PoE leaving its hardcore niche and turning generic

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derivi8 написал:
I understand your opinion, but this is the root of the problem. People who started playing this game pre 2014 or something along those lines were all here for the hardcore grindy experience.


Well, look, that is what I cannot understand - what is "hardcore" about not falling asleep while doing mindless grinding? I cannot find anything "hardcore" in that - you could easily program a computer to do that, or train a monkey. Grind for me is the exact definition of the opposite of "hardcore" - doing easy, repetitive tasks.

If you would ask me what "hardcore" is - well, killing Atziri is a lot more hardcore than the grind, especially on a build that is not optimised for killing her. Killing Uber Atziri on Hardcore with a new build that you invented yourself - yes, that is hardcore. Because it requires skill. Grinding requires no skill.

Now the problem is, a lot of things have become easier in this game, but the challenges have not been scaled appropriately.
Remove Horticrafting station storage limit.
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Char1983 написал:
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derivi8 написал:
I understand your opinion, but this is the root of the problem. People who started playing this game pre 2014 or something along those lines were all here for the hardcore grindy experience.


Well, look, that is what I cannot understand - what is "hardcore" about not falling asleep while doing mindless grinding? I cannot find anything "hardcore" in that - you could easily program a computer to do that, or train a monkey. Grind for me is the exact definition of the opposite of "hardcore" - doing easy, repetitive tasks.

If you would ask me what "hardcore" is - well, killing Atziri is a lot more hardcore than the grind, especially on a build that is not optimised for killing her. Killing Uber Atziri on Hardcore with a new build that you invented yourself - yes, that is hardcore. Because it requires skill. Grinding requires no skill.

Now the problem is, a lot of things have become easier in this game, but the challenges have not been scaled appropriately.


Doing "boring" things for long periods of time to achieve goals is a very motivating thing for people like me who like to compete. It might not be the hardest, depending on what game you play, but its "hard" for most people so people who can do it more than others feel good about themselves I guess.

Also in some versions of PoE grinding wasn't close to as safe as it is now so it was more challenging to do it for many hours without dying.
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The new leagues get boring after 2-3 weeks for the people who play a lot and its hurting the overall game. You quickly get to a point where your character is "done" with the increased drop rates and experience gained


It makes me think of MMO like WoW where top guilds clean new content very fast then leave till next content is released. Truth is no firm can add content fast enough to satisfy such guilds and players. It's kinda the same here i guess.

They can assuredly improve the end game content but i don't think they can hold such players for 3 full months.

Последняя редакция: Yesu#1308. Время: 13 апр. 2016 г., 13:21:03
The game is a ton easier. I hate how everyone instantly jumps on the Cadiro train though.

The game is not easier because of him. The game is easier because

1) Ascendancy power creep (upwards of 40% more damage on some ascendencies!?!?!)
2) Monster power was not adjusted
3) Gear is so much easier to acquire. (read: trade improvements) Especially T2 rares which can do 99% of the games content.

The game is much easier, but it is due to GGG leaving monster power untouched after giving players so much power.

Chris already addressed this and stated they are looking for fun ways to make cruel and merc more difficult without blanket (X more damage) coding for the monsters.

I'm excited to see what they are going to come up with!!
Последняя редакция: Prizy#1622. Время: 13 апр. 2016 г., 13:18:55
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Prisus написал:
The game is a ton easier. I hate how everyone instantly jumps on the Cadiro train though.

The game is not easier because of him. The game is easier because

1) Ascendancy power creep (upwards of 40% more damage on some ascendencies!?!?!)
2) Monster power was not adjusted
3) Gear is so much easier to acquire. (read: trade improvements) Especially T2 rares which can do 99% of the games content.

The game is much easier, but it due to GGG leaving monster power untouched after giving players so much power.

Chris already addressed this and stated they are looking for fun ways to make cruel and merc more difficult without blanket (X more damage) coding for the monsters.

I'm excited to see what they are going to come up with!!
Youre contradicting yourself completely.

3) Gear is easier to aquire

Thats directly relevant to Cadiro. It is easier because Cadiro exists or else i would be getting retarded OP league uniques like



all the time.

Just yesterday alone i found Scold, Victarios, Shadows and Dust and a few other league items.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Последняя редакция: Tin_Foil_Hat#0111. Время: 13 апр. 2016 г., 13:24:35
Edit- Double post
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Последняя редакция: Tin_Foil_Hat#0111. Время: 13 апр. 2016 г., 13:22:59
It seems to me, OP, that your entire definition of hardcore is just "time consuming."

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derivi8 написал:
When I first started playing PoE a long time ago, it was a game without end. You could play it for thousands of hours and not have done everything there was to do.


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derivi8 написал:
Now it seems like every patch to the game makes it more and more casual friendly, leaving the people who want the endless difficult content with no more than a week or two of things to do.


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derivi8 написал:
When half of the streamers are playing the self found hardcore challenge, because they ran out of things to do in the normal leagues after a mere 3 or so weeks then I think that's a problem. The hype of watching the race to 100 in the temporary leagues quickly runs to its end in the current version of the game. People get to 100 in less than a week, and after that a lot of the competitive players in that league lose their motivation to keep playing.


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derivi8 написал:
If you look at the ladder and you see around 60 people having hit level 100 after just a month or so of the league, that to me is really discouraging.


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derivi8 написал:
This league I had a friend join me to play the game and after just two weeks of the new leagues he had reached level 90 and was basically satisfied with his gear and progress. If a brand new player who plays less than 30 hours a week can reach that point so quickly, I think the game isn't doing its job.


I clicked into this topic because I thought it was going to be about how much easier POE was in terms of surviving every encounter and how much simpler it was to build any new character to do the same, but FML you barely even mentioned those type of things in passing! Every single one of your complaints are leveled at the amount of time it takes to complete things. I am OK with abandoning the time-consuming part of the hardcore definition because a game which is grindy and long isn't automatically engaging, deep, complex, or challenging. The aspects of hardcore which are more important to me are the latter things (engaging, deep, complex, challenging), while time-consuming is something I can do without. Time-consuming doesn't add any positive properties by itself, it just lets you experience the extant properties for longer.

POE may be abandoning it's hardcore niche, but I don't think you've identified much of substance as to why that is. Perhaps slowing down the grind may prevent the game from becoming more mainstream, but there's a difference between preventing the game from becoming mainstream and keeping it hardcore.

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derivi8 написал:
Doing "boring" things for long periods of time to achieve goals is a very motivating thing for people like me who like to compete.


Well, with the lower drop rates I guess it was a lot about who got the most lucky with drops. Honestly, if I wanted to compete I would play Starcraft or some first-person shooter.

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derivi8 написал:
It might not be the hardest, depending on what game you play, but its "hard" for most people so people who can do it more than others feel good about themselves I guess.


Yeah, I guess that is the core problem for quite some of the "hardcore" players here... they primarily want to feel better than others, for whatever reason, and with easier-to-acquire gear for the normal player, they cannot feel better any more.
Remove Horticrafting station storage limit.
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Tin_Foil_Hat написал:
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Prisus написал:
The game is a ton easier. I hate how everyone instantly jumps on the Cadiro train though.

The game is not easier because of him. The game is easier because

1) Ascendancy power creep (upwards of 40% more damage on some ascendencies!?!?!)
2) Monster power was not adjusted
3) Gear is so much easier to acquire. (read: trade improvements) Especially T2 rares which can do 99% of the games content.

The game is much easier, but it due to GGG leaving monster power untouched after giving players so much power.

Chris already addressed this and stated they are looking for fun ways to make cruel and merc more difficult without blanket (X more damage) coding for the monsters.

I'm excited to see what they are going to come up with!!
Youre contradicting yourself completely.

3) Gear is easier to aquire

Thats directly relevant to Cadiro. It is easier because Cadiro exists or else i would be getting retarded OP league uniques like



all the time.

Just yesterday alone i found Scold, Victarios, Shadows and Dust and a few other league items.


No I'm not. I'm not saying Cadiro doesn't help facilitate gear acquisition...but i'm saying it's not ALL his fault. Legacy items are strong....that's probably why they are legacy. Combine that with Monster power not going anywhere and T2 Rares going for 5c?

Yeah...its no wonder the game is easy. I'm pro-cadiro, sure, but until someone has real numbers to back the claim that the reason this league is easier is due to Cadiro alone? Imma call bullshit on those types of theories all day.

Does Cadiro affect the market? YES.
Does he affect the market to the degree some people are advocating? MAYBE.

No one has proved anything outside of anecdotal experiences so it's still all theory.

"Omg I've sold victarios, shadows and dust, [INSERT OP LEGACY HERE] I got from Cadiro" means everyone is getting awesome deals at Cadiro?

I have bought one carcass jack from cadiro this league. That's it. Every other offer has been rares or a leveling unique.

Using personal experiences to support a theory is nonsense. I could do the same saying yeah Cadiro sucks ass...he doesn't sell me shit...but I don't.

I realize Cadiro affects the economy...the question is to what DEGREE does he affect the economy. I'm sure Chris and Company will release a manifesto at some point on their personal thoughts... we'll see then.
Последняя редакция: Prizy#1622. Время: 13 апр. 2016 г., 13:36:52
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Prisus написал:
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Tin_Foil_Hat написал:
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Prisus написал:
The game is a ton easier. I hate how everyone instantly jumps on the Cadiro train though.

The game is not easier because of him. The game is easier because

1) Ascendancy power creep (upwards of 40% more damage on some ascendencies!?!?!)
2) Monster power was not adjusted
3) Gear is so much easier to acquire. (read: trade improvements) Especially T2 rares which can do 99% of the games content.

The game is much easier, but it due to GGG leaving monster power untouched after giving players so much power.

Chris already addressed this and stated they are looking for fun ways to make cruel and merc more difficult without blanket (X more damage) coding for the monsters.

I'm excited to see what they are going to come up with!!
Youre contradicting yourself completely.

3) Gear is easier to aquire

Thats directly relevant to Cadiro. It is easier because Cadiro exists or else i would be getting retarded OP league uniques like



all the time.

Just yesterday alone i found Scold, Victarios, Shadows and Dust and a few other league items.


No I'm not. I'm not saying Cadiro doesn't help facilitate gear acquisition...but i'm saying it's not ALL his fault. Legacy items are strong....that's probably why they are legacy. Combine that with Monster power not going anywhere and T2 Rares going for 5c?

Yeah...its no wonder the game is easy. I'm pro-cadiro, sure, but until someone has real numbers to back the claim that the reason this league is easier is due to Cadiro alone? Imma call bullshit on those types of theories all day.

Does Cadiro affect the market? YES.
Does he affect the market to the degree some people are advocating? MAYBE.

No one has proved anything outside of anecdotal experiences so it's still all theory.

"Omg I've sold victarios, shadows and dust, [INSERT OP LEGACY HERE] I got from Cadiro" means everyone is getting awesome deals at Cadiro?

I have bought one carcass jack from cadiro this league. That's it. Every other offer has been rares or a leveling unique.

Using personal experiences to support a theory is nonsense. I could do the same saying yeah Cadiro sucks ass...he doesn't sell me shit...but I don't.

I realize Cadiro affects the economy...the question is to what DEGREE does he affect the economy. I'm sure Chris and Company will release a manifesto at some point on their personal thoughts... we'll see then.
Headhunter day one, still hitting 100 in less than a week after map experience nerfs. People hitting 90 in 16 hours played. Its pretty obvious its attributed to Cadiro giving away free items that would normally take time to find in addition to being more expensive.

I dont know why you people are trying to deny this, ask anyone whos been gunning for 100 and theyll directly tell you cadiro is the god send of the league and made leveling soo much faster.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Последняя редакция: Tin_Foil_Hat#0111. Время: 13 апр. 2016 г., 13:46:52

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