[Balance] Unconditional/Permanent Fortify and why i think it is bad for the game in the long run
" I agree with the 1 shot thing, but in terms of it being very hyped, it wasn't to anyone that I know, it wasnt on reddit, I dont think it was here. The universal response prepatch was why do that when you can get fortify in other ways if you want it so bad. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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One other reason Champion might be popular is the generic damage increase. Assuming not on low life you can get permanent 75% increased damage, which in worst case scenario is maybe 8% more damage, best case scenario more like 40% more damage (with no damage taken drawback!)
EDIT: Also, the 75% generic damage increase in this patch at least allows double dip abuse while staying reasonably close to projectile and chaos nodes. So for an OP poison build you can consider it "75% increased chaos hit damage, 75% increased poison damage" which is not too shabby at all. " Is there a reason we're focusing on physical mitigation and physical one shots? Fortify 24% applies to all Hits, not just physical. Or are you just saying that 24% hit reduction does nothing vs bearers? Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Последняя редакция: adghar#1824. Время: 13 апр. 2016 г., 11:22:54
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" Can't blame them, his icon is really cool :< It’s fine to celebrate success but it is more important to heed the lessons of failure.
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If I was GGG, I would have taken the entire Raider class theme, hit Ctrl+X, go over to Slayer, hit Ctrl+V, and change one of Slayer's "recently Killed" effects to gaining Fortify. Champion wouldn't have Fortify at all (probably Overwhelm instead), and Raider would be designed around having REALLY high Attack Speed rather than on-Kill effects (maybe "modifiers to your global Attack Speed also apply to Burning Damage").
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 13 апр. 2016 г., 13:59:57
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Champion fortify is fine.
It's only available to one ascendancy class, and of course a defensive buff in HC is popular. The bigger issue is that so many other ascendancy class alternatives are "on kill" which is basically "shit on bosses". I wouldn't TOUCH fortify until you fix all the on kill effects to be on hit effects, and then see how you are doing. Right now the choice is basically "awesome full time defense" vs "awesome offense that can't be relied upon to be up when i need it most". That's not really a fair comparison. |
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This is not enterily correct. Most of the bosses are designed, that they a) 1 shot you if you dont move b) 2 shot you if you dont move Even with fortify, you cannot facetank the touch of god, stay in Mageara's firestorm, facetank all 3 Excavation bosses or kill the Village Ruin boss without splitting them up. So Forty really doesnt delivers the edge here that you eventually need to facetank them. Same for on kill effect. They dont work there as well. Welcome to the greatest of arenas, Duelist. God is watching you.
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" To be fair I didn't claim it let you facetank every mechanic, but not every boss encounter is like this. The game isn't just village ruin and uber aztiri, but they shouldn't be ignored either. Too much stuff in path gets nerfed because of specific use cases being made into killer youtube videos with near-perfect gear. Still, I have basically the same char in both standard HC and PHC - one running champion + bleed and the other running gladiator for spell block + aura nodes. I'm not even sure which one is better currently. They're definitely close. The only thing I think that really makes gladiators spell block not the clear winner is that there are very few mobs who threaten a tanky toon with both melee and spells at the same time. edit: but if the next challenge league adds some boss who does do both at once, gladiator will become popular and you can bet 100 people will post nerf threads about it Последняя редакция: Zaanus#7185. Время: 13 апр. 2016 г., 15:24:07
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" In fact im not talking about "physical damage". You replied a post where phys damage wasnt the core of the point: " He was talking about every type of damage, alone and combined togheter. You took in the phys damage, why? Are you impling that you can't be instakilled with those stat? Im telling you that he is right: it can happen with some specific situations, even with those stat especially if you don't have block/spell block (and, with those defensive stat it is probably that you wont have a good block/spell block). You can die from a volatile flameblood with very high life (from map mod and rare mod) with extra damage, even with 10k hp, high res and fortify, if there are some bad map mods. You can die to detonate dead corpses from boxes. You can die from a lot of things. Fortify helps with elemental damage, but this doesnt make you immortal. Not even with 10k hp and high res. And, as long as this is true, then perma(stronger)fortify won't be "too OP". " Surely it works even for storm/flame/ice bearers. Последняя редакция: Serge91#5363. Время: 14 апр. 2016 г., 06:01:30
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