volatile blood is too melee-discriminational

Yeah i hate this mod...and I'm ranged! Cant imagine how bad it would be for melee.
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dyneol написал:
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Snorkle_uk написал:
Reflect is a joke, if you die to reflect you have a bad build

So, anything non-chaos, non-totem that isn't elementalist/slayer is bad. Got it, thanks.



no, just make reasonably built characters. I run around in standard with mirrored weapons doing 6 figure dps in physical and ele on over a dozen characters and none one of them die to reflect mobs. Hardly any of them use instant leech, they just have a good balance of dps and defense.

When i got a reach bow back to standard after Prophecy I made a Lioneyes Vision pierce LA thing with it, looked at the dps, thought this is going to be sketchy on reflect but lets try it out. Walked into my first map, offscreen killed myself to reflect within the first minute. Had a feeling it was coming, was willing to wait and see how it panned out, rip. So I resurrected, took out added fire damage, put in life on hit, hasnt died to reflect ever again, problem solved, and I knew when I was putting the thing together that it was almost certain that would happen.


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dyneol написал:

Funny, yeah... I don't need a lecture about defenses


given the above statement I beg to differ tbh.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Последняя редакция: Snorkle_uk#0761. Время: 18 окт. 2016 г., 13:25:05
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Snorkle_uk написал:
given the above statement I beg to differ tbh.

I suppose I play a different version of PoE and streamers manipulate their material in order to mislead me.

Whatever.

Reflect is pure creativity that adds much "challenge". Thread derailed. Moving on.
Volatile blood is GGG´s you are dead button on fast melee thats it.
There are a lot of dangers in this game but for melee the answer is ranged melee.

It´s great to see that there is no statement from GGG at all, it just says we keep the dead melee mechanic.

The most frustrating thing is, that VB just kills the builds that really need to be tanky.

Since i still want to play melee my approach is simple. Real melee in standard league, high block/spellblock and the fastest clearspeed i can get. I dont even bother about stacking HP because it is useless to stack additional thousands of hp when a popup VB devourer will instakill u even with high hp and maxed resists.
I tried a vaal immortal call setup its useles since the volatile you can´t spot fast enough will kill you. There is no time to react that fast.
Let's say we keep volatile as it is but introduce another nemesis mod that shoots something like a shrapnel shot with FarShot upon death.

Anything close range wouldn't mind but ranged will get oneshot if they kill stuff too mindlessly.

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seelenfeind написал:
...


If you want to survive volatile, fortify+enfeeble makes it pretty impossible to die. I tried for 2 leagues and hundreds of crazy red maps now.

Edit: On a 8k pool.
Perception is reality.
Последняя редакция: widardd#5398. Время: 20 дек. 2016 г., 05:39:07
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kompaniet написал:
Volatile monsters are something melee charachters have to watch out for just like proximity shield for ranged charachters. That's all there is to it.


I wasn't aware proximity shield had some sort of timer that insta killed the ranged character once it ran out and the character is not inside the bubble.

I must have missed a patch note.

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widardd написал:
If you want to survive volatile, fortify+enfeeble makes it pretty impossible to die. I tried for 2 leagues and hundreds of crazy red maps now.

Edit: On a 8k pool.


8k pool makes me think its kaoms based? Thus is not a representative ratio for the "melee community".(we can't assume all melee uses a kaoms, now can we?)

Enfeeble is the same, you can't expect everybody to run around with it.

It's basically the same as saying "get a spectral throw with culling strike for volatile's".

Honestly, i think they can crit though i'm not 100% sure about that and i think those are the
"get fucked no defensive hope" cases that will rek pretty much anything.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Some months ago i made a long list of the most important things to address in game but never got around to posting it, and i am happy to see that actually many of the big ones have been since then.

This one is still one of those things. It is super overtuned GGG. How fun is it to get oneshot on melee from explosion on death? Like melee doesn't already have enough things to worry about. I don't know what more i can say it is just way overtuned and needs a big tone down.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Последняя редакция: Crackmonster#7709. Время: 20 дек. 2016 г., 06:48:24
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anubite написал:
The main issue is definitely the fact you have to READ the mods on a rare to know it will explode. Sometimes things die either too fast or it's too chaotic to read.

It would be great if the dangerous rare mods on mobs were color-coded or particle-coded...

Or maybe visualise mods with icons?
Can still keep the words nevertheless
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Boem написал:


8k pool makes me think its kaoms based? Thus is not a representative ratio for the "melee community".(we can't assume all melee uses a kaoms, now can we?)

Enfeeble is the same, you can't expect everybody to run around with it.

It's basically the same as saying "get a spectral throw with culling strike for volatile's".

Honestly, i think they can crit though i'm not 100% sure about that and i think those are the
"get fucked no defensive hope" cases that will rek pretty much anything.

Peace,

-Boem-


I didn't want to imply everyone's stupid or doing something wrong who doesn't run around in fortify+enfeeble on every build. ;)

So far I wasn't able to get crit by a volatile devourer inside a -max +dmg map but nothing was able to get me below 70% so far.

What's the crit multiplier in a worst case scenario? 185%? 150% base multi and 35% from the map mod?

I think I would still survive that.

Edit: This is a T15 -max Shadow Stalker (100% damage).


A devourer would have 190%.
Perception is reality.
Последняя редакция: widardd#5398. Время: 20 дек. 2016 г., 07:08:57
^in the worse case scenario around 250% or so if i'm not mistaken.

crit map roll + totems adding power charges to monsters.

Problem is the baseline power your multiplying

monster with high main hand damage + monster damage rolls on map, -max, crit, sub phys aura, extra damage rare modifier etc etc

There's a whole lot that can add up. People have been fucked on 12k+ es with fortify and enfeeble up due to volatile's, but that occurrence rate is extremely low since its a "stars align" kind of scenario.

Peace,

-Boem-

edit : shadowstalkers don't have high main-hand dps :) and only the -max modified that volatile.
Freedom is not worth having if it does not include the freedom to make mistakes
Последняя редакция: Boem#2861. Время: 20 дек. 2016 г., 07:12:35

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