[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

How do you guys reach 4500-5k life, I am level 72 and only 3100 :|...without 3 life nodes and no jewels. my equip is public i posted it upwards.
Never invite Vorana, Last To Fall at a beer party.
"
eragon1111 написал:

Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...

You might not like the idea but that doesnt change the fact, my version of the build is way better :S

Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.


Men, thats wrong with you!? There isn´t just one way of doing it, where is no right or wrong.
And you talk about "debunking" my comment like it is a whole uncovered plot, that has to be taken apart and clearified one by one.

If you want me to convince that your Build/Setup is working as good as any other IceTrap Build outta there or even way better, its absolutly your right to do so (i would probably suggest a less unbiased comment then...) but why the hell you try diehard mode without realizing that every setup has his benefits and drawbacks but at then end my setup is working for me - even you obviously disbelieve in that fact.

1) My 6L Setup cost 106 Mana on 0.85 Casts per Second. You easily can see that on both links.
2) I see the benefits you talking about, especially the point with fully reserve mana for one more aura/buff is really nice. But i´m able to use all 3 Sets of Traps until Trapcount is capped (11) with 310 Mana unreserved on 100.8 Manareg per Second aswell (on 40/60% Manaregen Mapmods you play a bit slower or just use a Manaflask (usually only use those on NoRegen Mapmods) and the fact you don´t spamm 24/7 traps in a map all the way long aside, makes a good amount of manareg per second pretty viable.
3) What you´ve expected!? This Setup issn´t build around a Defensive Purpose at all - but "offense is the best defense" - this half-right/half-wrong quote sums up the hidden potential off an offensiv-based char there even no reflect can harm you at all.
4) See explanation section 2) and your conclusion is pretty insufficient, because you totally cut out the fact you have a xxx amount unreserved Manapool to use and you´ve time to reg inbetween fights aswell, thats why your numbers are misleading and have no validity at all.
5) see above 2) and 4) - i only use manaflask on NoRegenMods. You are Wrong dude and i can prove that...

Your Version of the Build might be way better or may not, but this is no question at all and means nothing, its a useless discussion. Every Version has his benefits and drawbacks in some way and it is allways the maingoal to find a good balanced offense and defense to work with at the end of the day.

You now may have a clue of an idea, how i feel about your way of analyze a way more complexe topic at all and based on that fact you selfclaimed your Buildversion as way superior to others makes you look even more questionable to me.

Edit: Character shud be public viewable for now, thanks GGG Support for the fix!

Последняя редакция: ÐeathwinG#0833. Время: 21 апр. 2016 г., 11:21:18
"
Vendetta написал:
How do you guys reach 4500-5k life, I am level 72 and only 3100 :|...without 3 life nodes and no jewels. my equip is public i posted it upwards.


You gain +12 Life per Level Source: http://pathofexile.gamepedia.com/Life and four Jewel can give you up to 28% increased maximum Life, with proper high life based gear you are able to reach 4.5k+ Life at some point.

I still get one shoted right now :)...Sometimes :D
Never invite Vorana, Last To Fall at a beer party.
"
ÐeathwinG написал:
"
eragon1111 написал:

Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...

You might not like the idea but that doesnt change the fact, my version of the build is way better :S

Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.


Men, thats wrong with you!? There isn´t just one way of doing it, where is no right or wrong.
And you talk about "debunking" my comment like it is a whole uncovered plot, that has to be taken apart and clearified one by one.

If you want me to convince that your Build/Setup is working as good as any other IceTrap Build outta there or even way better, its absolutly your right to do so (i would probably suggest a less unbiased comment then...) but why the hell you try diehard mode without realizing that every setup has his benefits and drawbacks but at then end my setup is working for me - even you obviously disbelieve in that fact.

1) My 6L Setup cost 106 Mana on 0.85 Casts per Second. You easily can see that on both links.
2) I see the benefits you talking about, especially the point with fully reserve mana for one more aura/buff is really nice. But i´m able to use all 3 Sets of Traps until Trapcount is capped (11) with 310 Mana unreserved on 100.8 Manareg per Second aswell (on 40/60% Manaregen Mapmods you play a bit slower or just use a Manaflask (usually only use those on NoRegen Mapmods) and the fact you don´t spamm 24/7 traps in a map all the way long aside, makes a good amount of manareg per second pretty viable.
3) What you´ve expected!? This Setup issn´t build around a Defensive Purpose at all - but "offense is the best defense" - this half-right/half-wrong quote sums up the hidden potential off an offensiv-based char there even no reflect can harm you at all.
4) See explanation section 2) and your conclusion is pretty insufficient, because you totally cut out the fact you have a xxx amount unreserved Manapool to use and you´ve time to reg inbetween fights aswell, thats why your numbers are misleading and have no validity at all.
5) see above 2) and 4) - i only use manaflask on NoRegenMods. You are Wrong dude and i can prove that...

Your Version of the Build might be way better or may not, but this is no question at all and means nothing, its a useless discussion. Every Version has his benefits and drawbacks in some way and it is allways the maingoal to find a good balanced offense and defense to work with at the end of the day.

You now may have a clue of an idea, how i feel about your way of analyze a way more complexe topic at all and based on that fact you selfclaimed your Buildversion as way superior to others makes you look even more questionable to me.

Edit: Character shud be public viewable for now, thanks GGG Support for the fix!



1) I was not wrong here you just didnt provide the character tab at the moment of me writing that post. 4 mana off is very low error margin.
2) I would like to see your run without mana flask in -60% mana regen map.
QUOTING:
"
(Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.

3) So you just agreed with me here... (shock..)
4) See point 2). Prove me im wrong that you will not have to make STOPS on less regen map which result on overall 20-50% longer time to run the map... Especially when we use WB with daggers to move faster between packs.
5) So do that. I have too much of an experience in balancing builds to spot plain lie... Numbers say you are lyin.

It's not about being an asshole, but building false image to inexperienced players that will try and fail to get same results as you.


I wont even respond to @hankinsohl, because he haven't brought any valid points to the discussion... (I heard, I saw, Hear my story)
It's better to operate on raw numbers and persist in the belief that sooner or later you WILL get hit, then what? (thats how you create a build for HC)
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
Vendetta написал:
Is it normal at level 70 to have 3k life ?...Without any jewels ?...my gear is



it's not the best but not the worst either...With jewels Will I get enough life for ubers?


same problem here.. level 71 and about 3.3k life, which is bad imho. and i have life % on 2 jewels
Последняя редакция: frenchlion#0045. Время: 21 апр. 2016 г., 13:58:56
They say you will get there in time...If you calculate, you get flat 12 life or 15 correct me if i am wrong for any level you get...Meaning 71 to 90 you have 19 levels...19*15 = 285 life flat...With x% to life witch I guess it applies to the other flat life, you might end up at 4.500 by the time you are 90...
Never invite Vorana, Last To Fall at a beer party.
"might". but it's low, i agree :(

i have a few +6% life jewels, so we might aim for +9% ones.. if it exists.
"
1) I was not wrong here you just didnt provide the character tab at the moment of me writing that post. 4 mana off is very low error margin.
I Upload two Links with Ice Trap Buffed DPS, where you could clearly see its 106 Mana with both gems. Anyway its really a slight error margin but you there inaccurate.

"
2) I would like to see your run without mana flask in -60% mana regen map.
QUOTING:
"
(Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.
You welcomed to join any -60% mana regen map with me. Then words doesn´t help, live play may do the job. You shudn´t discount the benefit of using Inc.AoE Gem, the increased area of effect radius have a HUGE Benefit for overall clearspeed on Trash Mobs -> less trap useage -> less mana needed and you still be able to 1-shot most monsters, if not the DoT will do the job on the way moving forward. I only switch to conc.effect before Boss.

"
3) So you just agreed with me here... (shock..)
3) Why i would not agree in this case!? This build issn´t about defensive mechanics at all, that counts even more for standard league play. Your primary goal is to 1shot everything, so monsters aren´t able to do any damage to you (dead monsters can´t do any damage, right!?) even if you can´t 1shot the whole screen full of mobs by initial IceTrap hit, the DoT will most likly be able to do the job. And by playing smart and using flasks correctly you can avoid being a 1-Shot-Wonder yourself. If you survive first damage burst, monsters won´t - its that simple. Numbers are numbers, theory is theory and praxis is what really happens.

"
4) See point 2). Prove me im wrong that you will not have to make STOPS on less regen map which result on overall 20-50% longer time to run the map... Especially when we use WB with daggers to move faster between packs.
4) see point 2). But let me indicate something, you came up first with this: "you most certainly HAVE TO run mana flask not only in no mana regen maps but overall" - that statement is just pure Bullshit - and then you go directly over to "have to make STOPS on less regen map" And yeah that happens on 60% less mana regen maps without a doubt not all time but from time to time you get some sort of a "Stop", you don´t have to be a genius to see that coming, easy math but does that mean i absolutly need any Manaflask at all!? No! Would it help to use one!? Sure! Need I more time for Mapclears!? Probably. Does that matter!? Rather not, unless you are in a race for whatever. I mean how deep you are going to dig to find drawbacks for a high manareg version, to give you a "prove" that your EB/ZO version handles less manaregen mapmods way easier, cpt. obvious!?

"
5) So do that. I have too much of an experience in balancing builds to spot plain lie... Numbers say you are lyin.

I respect your game/build experience and you can play the way you want all day long, i really don´t care - why i shud do so!? If it works for you, it works - is exactly that easy!
But you way off, if you really call me an liar...i have to take this personal and it´s a pleasure and honour to prove you wrong.
I mean i roll maps for packsize all day long and here and then i roll stuff like -60% Manareg and i´m still able to fullclear maps without any use of a manaflask and you can tell/call me whatever you want - I PLAY THAT WAY and it WORKS, if you are to mindless to get that, i´m sorry for you!

"
It's not about being an asshole, but building false image to inexperienced players that will try and fail to get same results as you.


I wont even respond to @hankinsohl, because he haven't brought any valid points to the discussion... (I heard, I saw, Hear my story)
It's better to operate on raw numbers and persist in the belief that sooner or later you WILL get hit, then what? (thats how you create a build for HC)

The worst thing on this "discussion" is, i really don´t understand that you are trying to accomplish by being an one-dimensional dickhead and try to make others look bad.

And the only way to get rid of your abuse in long term is to pm me ingame add me to a party, I fullclear a -60 less manareg mod without any manaflask, and afterwards you can try to talk shit, deal!?
Последняя редакция: ÐeathwinG#0833. Время: 21 апр. 2016 г., 20:07:30
"
Vendetta написал:
They say you will get there in time...If you calculate, you get flat 12 life or 15 correct me if i am wrong for any level you get...Meaning 71 to 90 you have 19 levels...19*15 = 285 life flat...With x% to life witch I guess it applies to the other flat life, you might end up at 4.500 by the time you are 90...

"

Character level

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up gaining 1 passive skill point and the following bonuses:

+12 Life per Level
+2 Accuracy Rating per Level
+3.0 Evasion Rating per Level
+6 Mana per Level


Source: http://pathofexile.gamepedia.com/Character


"
frenchlion написал:
"might". but it's low, i agree :(

i have a few +6% life jewels, so we might aim for +9% ones.. if it exists.


Range for maximum Life% on Jewels is 5-7%

Source: http://pathofexile.gamepedia.com/PercentIncreasedLifeJewel

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