[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

Is it normal at level 70 to have 3k life ?...Without any jewels ?...my gear is



it's not the best but not the worst either...With jewels Will I get enough life for ubers?
Never invite Vorana, Last To Fall at a beer party.
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Asag написал:
Because its awesome dps boost. And the crit % loss is very small. Just equip this gem and check how much you lost crit chance.

Btw I finished the OP tree. What would be now best options? Would like to get some more life but every node is a bit far away. Need atleast 3 skill (3x dex) points to reach some life % on tree.

Would be Hearthseeker better option then (3 nodes, 50% crit chance, 40% crit multi)?

How do u guys deal with squishyness? No hasnt picked any eva nodes.
If someone is looking for HC viable non-crit version of the build ive created short guide on how to do it:

CLICK

I can't think of a better non-crit trapper example posted on the forums right now.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
I changed my ice trapper to this build even with 1 dagger it rocks i just wanna say thank you bro
Really thanks for sharing this Build, i´m running this Critheavy -> overall clearspeed (Increased Area of Effect Gem) and espacially killspeed vs Bosses is just insane. Love it.

Buffed with frenzy and power charges + atziris promise:

http://imgur.com/KkjTbGG /w ConcEffect
http://imgur.com/ha7esmB /w IncAoE

And still even more room for damage increase, if i could get lucky vaal orbing a 21/20 Ice Trap!

For Defense Purpose its good to get use to Whirlwind as best you can (moving in circles or zick/zack) and steadily use your defense flasks and spamm Traps in your way forward -> death monsters can´t do any damage and u make ALOT of damage - i mean a shitload of damage, its crazy!

Running with 4584 Life on 4707 Evasion (8085 with Flaskbuffs) on 40/46 Dodge (52/58 with Flaskbuffs + Capped Resists with additional 29% ChaosResist plus Blasphemy Temporal Chains (the Slow is really helping with keep monsters at distance) and it doens´t feel squishy at all. Never had a instant oneshot death yet and i´m running pretty dirty Mapmods from time to time.

And i also don´t use any ManaFlask (unless its No Regen Mod) or EB/ZO/MOM (I personally don´t like the idea to invest so much passivpoints to get those Nodes) - with good Manareg Ring + Amulet + Level 20 Clarity you can easily get way over 90+ Manareg (Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.

Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels







Последняя редакция: ÐeathwinG#0833. Время: 20 апр. 2016 г., 19:16:14
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ÐeathwinG написал:

Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels

For others to see your characters you also need to go to "Privacy Settings" and uncheck the "Hide Characters tab" box.
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hankinsohl написал:
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ÐeathwinG написал:

Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels

For others to see your characters you also need to go to "Privacy Settings" and uncheck the "Hide Characters tab" box.


Hmm it sounds weird but i don´t see any Privacy Settings Button anymore, something is glitched/bugged with my Website Profile but it worked couple weeks ago without any problems, i really don´t understand what happened in the meanwhile - nothing has really changed at all. I´m confused but take a look at my Post in the Bug Report Section and look at the linked Pictures: https://www.pathofexile.com/forum/view-thread/1522939/page/1/#p13209120
What asc tree nodes required for the build? Is it blinding assault, bomb specialist and chain reaction?
"
ÐeathwinG написал:
Really thanks for sharing this Build, i´m running this Critheavy -> overall clearspeed (Increased Area of Effect Gem) and espacially killspeed vs Bosses is just insane. Love it.

Buffed with frenzy and power charges + atziris promise:

http://imgur.com/KkjTbGG /w ConcEffect
http://imgur.com/ha7esmB /w IncAoE

And still even more room for damage increase, if i could get lucky vaal orbing a 21/20 Ice Trap!

For Defense Purpose its good to get use to Whirlwind as best you can (moving in circles or zick/zack) and steadily use your defense flasks and spamm Traps in your way forward -> death monsters can´t do any damage and u make ALOT of damage - i mean a shitload of damage, its crazy!

Running with 4584 Life on 4707 Evasion (8085 with Flaskbuffs) on 40/46 Dodge (52/58 with Flaskbuffs + Capped Resists with additional 29% ChaosResist plus Blasphemy Temporal Chains (the Slow is really helping with keep monsters at distance) and it doens´t feel squishy at all. Never had a instant oneshot death yet and i´m running pretty dirty Mapmods from time to time.

And i also don´t use any ManaFlask (unless its No Regen Mod) or EB/ZO/MOM (I personally don´t like the idea to invest so much passivpoints to get those Nodes) - with good Manareg Ring + Amulet + Level 20 Clarity you can easily get way over 90+ Manareg (Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.

Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels



Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...

You might not like the idea but that doesnt change the fact, my version of the build is way better :S

Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Последняя редакция: eragon1111#0889. Время: 21 апр. 2016 г., 02:07:35
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eragon1111 написал:
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ÐeathwinG написал:
Really thanks for sharing this Build, i´m running this Critheavy -> overall clearspeed (Increased Area of Effect Gem) and espacially killspeed vs Bosses is just insane. Love it.

Buffed with frenzy and power charges + atziris promise:

http://imgur.com/KkjTbGG /w ConcEffect
http://imgur.com/ha7esmB /w IncAoE

And still even more room for damage increase, if i could get lucky vaal orbing a 21/20 Ice Trap!

For Defense Purpose its good to get use to Whirlwind as best you can (moving in circles or zick/zack) and steadily use your defense flasks and spamm Traps in your way forward -> death monsters can´t do any damage and u make ALOT of damage - i mean a shitload of damage, its crazy!

Running with 4584 Life on 4707 Evasion (8085 with Flaskbuffs) on 40/46 Dodge (52/58 with Flaskbuffs + Capped Resists with additional 29% ChaosResist plus Blasphemy Temporal Chains (the Slow is really helping with keep monsters at distance) and it doens´t feel squishy at all. Never had a instant oneshot death yet and i´m running pretty dirty Mapmods from time to time.

And i also don´t use any ManaFlask (unless its No Regen Mod) or EB/ZO/MOM (I personally don´t like the idea to invest so much passivpoints to get those Nodes) - with good Manareg Ring + Amulet + Level 20 Clarity you can easily get way over 90+ Manareg (Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.

Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels



Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...

You might not like the idea but that doesnt change the fact, my version of the build is way better :S

Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.

It's fascinating how you can so confidently "debunk" OP's post when you can't even see his character/build.

OP claims to have zero mana problems with basically 101 mana regen - seems about right to me. He's fucking 1-shotting everything. With any sort of reserve mana whatsover, it would take you a very long time to run out of mana in your hideout constantly spaming traps - hell, the trap timer will virtually prevent you from doing so. And that's with constant trap spamming in your hideout. In an actual mapping situation - where there's no way in hell that you have your finger pressed on the trap throw button at all times - I believe OP's claim that he has zero mana problems whatsoever and never needs to use a mana flask unless it's a reduced regen map of some sort.

As for anything over 35K plus DPS is wasted... well, roll yourself a nice T15 core and then tell me about how wasted that is. Hell, against Uber, I want as much DPS as I can get.

Hell, OP's 60K+ DPS probably could have prevented the one death I had in an easy map - in Precinct I died to the boss while throwing traps out against some random mobs. Turns out that a rogue exile was in the mix and it didn't die instantly and took a bit of my life with its DPS. What killed me was the boss, who was also nearby - I didn't even see the boss due to the Ice Trap explosion graphics on screen.

After resurrecting and coming back to the point where I died I discovered that the boss was there - at about 50% health. My DPS was nowhere near 60K. But if it was, the boss would have died and I would have lived.

Running a dual curse (with curse amulet) variant of this build, I've never, ever died - excpet once as mentioned above - on easy (by which I mean any map other than Core, or Atziri or Uber Atziri - yes I died on regular Atziri when I ate a flame blast - but I never run Atziri and so wasn't familiar with the fight mechanics). So you'd have a very difficult time convincing me that some other variant is better than the one I"m now running.

By the way - I'm not at all claiming that I'm an exceptionally good POE player; rather I think that I'm average or perhaps better than average. Where I excel though, is figuring out what build/tree is very good and then rolling a character for that build as soon as possible. Needless to say, this build fits my requirements for n OP build to the tee.

Finally, running this build, in any incarnation I can conceive of, in hardcore, will be, uh, "interesting" in the Chinese sense of the word.

I'd never do it - you're going to die from time to time with this build.

But if you don't mind the trip to standard, then maybe Eragon1111's build is OK. But honestly, I don't see that it offers any more survivability than a dual curse crit variant; moeover Eragon's build is likely worse for hardcore because, sometimes mobs that will kill you survive your initial trap throws, whereas in a high DPS variant, they would have died before they can kill you.
Последняя редакция: hankinsohl#1231. Время: 21 апр. 2016 г., 09:18:35

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