How many divination cards are actually helping gameplay and how many are just trolls?
So divination cards were supposed to help players *farm* specific items instead of trading for them right? And by items I suppose the point here is useful items such as key uniques or maybe 6L items.
But what did we get? Troll items everywhere... Love those cards that give you Chaos orbs: hey bro we heard you like currency so we introduced this new currency that drops currency so you can now farm currency while you farm currency. So what is the ratio or useful to trash? I saw one card that drops Tabula Rasa, that one was nice. Also Goddess Bound. But the rest looked just like Troll items: just like most designer uniques - too niche to actually be interesting or just simply pointless. What is everyone's feeling on this? I feel like GGG not designing any cards themselves are doing us a great disservice. Here's my biggest gripe with this: if the reward is so great that the card itself has to be very rare, then introducing the card is actually pointless and people will end up trading for the card instead of trading for the item, or in any case, still trading.... In order for this mechanic to have any significant impact on the game, drop rates of cards need to be manageable and the rewards need to be actual useful things. EDIT: To further explain what i mean: - If a divination card is made to drop currency, then it's just the same as farming regular currency, you farm currency while you farm currency. It's not even a question of "I need GCPs so I'm gonna farm the GCP card locations" - simply because the best way to farm GCPs is simply to farm the most profitable location, sell your results and then trade for the GCPs. - If a divination card is made to have a random outcome, then you're just trading RNG for RNG. RNG in random world drops are replaced with RNG at the card redeeming. If a card drops an unidentified rare - then essentially the same drop can be had in the world, the benefit of the card existing for the game is actually minimal. The only useful way to add a card to the game is for the result to have something be deterministic, this way, players can invest into farming what is actually useful for them, increasing the supply of the said item, thus reducing its cost, making it more available. Something like a Tabula Rasa card is priceless. Now the item becomes easily available as a great leveling tool. We need more of these and less of them troll items that put this feature to shame. Последняя редакция: Kranyum#1598. Время: 20 июл. 2015 г., 19:50:24
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8 Div cards for 1 Chaos is definitely a troll...
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" The drop rate for this div card sucks too. I really pity those who farm for it. Love, Bunny |
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Did anyone promise you that you could farm specific items quickly?
No, they didn't... What divination cards give you is a heightened chance to get certain items from certain areas over time, and probably over multiple characters... If they made divination cards as plentiful as so many people want, the economy of the game would take a big hit. Imagine everyone having 6L's, or Shav's, or Voll's, or plenty of Chaos orbs, or whatever else can be gotten from cards... What would be the challenge then? For the game economy to work, divination cards can't add any significant amount of stuff compared to that already dropping... There may be a case for some of the specific cards to drop more often (and some more rarely), but overall the droprate is probably low enough that it doesn't hurt the economy, but high enough that you do get them once in a while. I've gotten these in the last week+ (plus another 3 Gemcutters which have been cashed in), which I think is a fairly good haul given that I haven't been playing that much: Последняя редакция: Cyzax#3287. Время: 20 июл. 2015 г., 18:55:06
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Card farming is so fucking aids fuck that I just get them where I go or just farm enough chaos to buy a card to progress it.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" funny how except 3 of them all the cards you got were currency cards. Also, please don't sprout politically correct white knight propaganda here. I get it: but muh economy.... Still, introducing a pointless placebo item just to troll people is not a way to please your players. Also, most people who actually despise trading in this game and would hope for a solo-self-found experience had their hopes high for these items, just to be mercilessly trolled. Последняя редакция: Kranyum#1598. Время: 20 июл. 2015 г., 19:03:54
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" So out of those: - Random unique item: pretty much a troll (why not just drop a unique instead - which will still be a random drop...) - 6L armor: useful - 5x Currency: Troll - Tabula Rasa: useful - GCP: Troll - Corrupted Amulet: Troll (see 1) - Minion Gem: useful - Div Card: troll - Life Armor: useful, I guess - Corrupted Amulet again: troll - Rare jewelry: troll so 3/11 items are useful-ish, rest is just a bunch of random trolls. Pretty much the ratio I had in mind... Последняя редакция: Kranyum#1598. Время: 20 июл. 2015 г., 19:34:37
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And roughly 12 sets turned in already. Bought none so far. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" Same here: out of all those items, the only ones that actually add a new gameplay feature are just the Tabula Rasa and the Life Armour. The rest, being random in their nature or simple currency drops, their result might as well just have dropped in the game instead, it's all a random event anyway. |
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