skillpoint in town
‣ Kill the Gemling Legionnaires in Grain Gate and get Skillpoint in town
‣ Enter Solaris Temple, get Sun Orb then enter Solaris Concourse and get Waypoint
‣ Go back to Doedre's Cesspool and go for the Grand Promenade now
‣ Get Bath House Waypoint and finish Trial of Ascendancy
‣ Enter High Gardens, kill Yugul and get Skillpoint in town
‣ Enter Lunaris Temple through Lunaris Concourse and get Moon Orb
‣ Go to Harbour Bridge and kill Solaris & Lunaris
‣ Use Soul of Lunaris

Passive Tree Goal

Exp Farming Zone: The Harbour Bridge

Act 9

‣ You can decide to farm a Tabula Rasa through Humility Cards in Blood Aqueduct
‣ It may take hours but is very worth it and will make progress easier
‣ If not, keep it for later
‣ Find the Storm Blade in Vastiri Desert and speak to Petarus & Vanja in town
‣ Look for a blocked entrance in Vastiri Desert
‣ Go to town, talk to Sin and then to Petarus & Vanja
‣ Kill Shakari and get Skillpoint in town
‣ Get Foothills Waypoint, enter Boiling Lake and get Basilisk Acid
‣ Enter the Tunnel and finish Trial of Ascendancy
‣ Get Quarry Waypoint, enter Refinery and get Trarthan Powder
‣ Go back to Quarry and kill Garukhan and get Sekhema Feather
‣ Go to town and give the feather to either Tasuni or Irasha, get Skillpoint
‣ Enter Belly of the Beast and kill the Depraved Trinity

Passive Tree Goal

Exp Farming Zone: The Blood Aqueduct

Act 10

‣ Go left on Cathedral Rooftop and kill Plaguewing
‣ Get Quartz Flask in town, replace Quicksilver Flask with it
‣ Go back to Cathedral Rooftop
‣ Now go right, enter the Ravaged Square and go south
‣ Enter the Control Blocks, kill Vilenta and get Skillpoint in town
‣ Optionally find the Teardrop in Reliquary
‣ Once you got Golem Commander, get Summon Chaos Golem and link it to your Golem setup
‣ Go back to Ravaged Square and get its Waypoint in the upper part
‣ Enter Ossuary, complete Trial of Ascendancy and get Elixir of Allure
‣ Get to Desecrated Chamber through Torched Courts and kill Avarius
‣ Finish the third Labyrinth and get Paragon of Calamity, if this is too hard keep it for later
‣ Enter the Canals and make your way to the final bossfight
‣ You will suffer another permanent -30% resistance penalty after this fight

Passive Tree Goal

Exp Farming Zone: The Desecrated Chambers


‣ Talk to Lani for two Skillpoints
‣ Enter Templar Laboratory and get a map from Zana, then buy all maps she's selling
‣ That's it, you've reached maps! Now gear up and switch to the endgame gem setup
‣ If you haven't done so earlier, farm a Tabula Rasa in Blood Aqueduct now
‣ If you lack currency, run Currency Delve nodes and/or start doing the Chaos Orb recipe

tl;dr: Leveling Section

Freezing Pulse -> Arc
+ Arcane Surge
+ Added Lightning Damage -> Controlled Destruction -> Lightning Penetration
+ Spell Echo

Orb of Storms
+ Culling Strike

Lightning Warp
+ Swift Affliction
+ Less Duration

Flame Dash

Decoy Totem

Summon Lightning Golem
+ Meat Shield
+ Summon Chaos Golem

Immortal Call < Lv11
+ Cast when Damage taken < Lv9
+ Increased Duration

Wave of Conviction Lv7
+ Cast when Damage taken Lv1
+ Blind

For secondary weapon slots:
4x Arc
2x Increased Critical Strikes

Life Flask
Life Flask -> Silver Flask
Mana Flask
Mana Flask -> Quicksilver Flask -> Diamond Flask
Quicksilver Flask -> Quartz Flask

Kill Kraityn - Kill Oak - Help Alira

Act 1 Passives
Act 2 Passives
Act 3 Passives
Act 4 Passives
Act 5 Passives
Act 6 Passives
Act 7 Passives
Act 8 Passives
Act 9 Passives
Act 10 Passives



Guide continues below! Everything down there is only relevant once you've reached maps!
Последняя редакция: Enki91. Время: 3 дек. 2019 г., 20:12:15
Last bumped on 8 дек. 2019 г., 0:37:53
Can you dual wield fishing rods? Do you think you could get the fastest cast speed lightning warp with two fishing rods or with a +3 lightning 22% cast staff?
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
GGG please remove that comment, it's not relevant anymore and the player publicly quit years ago. It's so old, there's not even a report button to get some attention to this!


Passive Tree, Ascendancy & Pantheon

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Lv80 Passives
Lv90 Passives
Lv100 Passives

Ignore any warnings, all passive trees are updated for 3.8.



Shaper of Desolation (Normal): More or less just a travel node we need to take for..

Beacon of Ruin (Cruel): Gives our shocks a minimum damage increase of 15% and lets us chill with any cold damage for atleast 10%, which both get multiplied by their respective ailment effect modifiers and non-damaging ailment effect. To calculate your final shock damage increase, check your total shock effect in your character sheet while selecting Arc and then use this formula:
damage * (1 + (0.15 * (1 + shock effect))) = final damage

Paragon of Calamity (Merciless): This is our source of life leech and enough to reach leech cap. Also provides a powerful defensive boost, some offense and protects us from Damage Reflection.

Liege of the Primordial (Eternal): Allows us to summon a third golem while also making them immune to Elemental Damage, and gives us better golem buffs and increased damage.



Soul of Lunaris (Major): Great synergy with the build, use this as main Pantheon.

Soul of Solaris (Major): Lots of damage reductions when upgraded, good for crit maps.

Soul of Arakaali (Major): Use this for Uber Elder, only first upgrade is needed.

Soul of Gruthkul (Minor): Additional physical mitigation is always good to have.

Soul of Shakari (Minor): Additional chaos damage mitigation, upgrade saves a flask suffix.

Soul of Ryslatha (Minor): Use this for Uber Elder, upgrade is needed.

You can have 1x major and 1x minor Pantheon node active at once.


Gem Setup

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Non-corrupted Lv20 Gems can be upgraded to Lv1 20% by vendoring them together with a Gemcutters Prism. Do this with all gems that are marked with a *

Arc is our main skill - it comes with high base damage, decent cast time, shock chance & -effect and a more damage modifier for each remaining chain. This simply means that if for example your Arc can chain 7x and there's nothing to chain to, then it will get a 105% (7*15%) more damage multiplier for that hit.

We can also use Vaal Arc, which grants both the regular Arc skill and a buffed up Vaal Arc that grants us the Lucky Buff. This buff counters our high lightning damage range by rolling each damage roll twice and taking the higher one. However, it can still happen that it rolls two low values and you end up getting a few small hits.

Instead of artificially inflating tooltip numbers, our support gem setup is laid out for the highest real damage output. Here's a summary of what each support does, in order of importance:

Arcane Surge* grants us a buff after spending enough mana, which lasts 4 seconds and provides a more damage multiplier, cast speed & mana regeneration and another more damage multiplier from the gem itself while Arcane Surge is active.
Spell Echo* substantially boosts our cast speed and repeats each skill use without consuming mana for the repeated cast, all at the cost of a minimal damage penalty.
Lightning Penetration* is a hidden damage increase - it doesn't affect our tooltip damage, but rather acts as a dynamic more multiplier by reducing the enemies lightning resistance during damage calculations, and can even drop it into negative values.
Increased Critical Strikes* adds lots of base crit chance and gives a crit chance multiplier.
Controlled Destruction* gives another more damage multiplier at the cost of some crit chance. The distinction is important here, it's "reduced" not "less" so it only costs us ~ 6.9% crit chance.

Regarding Empower: It's only worth it if the result is atleast a Lv26 Arc for the extra chain. Replace Controlled Destruction or Increased Critical Strikes if you have 75%+ crit chance without.


Orb of Storms* provides some extra damage for bossfights, or whenever else you need it. Casting a Lightning Skill while inside its range releases additional bolts for more damage.
Increased Critical Strikes* serves the same purpose here as with Arc.
Power Charge on Critical* allows us to build up Power Charges during bossfights.
Culling Strike* instantly kills enemies with <= 10% life when hit by Orb of Storms.


Summon Lightning Golem* grants us a companion that boosts our cast speed and occasionally casts a mini-Wrath aura, giving us some flat lightning damage.
Summon Chaos Golem* gives us additional physical damage reduction.
Meat Shield* reduces the damage they take, speeds them up and gives them a chance to taunt.

After finishing the Eternal Lab, we spec into Liege of the Primordial, which enables us to summon a third golem. The best choice is Summon Ice Golem* for some extra critical strike chance.


This setup is about debuffing enemies. To reduce skillbar clutter, we automate these skills through Cast when Damage taken which triggers all linked spells within its level requirement after total hit damage taken surpasses its damage treshold, aiming towards the enemy that triggered it. The treshold increases with gem level without adding any benefit for us, so we keep CwDt at Lv1!
Blind* is the main debuff. A blinded enemy has their hit chance cut in half and light radius lowered to minimum. As a support gem, it can be fully leveled beyond the level treshold.
Armageddon Brand is a semi-stationary skill with good duration and hitrate, perfect for blinding. Keep Armageddon Brand at Lv4 to stay within level treshold!
Wave of Conviction reduces enemy resistance of its strongest elemental hit damage by 25%. Keep Wave of Conviction at Lv7 to stay within level treshold!


Immortal Call' grants us a short buff reducing physical- and elemental damage taken from hits. Cast when Damage taken to proc it, Increased Duration* for a longer skill duration.
Maximum level will be gated by your Strength, without any on gear that's Lv11.

Keep your CwDt's level relative Immortal Call's required level (f.e. Lv9 CwDt with Lv11 IC)!

'since we don't fully level this gem, get one with quality and use Gemcutters Prisms


Lightning Warp* is our movement skill of choice. It teleports us to our destination after a short duration, which can be lowered through Skill Effect Duration and Movement Speed.
Less Duration* massively lowers the skills duration for faster warping.
Swift Affliction further lowers duration with a smaller impact.


Gear, Flasks & Jewels


Gearing in Path of Exile is all about opportunity cost - sure, that unique item may look good,
but is it better than all other options? Can you make up the loss of vital stats somewhere else?

In this section I want to give you a quick rundown on what to look out for in each slot.
It's structured into base stats to start with, additional stats to add at a higher budget
and optional unique gear choices to consider, each with their own specific purpose.
I've tried to sort them by relevance, try to fit in as many affixes as your budget allows.
There's also Crafting Advice to create highend gear with considerable currency investment!

Before I go into more detail, here's some important basics about gear and this section:

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‣ Rare items can have up to six affixes, split into three prefixes and three suffixes

Item level decides which affixes can roll, and up to which tier

‣ Socket color probability is tied to attribute requirements: Strength, Dexterity, Intelligence

‣ Quality increases the probability to hit the maximum number of sockets and links

‣ Corrupted Items can't be modified outside of socket amount, -links and -colors

‣ Affixes saying "attacks" don't affect Spells, flat damage on weapons only if it's "to Spells"

‣ Unique Items aren't best in slot unless mentioned otherwise

‣ Each Unique that's not listed here is either too weak to compete with better choices,
too expensive for too little gain or simply doesn't synergize at all with this build

‣ The Crafting Bench can add powerful affixes for cheap, which is especially helpful to create
Life + Mana gear and weapons. Use poedb to figure out open affix slots

Affixes are coded: C = Crafting Bench, V= Veiled, S = Shaper, E = Elder, Es = Essence, F = Fossil
/ means the item can roll those affixes by default. Required affixes are in bold.

If you wonder what gear to upgrade next, check out my Upgrade Order Guide!
If you want to learn how to look for gear, check out my Gear Buying Tutorial!


All gearpieces shown are just examples, focus on the text written underneath!

Damage % (Spell, Lightning, Elemental) (/, C, F)
Critical Strike Chance for Spells (/, C)

Global Critical Strike Multiplier (/, C)
Cast Speed (/, S, C)
+1 to Level of Lightning/Spell Gems (/)
Gain Lightning/Elemental Damage as extra Chaos Damage (/, S, V)
Damage Penetrates Lightning/Elemental Resistance (F, S)
Adds Lightning Damage to Spells (/, C)
Adds Cold Damage to Spells (/, C)

"Adds # to # Lightning/Cold Damage" on weapons does not apply to spells!

Additional Notes
We're pretty flexible with our weapons, everything works as long as it has desirable affixes for us. Just keep in mind that Wands can't be paired with other weapon types! Technically, even two-handed weapons like Staves or Bows work, but I won't cover them here.

Having a good amount of Cold Damage added to Spells on our weapons enables us to shatter while clearing maps, which removes dangerous on-death effects from certain monster types.

Crafting Advice
Check out my Multimod Crafting Tutorial.

Doryani's Catalyst is a really good budget weapon, only held back by its low Global Crit Chance. Can only drop from Atziri in the Apex of Sacrifice or Temple of Atzoatl.

80+ Maximum Life (/, C)
50+ Maximum Mana (/, C)
Resistances (/, C)

+1 to Level of Socketed Active Skill Gems (S)
Socketed Gems are supported by Lv1 Arcane Surge (F)
Spells have +#% to Critical Strike Chance (S)
Chance to Dodge Attack Hits (/, Es)
Chance to Dodge Spell Hits (V, Es)

Additional Notes
Pretty basic, don't invest too much into a rare since we eventually want a unique in this slot.

Crafting Advice
Best advice is to not invest too much unless you prefer the Shaper affixes over everything an Inpulsa's Broken Heart brings. Otherwise, get yourself a cheap 6L Int-based body armour and alteration craft until you hit a good Life roll with a Resistance, use a Regal Orb and benchcraft.

Loreweave comes with lots of solid stats, but most notably it's raising our maximum Resistances to up to 78%, which however can't be raised above this value. Can only be obtained by vendoring any 60x Unique Rings together.
Inpulsa's Broken Heart is the BiS body armour for this build. It comes with life, some damage and shock effect, gives us shock immunity and adds lots of clearspeed through its explosions. They get scaled by increased Elemental/- Lightning/Area/generic Damage%, but not by Spell Damage% or damage added to spells.

60+ Maximum Life (/, C)
50+ Maximum Mana (/, C)
Resistances (/, C)

Adds Lightning Damage to Spells (S)
Nearby Enemies have -9% Lightning Resistance (F)
#% of Physical Damage from hits taken as Fire Damage (V)
Socketed Gems are Supported by /Innervate (S)
+# to Level of Socketed Minion Gems (/)
Chance to Avoid being Stunned (C)
Reduced Lightning Warp Duration (Enchantment)
Increased Effect of the Buff granted by your x Golems (Enchantment)
Arc chains an additional time (Enchantment)

Additional Notes
Focus on defenses first, then add in any damage affixes once you can afford. Reduced Lightning Warp Duration is by far the best enchantment here, it's huge for mobility.

Crafting Advice
Get a non-unique base with your desired enchant and spam Metallic + Pristine Fossils until you get high Life with some damage affixes. If you want to hit +3 to Level of Socketed Minion Gems, get a shaped ilvl86+ base and spam Metallic + Pristine + Bound Fossils.

Mind of the Council gives great mana sustain, which allows us to replace our mana flask and spec out of Essence Extraction. The "Chance to avoid Elemental Ailments" mapmod really hurts with this however. Can only drop during the Unbearable Whispers V Prophecy.

60+ Maximum Life (/, C)
50+ Maximum Mana (/, C)
Resistances (/, C)

Socketed Gems are supported by Faster Casting (S)
+1 to Level of Socketed Area Gems + AoE (V)
Chance to Avoid being Stunned (C)
Socketed Gems have +#% to Critical Strike Chance (Es)
Socketed Spells have +#% to Critical Strike Multiplier (S)
.. of Light (Enchantment)
.. of Reflection (Enchantment)
.. of the Tempest (Enchantment)
.. of the Grave (Enchantment)
.. of Thunder (Enchantment)

Additional Notes
Fingerless Silk Gloves are a great base for some budget gloves, but will probably get really expensive for a shaped base. Socketed Gems are supported by Faster Casting is preferable to buff Orb of Storms and for its global cast speed roll.

Craft Advice
Spam Aetheric + Pristine Fossils on an ilvl84+ Shaper Int-based pair of gloves until you get good Life with Socketed Gems are supported by Faster Casting, and also an open prefix for +1 to Level of Socketed AoE Gems + AoE.

Oskarm are pretty great for us. They provide a bit of Life and Spell Dodge, but the key mod here is Curse Enemies with Assassin's Mark on Hit. This gives us lots of Crit Chance and Crit Damage, some minor Life and Mana on kill and great Power Charge sustain while mapping. Being a unique, it's also easy to get them with good corruptions like Spells have +#% to Critical Strike Chance.

60+ Maximum Life (/, C)
50+ Maximum Mana (/, C)
20%+ Movement Speed (/, C)

Increased Effect of non-Damaging Ailments on Enemies (V)
Chance to gain Onslaught for # seconds on Kill (V)
Chaos Resistance (/)
Chance to Dodge Attack Hits (S)
Chance to Dodge Spell Hits (E)
Chance to Avoid being Stunned (E)
Damage Penetrates Enemy Elemental Resistances if you haven't Killed Recently (Enchantment)
Adds Lightning Damage if you haven't Killed Recently (Enchantment)
Increased Attack and Cast Speed if you've Killed Recently (Enchantment)
Increased Critical Strike Chance if you haven't Crit Recently (Enchantment

Additional Notes
Try to focus on other stuff than Elemental Resistances here, so you don't run into issues when switching to Kaom's Roots for Uber Elder. For that reason i'd also recommend to use your Blind gem setup in here, as it's not that useful during the Uber Elder fight.

Crafting Advice
Defense Research Lab in the Temple of Atzoatl can drop magic Boots with Matatl's prefix, which can give Movement Speed + Attack- or Spell Dodge. Throw a Regal Orb on such base and if it didn't hit one of the listed affixes at a good value, use an Orb of Annulment and hope your desired mod stays, then multimod the base.

Atziri's Step: Very basic, but effective boots for us. They come with lots of Life, Movement Speed and Spell Dodge. Can only drop from Atziri in the Apex of Sacrifice or Temple of Atzoatl.
Kaom's Roots are only needed for easy Uber Elder Runs, check my videos for comparison.

60+ Maximum Life (/, C)
50+ Maximum Mana (/)
Resistances (/, C)

Flask Effect Duration (/, C)
Increased Damage (V)
Increased Lightning/Elemental Damage (F)

Additional Notes
Only slot we can get flask affixes from, especially Flask Effect Duration is very strong for us.
Best base is Stygian Vise for an additional Abyss Jewel socket.

Craft Advice
Spam Metallic + Pristine Fossils on an ilvl84+ Stygian Vise, if you don't need any resistances you can add in Prismatic Fossils for even more potential damage.

40+ Maximum Life (/, C)
40+ Maximum Mana (/, C)
Global Critical Strike Multiplier (/)

Increased Effect of non-Damaging Ailments on Enemies (V)
Gain Non-Chaos Damage as extra Chaos Damage (E)
Damage Penetrates Elemental Resistances (F, S)
Global Critical Strike Chance (/, C)
Minimum Frenzy/Endurance Charges (V)
Spell/Lightning Damage (/, C)

Additional Notes
Amulets have lots of DPS potential, I don't recommend to get any resistances here.
Jorgin in Research turns them into talismans, best is Tier 2 for a chance on a Wereclaw Talisman.

Blight League - Anointments
Here's a list of good anointments for this build, sorted by approximate overall strength:

Soul of Steel - Golden Oil + Golden Oil + Golden Oil
Static Blows - Teal Oil + Violet Oil + Crimson Oil
Dark Arts - Teal Oil + Azure Oil + Opalescent Oil
Aqueous Accelerant - Amber Oil + Violet Oil + Golden Oil
Disciple of the Unyielding - Violet Oil + Crimson Oil + Opalescent Oil
Disciple of the Slaughter - Amber Oil + Verdant Oil + Golden Oil
Golem's Blood - Teal Oil + Golden Oil + Golden Oil
Prodigal Perfection - Clear Oil + Azure Oil + Azure Oil
Druidic Rite - Clear Oil + Crimson Oil + Golden Oil

Crafting Advice
Get an ilvl82+ base, vendor it together with an active skillgem of each color to change it to Onyx Amulet base (unless you want the original basetype) and then use Aetheric + Abberant (for Elder base) or Prismatic (for Shaper base) until you hit Life, Global Crit Multi, the respective desired prefix and an open suffix to add Ailment Effect.

40+ Maximum Life (/, C)
40+ Maximum Mana (/, C)
Resistances (/, C)

Curse Enemies with Assasin's Mark on Hit (S)
Increased Mana Regeneration Rate (/, C)
+# Mana Regenerated per second (V)
Global Critical Strike Multipler (E, Es)
Adds Lightning Damage to Spells and Attacks (S)
Adds Lightning Damage against Shocked Enemies (S)
Minimum Frenzy/Endurance Charges (V)
Adds Cold & Fire Damage (V)
Increased Damage (V)
Increased Lightning/Spell Damage (/, C, S)

Additional Notes
Despite lots of damage options, i'd recommend to focus mostly on Life, Mana and Resistances. Curse Enemies with Assassin's Mark on Hit can replace Oskarm in a highend setup. Diamond Ring is the best base for their implicit Global Crit Chance.

Crafting Advice
Get an ilvl80+ Shaper Diamond Ring and alteration craft until you hit Curse Enemies with Assassin's Mark on Hit, throw a Regal Orb on it and if the new affix is not on the above list, try to get rid of it with an Orb of Annulment and then multimod.

Essence Worm is the single best damage ring we can get. It allows us to run Zealotry or Wrath while still preserving our manapool for Mind over Matter. Personally I prefer Zealotry, but Wrath has better Watcher's Eye mods.


Crafting Advice: Start by scouring all flasks and put 4x Glassblower Baubles on each, which can be bought for 8x Blacksmith's Whetstones each at the gear vendor in town. Transmute and use Orbs of Alteration until you hit one of the listed prefixes without a suffix, and add one of the listed suffixes through Einhar's Beastcrafting in the Menagerie. If you hit a listed prefix already together with a listed suffix, you should of course keep that.


Provides fast life recovery on demand, which gets scaled by Flask Effect, Flask Duration and Life Recovery (-from Flasks). Eternal Life Flask is the best base for this build.
Prefixes: Catalysed
Suffixes: of Staunching

Provides mana sustain for Mind over Matter, which gets scaled by Flask Effect, Flask Duration and Mana Recovery (-from Flasks). Eternal Mana Flask is the best base for this build.
Prefixes: Enduring
Suffixes: of Warding, of Heat

Makes our Crit Chance lucky, which provides lots of effective Crit Chance.
Prefixes: Experimenter's
Suffixes: of Warding, of Heat

Grants us Onslaught for some extra speed and DPS.
Cinderswallow Urn is an amazing flask that adds lots of damage and sustain. To assure getting the damage buff before Armageddon Brand procs, we want any amount of flat Fire Damage added to our Spells. Increased Critical Strike Chance during Flask Effect is the best veiled mod choice. Can only drop from the Mastermind.
Prefixes: Chemist's
Suffixes: of Curing, of Grounding

Gives Attack- % Spell Dodge and reduces our visibility to enemies.
Atziri's Promise provides extra Damage, some Leech and lots of Chaos Resistance.
Can only drop from Atziri in the Apex of Sacrifice or Temple of Atzoatl.
Prefixes: Experimenter's
Suffixes: of Warding, of Heat


We have two choices here - regular jewels or Abyss jewels. The former have better damage potential, while the latter can roll shock effect and are easier to craft.

Getting any Cold Damage allows us to chill with Beacon of Ruin for some extra safety,
Fire Damage lets us ignite for Cinderswallow Urn.

For regular jewels, priority order is:

Crit Multi > Life/Mana > Damage > Cast Speed > other Affixes

For Abyss jewels, priority order is:

Crit Multi > Life/Mana > Shock Effect > Lightning Damage > Cast Speed > other Affixes

Watcher's Eye is a highend jewel, which can provide strong aura-related affixes while also giving us Life and Mana. Can only drop from the Elder (2 mods) and Uber Elder (3 mods).

Good affixes for this build are:

#% increased Critical Strike Chance while affected by Wrath
#% increased Lightning Damage while affected by Wrath
Damage Penetrates #% Lightning Resistance while affected by Wrath
#% increased Cast Speed while affected by Zealotry
Consecrated Ground you create ... causes enemies to take #% increased Damage
Critical Strikes Penetrate #% of Enemy Elemental Resistances while affected by Zealotry

I've intentionally left out Timeless Jewels, their pseudo-randomness makes them an absolute nightmare for guide makers to plan around. If you have a good one, use it.


Mapping & Bossfights

Скрытый текст


Before you start mapping, make sure that you have:

‣ atleast 3.5k Life and 1k Mana

‣ Fire, Cold and Lightning Resistance capped at 75%

‣ all Spells and Movement Skills set to "attack without moving"

‣ the correct Pantheon powers activated (unlock extra powers as you map)

‣ a proper Flask setup (check the Flask section above)

Your first maps shouldn't be an issue with this, just keep on progressing through the Atlas.
Here's a comprehensive mapping guide you can read up on for more information.

Two more things you should read up on are monster mods and map mods to understand what everything does and how they may affect enemies or yourself.

Your character will naturally progress while mapping - your gems level up, which is especially important for the Arc gem itself, your character levels up and you will build up currency for upgrades, even if you just do Chaos Recipe. Don't focus on "what DPS should I have at this level?" or such, as long as you play and follow what the guide says, you can't do anything wrong.

Try to find a good rhytm between Arc, Lightning Warp and flask usage. All enemies give you some cues and time to react. Very often, their skills also lock target on the position you're at during their animation start, so in that case simply move to avoid all damage. Sometimes you can also use the environment as defense and last but not least, don't forget that Arc is a ranged skill.



The same logic pretty much applies to bossfights - they're all mechanical, so your focus should be on learning how to play around them.

Usually a good strategy is to drop Orb of Storms at their feet, then circle them with Lightning Warp while casting Arc between each warp. If the boss gives you enough time to damage for a few seconds straight, drop Orb of Storms, use your damage flasks and spam Arc.

POELab has a section with guides & GIFs for all Endgame Bosses. The Map Reference Guide covers all map bosses but isn't updated for 3.8, boss attribution is still correct but most tiers are off.

For highest tier bossfights, I recommend atleast:

‣ 4.5k Life and 2k Mana

‣ 500k sustained Shaper DPS

‣ (surprise) 75% Elemental Resistances

‣ some additional Attack- or Spell Dodge

‣ upgraded Pantheon powers

‣ a good Flask setup



While we can run all mapmods, decide for yourself if it's a good idea in that combination or against that boss. Things that are usually harmless can really start to hurt with the wrong mods!

The following mods require special attention:

all Curses: Counter them with your Warding Flask

Projectiles chain: Can be completely ignored with Soul of Lunaris upgrade

Chance to avoid Elemental Ailments: Worst one for us, huge damage & safety loss

Elemental Equilibrium/Resistance/Hexproof/reduced Damage from Crits: Damage loss

Less Recovery Rate: Lowers our recovery from Leech, Regeneration and Flasks

No Leech: Requires more Life Flask usage, play cautiously

Dodge is unlucky: Safety loss, play cautiously



‣ 19th September 2019: removed Anointment Talisman conversion warning

Only showing the newest change, you can find the full changelog here!


Special thanks to everyone who helped improving the guide or supported it in any other way,
and to GGG for this awesome game and their exceptional support!

Hope you enjoy the build and have a nice day!
Последняя редакция: Enki91. Время: 19 сент. 2019 г., 9:36:30
Hi, i came back after some time to try the game again, and i somehow stumbled into your thread.

I like the concept of Arc. It reminds of the old days in another game :)
After reading your guide i have some questions.

Is it possible to play this as EB + CoD build? (im sure its possible, but do you think its worth it? With all auras running, my mana pool would be reduced by a lot...)
Im not very rich and CoD is probably the only good item i have, thats why im asking :P

I would have to safe currency for a long time to buy both, catalyst and invitation. Thats why i hope i can use a rare belt to gain some extra life, mana and res + a wand with 1% leech from catharina.

Is 1% leech enough with and without Vaal Pact? Can Vaalpact really safe me vs reflect mobs? (i never used this node, so i have no idea)

Would be nice to get some feedback.

Merry Christmas
Zentr0x написал:
Hi, i came back after some time to try the game again, and i somehow stumbled into your thread.

I like the concept of Arc. It reminds of the old days in another game :)
After reading your guide i have some questions.

Is it possible to play this as EB + CoD build? (im sure its possible, but do you think its worth it? With all auras running, my mana pool would be reduced by a lot...)
Im not very rich and CoD is probably the only good item i have, thats why im asking :P

I would have to safe currency for a long time to buy both, catalyst and invitation. Thats why i hope i can use a rare belt to gain some extra life, mana and res + a wand with 1% leech from catharina.

Is 1% leech enough with and without Vaal Pact? Can Vaalpact really safe me vs reflect mobs? (i never used this node, so i have no idea)

Would be nice to get some feedback.

Merry Christmas

Hi, and Merry Christmas!

CoD will be possible, but you'll have to drop one aura, either PoL or HoI, i'd recommend dropping the ladder.

VP does save you against reflect, especially when combined with the maxres of PoL and popping your Topaz flask. With only 1% leech it gets kinda funky though, i would in the meantime replace Empower with Life Leech until you can afford the Catalyst/Invitation setup.
Thx for the fast reply,
i will go with the LL Gem, should make it much easier to find a cheap Wand with decent stats.
When i drop HoI, i can replace it with Arctic Armor and i wont need an unset ring for know. Gives me more choices for this slot.
Suddenly this build is affordable, for me ;)

thx again!
Последняя редакция: Zentr0x. Время: 25 дек. 2014 г., 12:09:59
Nice guide!

I want to ask you a question: what's your opinion on apep's rage?
Chrispherto написал:
Nice guide!

I want to ask you a question: what's your opinion on apep's rage?

Apeps is great, but not for this build. The mana cost jumps to 170 mana/cast which is simply unsustainable. DPS is at 38.5k fully charged and it's bit less exposure to reflect, but yeah, the mana cost.
You tried with Pledge? If so how much dps you got? Nice Build btw!
funkeherkules написал:
You tried with Pledge? If so how much dps you got? Nice Build btw!

Thanks! Unfortunately i do not have a Pledge of Hands to hand, so i can't test it, but it's most likely beaten out by dual Catalyst.

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