How many divination cards are actually helping gameplay and how many are just trolls?

"
allbusiness написал:

You realize that GGG advertised the cards as a way to realistically obtain more powerful items through targeted farming right? The drop rates on some of the cards are basically indefensible, especially on the lower currency cards. It's fine that a Justicar card is rare (even though I believe the droprate is abysmal), the fact that even a Three Face card rarely shows up is absolutely stupid.


Скрытый текст
One of the most exciting additions to Path of Exile: The Awakening is the Divination Card system. The cards are a new type of item that drop in many areas of the game. Divination Cards allow players to systematically work their way to the acquisition of desirable items, without having to rely on random chance alone. Once enough cards are gathered through play or trade, they can be exchanged at the Act Four NPC Tasuni for a specific item. The rarity and power of the item received determines how many cards are required in trade.

https://www.pathofexile.com/theawakening/items


Did you even read the part in the spoiler?

Like actually read what it says?

'-.-

You even bolded it and still fail to realize the cards are exactly what is described there.

"Systematically work their way to the acquisition of desirable items" =/= a way to realistically obtain more powerful items.

"Realistically" is a personal defined word and isn't applicable here since it holds another meaning for every community member. "Systematically" however, fits, since that's a way of describing how to acquire them, one by one, which is exactly what you do with divi cards.

Your just defining shit as you please so it suits your own desire, irrelevant of what GGG wrote there.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
How many divination cards are actually helping gameplay


Out of those who drop often enough:

* The Lover - very helping (prob. the most useful card so far)
* The Gemcutter - helping
* The Scholar - very helping in early stages of league
* The Gambler - kinda helping, at least it's fun
* Jack in the Box - was fun, until nerf
* Carrion Crow - drops like candy but actually useless, too random, should be rare item
* Humility - kinda ok, if you are strictly SF, but youll prob. find a TR before full set

Others are way too rare to matter.

Скрытый текст


The game would need less duplicates (3x for chaos, 2x headhunter...), which actually makes them more rare, and more sets for leveling uniques, 5L bases & similar useful common stuff.
When night falls
She cloaks the world
In impenetrable darkness
Последняя редакция: morbo#1824. Время: 21 июл. 2015 г., 04:55:47
I don't like the div cards. I think they shouldn't drop in standard and standard-hc but only in temp leagues.


If they wanted players to get more items/orbs, they could just have increased droprates of these. If they didn't, the div-cards mean that droprates of the things that you can get with these cards are lowered in return.

If the latter is true, when looking at drops for players, 2 cases are important:
1. It is now possible to get a card drop (fraction of an item or orb) instead of nothing.
2. It is now possible to get a card drop (fraction of an item or orb) instead of a full item/orb.

Results: More trading workload/player; more stash-size needed.


Additional effect:
Several cards will sink into player's inventories that decide to not trade them away or complete their sets by farming/trading.
-> Potential increase of total drops (item/orb itself + cards to get this item/orb) compared to the chance of item/orb drops that we had before the introduction of cards to make up for this effect.
-> If they don't make up for this effect, it results in a lower chances to obtain the affected items/orbs.
-> If they do, the economy control for GGG gets more difficult and as a result more random as they cannot really control or predict player's behaviour. While a certain percentage of cards might get stuck in player's inventories, it is unpredictible how long they stay there. At certain (key-)points of time these players who got the "lost" cards in their inventories might decide to flood the market with them (collectively e.g. when players get more active overall of players or individually) and at other times they are being hold back (due to inactivity e.g.).


I agree that they should be limited to special items or even items that you can only obtain via cards. Who wants to hoard/trade/farm cards for 3 chaos orbs or some scrolls, etc?
Последняя редакция: LSN#3878. Время: 21 июл. 2015 г., 06:32:28
I just see them as an extra bonus when they do drop. Not going to specifically farm them or anything. They start to add up in the end. When Icomplete a deck, I'll just turn them in for a little extra.

Of course it must be frustrating for those who had their mind set on obtaining certain items self-found.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
ITT: lots of salt because people were expecting to get Tabulas and other valuable things to rain from the sky just for them. Also, people forget that if things get plentiful they become absolutely worthless.

At this point I wonder if GGG should just go on and have a "nothing but Shavs and Mjölners*" league (that would parent to Void, not Standard) to let players see just how pointless the game and economy would be if they always got the drops they wanted. Let the league run for at least a month, and perhaps much of the playerbase would "learn" their lesson... Or rather, they'd just be made so disgusted by heavy drops they'd be screaming for drop nerfs every day.

As for the cards themselves more specifically... I like a lot of them. There ARE a few that feel semi-pointless... Mostly in that their drop rates/locations make them largely meaningless and without any real impact. However, there are DEFINITELY good ones:

  • The Gemcutter: most currency cards aren't that great, but I like this one: it drops both common enough, and at the RIGHT time, that a player is almost certain to encounter this. Great introductory card that nets, while leveling, a substantial reward.
  • The Lover: Possibly my favorite; makes Graveyard/Necropolis a big place to farm for jewelry, making a real, conscious option for focusing a previously hard-to-get item.
  • Jack in the Box: Thematically probably the best. A shame it got nerfed in droprate. I saw claims the nerf was because "it can give legacy and league-specifics," but I'm PRETTY SURE that's a lie. Overall, it's not overpowered: people aren't so thrilled about Singularity strongboxes or "Inner Treasure" rares, and this is basically an itemized version.
  • The Gambler: I like the concept, but it's clear it needs some more work. As is, it's too rare for the result.


I like some others, too, like the one-mod items; Carrion Crow, I felt, could've been handled better; the sheer randomness of the affix multiplied by the randomness of the base means it has a very abysmal chance for... Being a craftable blue item that still isn't that valuable? (pre-2.0 I'd easily found, and vendored, chests like "Vigorous Vaal Regalia") The reward definitely doesn't need to be valuable, just a good point that one wants. I feel, to be honest, the "guaranteed unique" ones to be too specific. By contrast, I like the idea of "The Road to Power." Both little risk of overpowering, but a good starting point for casters hoping to push for an upgrade.


*Well, other things too, just that name gets the idea across.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Hey Morbo,

Where did you find your King's Heart? Gambler?
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
"
Crackmonster написал:
Hey Morbo,

Where did you find your King's Heart? Gambler?


Yeah
When night falls
She cloaks the world
In impenetrable darkness
there are a few good ones , gem cutters promise , humility. hell even the brittle emperor is reasonable , even if you still need to trade for it in the end (it has made getting volls 50% cheaper) then there are a few that could be good if they dropped more often.


and then there are the currency ones ....
Последняя редакция: Saltychipmunk#1430. Время: 21 июл. 2015 г., 07:08:38
I have finished farming The Celestial Justicar yesterday (farmed 3 cards, bought the other 3 cards, then 2 scouralchs invested


I must say this is something i could never immagined i could get in 1 week after league start. To me cards are absolutely the best improvement and economy changer for PoE.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Последняя редакция: Marxone#0650. Время: 21 июл. 2015 г., 07:20:32
they are very usefull imo
My_Bloody_Valentine

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