[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
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but i tot they already fix it on previous patch
2.2.2 Fixed a bug with the "increased Critical Strike Chance if you haven't Crit Recently" Enchantment where it only counted critical strikes done by the main hand weapon. IGN: OP_Split GMT +8 Последняя редакция: bodohspam#7828. Время: 20 апр. 2016 г., 05:12:34
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" It's not a bug thats how GGG implemented Totems and Traps. They are separate beings influenced by your stats. The same reason why life leech linked to those gems applies either to a totem or a trap. It won't be fixed because there is nothing to fix. I would suggest getting a nice pair of boots with that enchantment because it will be most likely nerfed... ---------------------------------------------------------------------------------------------------------- Also to EO, as i probably have the best non-crit trapper build in the game i can reply that "you don't really care about this enchantment while using EO, but its nice to have once the traps get nerfed". Why its not a must have for non-crits: - because almost any non crit will most likely use orb of storm linked with increased critical strike chance to have reliable source of ZO. Why it is NICE to have: because you can drop ICS for 1 more gem slot - there are too many good to have 1 slot gems currently in the game :/ IGN: PojzonAbyss [3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Последняя редакция: eragon1111#0889. Время: 20 апр. 2016 г., 05:14:44
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Here's a version I am going to try. Doesn't stack crit (I don't need to deal 60k dps :P) and picks up more life nodes along with dual curse for Enfeeble+Temp chains blasphemy.
Any suggestions on how I can squeeze clarity in? I calculated my 5 link Icetrap will cost about 150-160m. I think i'll only have about 60 or so mana left after clarity+enfeeble+temp chains. Or do think that 30% unreserved + 80% mana regen is enough to sustain an ice trap without a mana potion? I really don't want to use a mana pot :P Thanks. Mess with the best, die like the rest. Последняя редакция: Edzilla#0339. Время: 20 апр. 2016 г., 05:17:48
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" I wouldn't even try to buy those. On average it would take 5-10 runs to get them. 7+% chance is like heaven to earth compared to 0.28% for helmet enchant... IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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" How the hell is that even possible :D ? Optimal 6l costs around 115 mana ?? IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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I am loving this build!!!
Went from phox ice trapper to poison trapper and then i found this build which i am having tons of fun. Though i need 1 thing, any1 has a lvl 100 tree since i am planing of going to 100 with this char thanks in advance | |
" Agreed; it's consistent with how EO works with traps. Moreover, expect a nerf as you suggest. This enchant is way too good for trap builds (or totem builds for that matter or other builds - I can't think of any - where the crit won't be credited to you. Crit summoner, maybe - if such a thing is viable). Последняя редакция: hankinsohl#1231. Время: 20 апр. 2016 г., 08:28:05
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" There are 15 level 66 boot enchants. Assuming that all are equally likely, you'll have approximately a 6.7% chance to get the enchant each time you take the Merciless Labyrinth boot enchant. Therefore, for a 50% chance after n runs we have: (14/15)^n = 1 - 0.5 Solving for n we get approximately 10 runs. Of course your luck may be better or worse than this. Whether to buy or not... Assuming that boots with the stats you want and with the enchant are available, the cost of the enchant on these boots equals the cost of the boots with the enchant minus the cost of the same (or similar) boots without the enchant. Against this, you have the time value of currency. As a first approximation, the time value of the enchant equals the amount of currency you could have raised - for example by magic finding - in the time it would have taken you to run 10 Merciless Labyrinths. If you could have raised more currency in the time it would take you to run 10 Merciless Labyrinth runs than the cost of the enchant, consider buying the boots without the enchant and making the labyrinth runs. It's a bit more complicated than this, but I think you get the idea. Whatever you pay for the cost of the enchant, is basically insurance against how much it might cost you to buy boots without the enchant and run more than 10 Labyrinth runs instead. Последняя редакция: hankinsohl#1231. Время: 20 апр. 2016 г., 10:17:30
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Or to summarise:
Trade > play (as usual with poe) |
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" Maybe, But what if you want max life/spell dodge Atziri's Steps with this enchant, or some other boots where the enchant is either not available or is extremely expensive? In such cases, you might be forced into running Labyrinths. It might also be better to run Labyrinths in other cases. So it's not exactly clear cut. As stated in my previous post, it boils down to your time value of currency versus how much you value insurance against bad luck and whether or not the boots you want are even available for sale with this enchant. Ahem... QED. LOL. You actually do need to make the comparison to decide one way or another in your particular case. Последняя редакция: hankinsohl#1231. Время: 20 апр. 2016 г., 11:22:40
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