[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

@ÐeathwinG
I took a look at your build and gear - looks nice.

Since you're in standard, I was expecting that your high DPS would be achieved via a legacy Consuming Dark + Infernal Mantle setup with a crit/spell-damage rare dagger. Interesting to see that such good DPS numbers are possible without a legacy dagger.

This build it's not definitevely for HC,it does have tons of dmg but it's squishy as fuck .

What do YOu think about my version?I picked the EVA/LIFE and EVA/ES nodes to improve my survaivability.

http://www.poeplanner.com/AAAABAYDAbDYgh6P-oPbVcY6WH8r6-5RdI7pppm3de4VMHxh4lVLJpVirJ2qbIw2xdgkjDYEBx8CLR-VIF3ypr5UR57Eaoz1b8gUUUeFMpANG-BX2DGzdZ5cQIfLp5vPFZLz-uteRetjES8rCqcIU1Ka4EWd7-vQH8HzoqPbCxB7wQDbGr469Us2PTIYfrB2b9hUswNwUY2_Fr9SU5eVFfAF-QW1wuxMs21stMV6U7IZMgHPemHr7Bjb55UuSVHw1QcetUjndJsmVvoOSH_GEZY9X6LZZKqbhmo21CMwcd2oS3g6Qg==
Последняя редакция: Fariel#6399. Время: 22 апр. 2016 г., 02:47:39
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hankinsohl написал:
@ÐeathwinG
I took a look at your build and gear - looks nice.

Since you're in standard, I was expecting that your high DPS would be achieved via a legacy Consuming Dark + Infernal Mantle setup with a crit/spell-damage rare dagger. Interesting to see that such good DPS numbers are possible without a legacy dagger.


I got this combo quite a while in my mind aswell (but i probably would drift more likely to use a critspell ES Shield with high Life/Resists instead of a rare critspell-dagger) to compensate the loss of Life/AllResist for switching from Carcass to Infernal Mantle. But i´m not sure how much the "100% increased Spell Damage taken when on Low Mana" influence overall survivalbility. And imo there is a chance that this setup would be somewhat questionable, because you probably will be on Low Mana in any case (EB/ZO or HighManareg Version.

Anyone run this Setup and have some indepth thoughts/experience on that!?

And i kinda "hate" to give up the Benefits of the Carcass Jack: 20% increased Radius of Area Skills + 12% increased Area Damage gives alot of overlap range and in combination with Increased Area of Effect Gem, the overall trigger radius is really nice to have.

But either way i´ll probably will give this one at least a shot but not before i get my stashed mantle to 6L, i´ve allready wasted couple hundred fusings to do so but RNGenius issn´t my friend right now. ;)

Thanks for your kind words.

Cheers
How do damage conversion builds work when it comes to damage boosts; could I theoretically invest in either fire/cold/chaos damage as it all is converted to chaos damage in the end?

e.g. if I go for a node or piece of gear with 10% increased fire or cold or chaos damage, will it have the same DPS output in the end? Same with 10% increased trap damage?
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ÐeathwinG написал:
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1) I was not wrong here you just didnt provide the character tab at the moment of me writing that post. 4 mana off is very low error margin.
I Upload two Links with Ice Trap Buffed DPS, where you could clearly see its 106 Mana with both gems. Anyway its really a slight error margin but you there inaccurate.

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2) I would like to see your run without mana flask in -60% mana regen map.
QUOTING:
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(Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.
You welcomed to join any -60% mana regen map with me. Then words doesn´t help, live play may do the job. You shudn´t discount the benefit of using Inc.AoE Gem, the increased area of effect radius have a HUGE Benefit for overall clearspeed on Trash Mobs -> less trap useage -> less mana needed and you still be able to 1-shot most monsters, if not the DoT will do the job on the way moving forward. I only switch to conc.effect before Boss.

"
3) So you just agreed with me here... (shock..)
3) Why i would not agree in this case!? This build issn´t about defensive mechanics at all, that counts even more for standard league play. Your primary goal is to 1shot everything, so monsters aren´t able to do any damage to you (dead monsters can´t do any damage, right!?) even if you can´t 1shot the whole screen full of mobs by initial IceTrap hit, the DoT will most likly be able to do the job. And by playing smart and using flasks correctly you can avoid being a 1-Shot-Wonder yourself. If you survive first damage burst, monsters won´t - its that simple. Numbers are numbers, theory is theory and praxis is what really happens.

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4) See point 2). Prove me im wrong that you will not have to make STOPS on less regen map which result on overall 20-50% longer time to run the map... Especially when we use WB with daggers to move faster between packs.
4) see point 2). But let me indicate something, you came up first with this: "you most certainly HAVE TO run mana flask not only in no mana regen maps but overall" - that statement is just pure Bullshit - and then you go directly over to "have to make STOPS on less regen map" And yeah that happens on 60% less mana regen maps without a doubt not all time but from time to time you get some sort of a "Stop", you don´t have to be a genius to see that coming, easy math but does that mean i absolutly need any Manaflask at all!? No! Would it help to use one!? Sure! Need I more time for Mapclears!? Probably. Does that matter!? Rather not, unless you are in a race for whatever. I mean how deep you are going to dig to find drawbacks for a high manareg version, to give you a "prove" that your EB/ZO version handles less manaregen mapmods way easier, cpt. obvious!?

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5) So do that. I have too much of an experience in balancing builds to spot plain lie... Numbers say you are lyin.

I respect your game/build experience and you can play the way you want all day long, i really don´t care - why i shud do so!? If it works for you, it works - is exactly that easy!
But you way off, if you really call me an liar...i have to take this personal and it´s a pleasure and honour to prove you wrong.
I mean i roll maps for packsize all day long and here and then i roll stuff like -60% Manareg and i´m still able to fullclear maps without any use of a manaflask and you can tell/call me whatever you want - I PLAY THAT WAY and it WORKS, if you are to mindless to get that, i´m sorry for you!

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It's not about being an asshole, but building false image to inexperienced players that will try and fail to get same results as you.


I wont even respond to @hankinsohl, because he haven't brought any valid points to the discussion... (I heard, I saw, Hear my story)
It's better to operate on raw numbers and persist in the belief that sooner or later you WILL get hit, then what? (thats how you create a build for HC)

The worst thing on this "discussion" is, i really don´t understand that you are trying to accomplish by being an one-dimensional dickhead and try to make others look bad.

And the only way to get rid of your abuse in long term is to pm me ingame add me to a party, I fullclear a -60 less manareg mod without any manaflask, and afterwards you can try to talk shit, deal!?


You fail to address any point with valid response :) Bragging about the build means that sooner or later someone will ask you to prove what you said. And im doing exacly that.
For me you are blantly lyin. And i didnt come up with anything "first" as i was responding to message that was posted BEFORE (had to quote something didnt i?)...

The biggest problem i have with the your first post is that:
1) You call superiour mechanics to mana flask as a "waste of points"
2) Brag that handicapping yourself with mana regen is actually a good solition.

Completly disregarding clearspeed on -regen maps and HC aspect of my responses...

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I have no will to continue this conversation. I would rather let possible followers to judge my build themselves than to hide by the wall of "I SWEAR IT WORKS FOR ME"...
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
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eragon1111 написал:

I have no will to continue this conversation.

Oh thank God!

This is the first thing you have posted in quite awhile that makes any sense whatsoever.

Последняя редакция: hankinsohl#1231. Время: 22 апр. 2016 г., 08:43:50
Hey guys i Have 1 question :( .. I didnt get my Carcass 6 linked -.- .. only stucked @ 5 l .. so much question is rly.. what do u think is better on the 5l ? controlled destruction/ void or ele focus ??

Hope some1 can Help me .. thx alot guys <3
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inzano написал:
Hey guys i Have 1 question :( .. I didnt get my Carcass 6 linked -.- .. only stucked @ 5 l .. so much question is rly.. what do u think is better on the 5l ? controlled destruction/ void or ele focus ??

Hope some1 can Help me .. thx alot guys <3

I recommend that you simply run 6-link in a Tabula Rasa - by dropping a gem you're giving up a huge amount of damage. CJ gives you increased AOE (nice for better clear speed), some life, and some resists... and that's it.

For single target DPS, all 4 of the traps you throw in a cluster will hit a target in the center of the cluster whether you wear CJ or not.

The DPS loss moving from a 6-link Tabula to a 5-link CJ isn't worth the gains CJ provides.

That said, if you insist on running a 5-link CJ, just test each gem yourself and drop whatever gives you the least DPS boost.

If you're going non-crit, the best gem to drop is Void Manipulation. But if you're going crit, at some point, VM will become better than Controlled Destruction as you gain more crit. So drop whatever is giving you the least DPS boost at the moment but continue leveling whatever you drop (for example in your weapon swap slot) in case the better DPS gem changes or in case you 6-link your CJ.
Последняя редакция: hankinsohl#1231. Время: 22 апр. 2016 г., 09:23:09
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Aedax написал:
How do damage conversion builds work when it comes to damage boosts; could I theoretically invest in either fire/cold/chaos damage as it all is converted to chaos damage in the end?

e.g. if I go for a node or piece of gear with 10% increased fire or cold or chaos damage, will it have the same DPS output in the end? Same with 10% increased trap damage?

See this post.

Note that since I made the referenced post, I've found several reputable sources claiming that Trap Damage and Area Damage also double dip. I'm inclined to believe that this is true... though I've not seen any posts by GGG about this.
Последняя редакция: hankinsohl#1231. Время: 22 апр. 2016 г., 09:35:39
How much life did you guys atchieved at 85?...With Izao's Turmoil instead of a 7% life gem ?...Just a thought, do you hit 4500 ?...I guess 4500 is enough if you play well for ubers, but I must think from the perspective of someone who has done atziri normal just 1 time.
Never invite Vorana, Last To Fall at a beer party.

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