The Litany of reasons that Melee sucks

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Jgizle написал:
Which is easier. T15 maps with melee or ranged. I am positive the answer is melee. You tout ranged survivability as if its good. Ranged has no survivability other than "dont get hit".


Why are you positive? Look at any metric the game offers, ladder, speed achievements, the top builds that have done shaper. A few weeks into the league and the Shaper had been killed by multiple people, almost all of them ranged, A Melee only did it with a support aura-bot. there's literally 3 podcasts from last week featuring about 7-8 different POE players who all agreed in separate unrelated conversations that melee is screwed in high tier maps and boss fights. Basically everyone who plays this game recognizes that this is "path of ranged". I didn't make that moniker up; but I've seen it posted and heard it uttered enough times to know I'm not the only one who recognizes it's underlying reality.


You're saying ranged has no survivability, it literally has access to 100% of the same things melee has. The mistake you're making is viewing the general LACK OF NEED as evidenced by how little many ranged builds can choose to spend on defense, for an inability to get those things. Guess what happens when a Ranged doesn't need to spend as many passives on defense like a melee does, thats right you can get a crap ton more DPS on a playstyle that is already far exceeding melee DPS by virtue of zero closing distance time.

In a game where going from 1.35 to 1.50 can add tens of thousands of DPS, imagine how much you add when you don't spend 1.6 seconds running back to the boss...
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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Jgizle написал:
Which is easier. T15 maps with melee or ranged. I am positive the answer is melee. You tout ranged survivability as if its good. Ranged has no survivability other than "dont get hit".


Name a defense melee gets that ranged can't also get?
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
this is way im making a very melee CI crit sunder assassin....

I will make "melee" great again :P
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
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Legatus1982 написал:
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Jgizle написал:
Which is easier. T15 maps with melee or ranged. I am positive the answer is melee. You tout ranged survivability as if its good. Ranged has no survivability other than "dont get hit".


Name a defense melee gets that ranged can't also get?


40k armor Max Block and 10k life not counting fortify and 100k dps.
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Последняя редакция: Jgizle#5723. Время: 6 окт. 2016 г., 05:42:15
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Jgizle написал:
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Legatus1982 написал:
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Jgizle написал:
Which is easier. T15 maps with melee or ranged. I am positive the answer is melee. You tout ranged survivability as if its good. Ranged has no survivability other than "dont get hit".


Name a defense melee gets that ranged can't also get?


40k armor Max Block and 10k life not counting fortify and 100k dps.


So, basically an IR Rearguard Champion with a mediocre bow that easily tops anywhere between 200k and 300k dps. GJ, really GJ. Especially since you are running a GG item setup while I casually run around with budget gear. And that's not even an efficient build. Try harder.
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Bananaplasm написал:
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Jgizle написал:

40k armor Max Block and 10k life not counting fortify and 100k dps.


So, basically an IR Rearguard Champion with a mediocre bow that easily tops anywhere between 200k and 300k dps. GJ, really GJ. Especially since you are running a GG item setup while I casually run around with budget gear. And that's not even an efficient build. Try harder.


He's just trolling.

Anyone saying they are "positive" T15 maps are easier for melee players instead of ranged, is just trolling. No one can be that stupid.
Последняя редакция: Ceryneian#3541. Время: 6 окт. 2016 г., 13:47:51
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SaiyanZ написал:
I thought some guy was first to lvl100 in HC a couple leagues ago with a melee cyclone life-based build.


Couple of leagues ago, yeah maybe.
But right now, with all the power creep, ranges have the clear speed ( and ancestral warchief is NOT melee, neither is EQ really melee when it covers most of the screen )
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Jgizle написал:
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Legatus1982 написал:
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Jgizle написал:
Which is easier. T15 maps with melee or ranged. I am positive the answer is melee. You tout ranged survivability as if its good. Ranged has no survivability other than "dont get hit".


Name a defense melee gets that ranged can't also get?


40k armor Max Block and 10k life not counting fortify and 100k dps.


all of those things could be had by any ranged or casting build except triple the dps. Not that anyone should fall for the diminishing returns trap that is armor. Of course this is to say nothing of 14k ES builds with quadruple the DPS not counting that which is lost to closing with the target. remember any time we are talking about a melee with 100k dps and a ranged with 100k dps we're probably actually talking about a melee with 45k dps and a ranged with 100k dps, because ranged don't have to close the distance between them and the target ever.

Hey you know what a great way to get lots of effective life and block is? a 600+ ES shield, with a few shield defense % nodes.

You know what you CAN'T get with % Shield defense nodes? Thousands of life.

You're mistaking Ranged not WANTING to waste passives on armor which is mostly only good for trash mobs that pose no threat to them, for ranged not being ABLE TO GET armor. You're also so far behind the meta you think 40K armor is a good investment... It's a huge waste of opportunity cost that could have been spent on mitigation that is more effective against bosses.

Also 10k or more life in a lot of cases pretty much means wearing Koam's Heart for it's 500 life, which is a sad chest next to a mediocre Vaal regalia with 700+ ES 2x30% resists and oh an 6l you can't have on that life based melee.. Let alone a really good Vaal Regalia with 3x40% and 900ES.

Lets see which should I aspire to, said no one ever: 500 life and no sockets or 900 ES and 6l? if this isn't one of the games dumbest tradoffs.

Lets talk about Why melee get screwed by Itemization? so many Melee items have a dramatic schreeching halt, drag the needle across the record; down side. Bringer of Rain: No chest allowed, Koam's Heart: no sockets allowed to name two.

ES builds? They get MORE ES with NO TRADE OFF while Koam's heart offers lessser amounts of Life with MASSIVE trade off. Seems legit.

Don't get me started on the developers thinking Life has hidden potential, or is still better than ES because you can't flask your ES up.

GGG: guess what happens when I don't need life flasks any more? That's right I can equip 5 OP unique flasks giving me a straight up math advantage over a life based build in addition to having 4000-6000 more effective hit points. Hit points have hidden potential? well tell us your secrets because we desperately NEED TO KNOW.

(yes I know this devolved into ES vs Life, but when talking about left and lower left hand side melee archetypes that have effectively armor forced on them and very little access to ES, it's a big factor in why melee sucks when the best and cheapest effective HP's are ES)
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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alhazred70 написал:

(yes I know this devolved into ES vs Life, but when talking about left and lower left hand side melee archetypes that have effectively armor forced on them and very little access to ES, it's a big factor in why melee sucks when the best and cheapest effective HP's are ES)


Well the funny thing is that you can go ES melee and it's even worse off than life based melee due to no physical mitigation and standing in phys hits all day long.

Like IDK what that guy posting about "melee defenses" was even smoking
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Most elegant way to balance melee vs ranged skills, with just a few simple steps:

* Spells cannot crit.

* Projectiles have a built-in Point Blank effect (along with 1/3 less base damage).

* Movement skills require a melee or unarmed weapon.

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