PoE leaving its hardcore niche and turning generic

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You have to be realistic about these things.
Logen Ninefingers
Also, after a brief profile inspection I might have identified part of the problem - try to make your own build instead of playing a Havoc and it might be more challenging. Mind you, I'm also playing cookie cutter after some experiments, but I'm not complaining.
You have to be realistic about these things.
Logen Ninefingers
Последняя редакция: Bars#2689. Время: 13 апр. 2016 г., 11:26:00
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Bars написал:
Also, after a brief profile inspection I might have identified part of the problem - try to make your own build instead of playing a Havoc and it might be more challenging. Mind you, I'm also playing cookie cutter after some experiments, but I'm not complaining.


I have played 10+ builds this league, both good and bad ones. As I said before, I don't like to constrain myself to playing shitty builds to make the game hard, that doesn't make any sense. I've played this game long enough to play all types of builds, I don't feel the need to play a EB MOM IR US Acrobatics Shield-charge witch.


And after playing the OP builds like mine bladefall, there is no comparison anymore. In the start of the league I played blade vortex and did Ubers. I had around 50 ex worth of gear, and it was relatively easy. Then, just a week ago, I did normal atziri on a self found bladefall miner and had the same dps with <1 ex worth of gear. That was about the point where I didn't find the league worth playing anymore.

How does having a level 70 VERY unoptimized character having the same dmg as a level 98 with 50 ex of gear blade vortex build make any sense? We're talking level 16 gem and a tabula vs level 21/20, 6l shavs and skyforths.
Последняя редакция: 111derivi#0518. Время: 13 апр. 2016 г., 11:34:21
Fair enough, can't argue with that one. I take long breaks from PoE to keep it fresh, haven't found anything else that works for me.
You have to be realistic about these things.
Logen Ninefingers
POE is life. I made a promise; still learning. As a data guy in real life this is THE GAME/. There is nothing like this out there. peace out
Could always play another ARPG. Torchlight 2; Viktor Vran; The Incredible Adventures of Van Helsing 1, 2, and 3; Marvel Heroes 2016; Devilian; just to name a few. Learn how to make the game easy and boring all over again! Torchlight 2 has the added advantage of modding, so it's quite fun to see what people come up with.
So elitist...

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I honestly cannot find anything hardcore in pure grind, so the easier access to end-game items (which is still far from easy, I cannot gear a single character even close to optimal in a full league I am pretty sure) is very welcome from my side.

I also cannot find anything hardcore in the RNGfest wealth-gated map system.

Yes, the game has problems, but the problem is mostly that the content has become too easy, and not that the gear has become too easy to acquire. Some of the content is probably still "hard enough" (Uber Atziri on Hardcore for example I guess?), but it is also very hard to actually get there unless you do not have a life.

Honestly, if I was making a game, I would not balance it for people that have no life. But yes, even for the casual player some parts of the game have become too easy, with the power creep and the fact that the content has not been scaled appropriately.

In any case, think about this: The easier it is for the average player to acquire endgame-worthy gear, the smaller the power gap between the average player and the no-lifer will be. Because you have to keep the average player in mind when balancing the game, easier-to-acquire endgame-worthy gear will actually help the no-lifer if his/her goal is to have challenging ("hardcore") game-play.
Remove Horticrafting station storage limit.
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StDrakeX написал:
So elitist...




Thanks for your participation in the thread, the memes are helping a lot.

My skill or whatever you are alluding to is not the topic of this thread, its about making the game more interesting for the kind of people who made this game happen in the first place. If it wasn't for people like Kripparrian bringing a ton of players from his community that love to min max and go all out on a game, PoE would probably not even exist anymore. And his viewers along with other hardcore communities formed the PoE community we all wanted a part of.

I am just trying to point out what I see as future problems, if people want to use that information then thats the best I can do but I don't want to watch the game turn in to Diablo 3 without doing my best to spread my opinion.



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Char1983 написал:
I honestly cannot find anything hardcore in pure grind, so the easier access to end-game items (which is still far from easy, I cannot gear a single character even close to optimal in a full league I am pretty sure) is very welcome from my side.

I also cannot find anything hardcore in the RNGfest wealth-gated map system.

Yes, the game has problems, but the problem is mostly that the content has become too easy, and not that the gear has become too easy to acquire. Some of the content is probably still "hard enough" (Uber Atziri on Hardcore for example I guess?), but it is also very hard to actually get there unless you do not have a life.

Honestly, if I was making a game, I would not balance it for people that have no life. But yes, even for the casual player some parts of the game have become too easy, with the power creep and the fact that the content has not been scaled appropriately.

In any case, think about this: The easier it is for the average player to acquire endgame-worthy gear, the smaller the power gap between the average player and the no-lifer will be. Because you have to keep the average player in mind when balancing the game, easier-to-acquire endgame-worthy gear will actually help the no-lifer if his/her goal is to have challenging ("hardcore") game-play.


I understand your opinion, but this is the root of the problem. People who started playing this game pre 2014 or something along those lines were all here for the hardcore grindy experience. They weren't here to get easy gear. That's the game we all fell in love with, and completely changing their focus to pandering to a different community will make a lot of people like myself disappointed and look for other games.

Its not the end of the world that we have to change games to get enjoyment, but PoE was pretty much the last hope for a lot of people in terms of finding a game with endless hardcore content.
Последняя редакция: 111derivi#0518. Время: 13 апр. 2016 г., 12:37:37
PoE has always been pretty generic. It gives you a brilliant set of tool - support gems, passive tree - to create a character to blow up waves of monsters that pose no threat to you until that one time in 95 levels where the stars align and you die for good.

Instead of being out-played, the game relies on out-rolling you and that just doesn't have the staying power.

Sure it's gotten worse recently with the extreme availability of powerful items, but that only further highlights the fact that the game boils down to "hold attack and hope you don't get crit".

Some contributing factors:
- Non-existent monster defences
- Minimal AI behaviours
- Minimal monster synergy (there are necromancers and gulls, but nothing interesting like monsters that explode with fire damage to friend and foe alike, paired with monsters that enrage on fire damage and gain access to new skills)
- Few complex monster skills (most non-boss monster skills are just blobs of damage, where are the ailments or multiple ground targets or something that make you really regret trying to fight huge packs of enemies at once?)

It just seems really weird that our characters are complex, intricate creations and all we fight are cannon fodder with the occasional one-shot.
Make the cannon fodder more engaging and you make the game more engaging. The difficulty will come naturally as a result of that, without having to resort to the current trend of instakill crits.

I rambled a bit but eh. I always like a good rant about the game's flaws.

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