How can we fix Hierophant?

the way I see it, is you don't have to use EB. The Hierophant is a hybrid char that has high mana, high life, and a nice little extra ES as a cushion (that gives 50% chance to ignore being stunned).
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mark1030 написал:
I've been playing several characters, but you saying anything without a shavronnes is hybrid makes no sense unless you think CI is the only ES based build. All other builds have some life. I think you are confusing an RF build with a spell build that uses RF. My damage will be primarily RF damage. I'm not playing like Blade Vortex that uses RF for the spell damage boost. And why do you think you need to invest in life to play a hybrid build? Max chaos resists give you time to react. My boots make me immune to desecrated ground. Again it seems like you're talking about a blade vortex build that face tanks everything and doesn't care about mitigationg or avoiding chaos damage. Also, why do you think I don't have Zealot's Oath? The whole point of the build is to get ES regen to be able to sustain RF.

Like I was trying to say, if you want Inquisitor's damage, use inquisitor. Hierophant has other uses. Character is UncleRico on account https://www.pathofexile.com/account/view-profile/zmark1030z/characters. It's only 83 at the moment because i've been splitting time with several characters. The chest gives me a 140% multiplier to my ES regen so sustaining RF even with the 1200 or whatever life adding to the degen is not an issue. I have like 20% regen not using Vitality. Gloves give my RF +20% AoE and a 30% More multiplier to damage. Seems pretty good and the build isn't even close to being finished.


I'm not confusing rf builds. A guardian will have much more RF damage simply because the ascendancy throws more ES at you for nearly every node in the tree in addition to the far tankier buffs to things such as block.

As for investing in life for hybrid builds, it's about stun avoidance unless you're going to drop an amulet for eye of chayula. And you need as much EHP as possible to avoid 1 shots. As for desecrated ground, any of the many many movement abilities counter that pretty well.

The point I'm making is that Hierophant is by and large weak in this aspect against other Ascendancies, it has nothing under Sanctuary of Thought or Ritual of Awakening that makes it useful outside other Ascendancies. As for your 30% increased multiplier on your gloves, again, any other class is capable of that as it's based on essences rather than the Ascendancy itself.
What about aura totems with generosity? Anger could potentially give you a ton of flat fire dmg. Which build scales off flat fire?

What about Wrath for that juicy lightning dmg multiplier? Hatred for a phys build?
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Последняя редакция: Kaz2ndChance#7554. Время: 28 окт. 2016 г., 16:00:40
Aura totems aren't really a thing. Even if you reduce their mana cost significantly such as with the Ancient Waystones jewel, you have to spend time to place them and they can die which means you have to place them again.
Ancient Waystones! That's brilliant, makes aura totems cost 0. Just place them away from enemies and perhaps you could socket them in your gloves, getting that +20% inc radius.

Here's another ide: Elemental Hit
You could even socket it in the helmet for 20% penetration, linked with WED, Multistrike, and empower (with a +1 helm like The Vertex) for single targets. You'd use EE for even more penetration. Maybe you'd use 2 Taming rings for extra elemental ailments goodness.
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Последняя редакция: Kaz2ndChance#7554. Время: 28 окт. 2016 г., 16:36:02
EE is bad with Ele hit because there's the chance of getting the same element twice in a row, plus you're almost certainly going to scale flat elemental on gear for it so EE would just make you do less damage all the time.

The 20% penetration is best when going on a single element. If you're a multi-element build then the penetration will be far weaker due to being spread out between three elements, which is one of the reasons Inquisitor is so incredibly powerful for multi-element builds.
What about using Bringer of Rain with a melee phys skill, added fire, phys to lightning and hatred. The skill would have 20% fire, cold and lightning penetration. It would be a melee hierophant that uses evasion for defense.

You could put spell totem - generosity - hatred - grace on gloves. That's already a lot of inc radius (20% from quality + 40% from generosity + 20% from hierophant). Reserve herald of ash and Haste on your mana.

I'm not sure what to put on the boots.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
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Последняя редакция: Kaz2ndChance#7554. Время: 28 окт. 2016 г., 17:09:19
Bringer of Rain Heiro on Ice Crash or Infernal Blow, etc, would be good, yes. If it's not a damage conversion skill then using Brain Rattler would allow for efficient full conversion with the Phys to Lightning gem.

But as I mentioned, it's better if your damage is either only a single type or is majority a single type. That way you can use more single element penetration.

One of the best builds that can probably be done with the Illuminated Devotion node is Brain Rattler Ancestral Warchief. It'd either use BoR or an Essence of Insanity/Essence of Horror helm. If it's not a totem build then it'd go Earthquake or something.

Grace is not that powerful except on Queen of the Forest/Dreamfeather builds. Better to just use a Stibnite flask because Blind cuts the enemy's accuracy in half all the time. If the enemy has a 90% chance to hit you it'll drop to 45% chance for example, and Grace will basically never be that strong against high level content.
Последняя редакция: Jackalope_Gaming#1826. Время: 28 окт. 2016 г., 17:14:48
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Jackalope_Gaming написал:
EE is bad with Ele hit because there's the chance of getting the same element twice in a row, plus you're almost certainly going to scale flat elemental on gear for it so EE would just make you do less damage all the time.

The 20% penetration is best when going on a single element. If you're a multi-element build then the penetration will be far weaker due to being spread out between three elements, which is one of the reasons Inquisitor is so incredibly powerful for multi-element builds.
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Kaz2ndChance написал:
What about using Bringer of Rain with a melee phys skill, added fire, phys to lightning and hatred. The skill would have 20% fire, cold and lightning penetration.


We're going a bit off topic here, but I doubt Hierophant would excel at any melee build if it lacks good defense capacity since it obviously doesn't have the flat out damage in its trees.

Totemless, Caster Hierophant can do well since you need multiple abilities to fully utilize Illuminated Devotion. The playstyle behind a build like that is actually one of the reasons I wanted to make a Hierophant until I saw I'd have to be forced into EB for Sanctuary of Thought to not be completely wasted.

Most builds these days pour all they have into 1-2 abilities + aura+ movement while I wanted to make a more versatile MoM caster.
well, getting EB would waste the 50% reduced mana cost while on full ES.

Without EB, the ES acts as a buffer that gives you 50% chance to ignore stun while you have ES, before the 40% 'damage taken from mana before life' kicks in.

I personally think the latter is the better way to utilize this class.

Although, it does seem like this class is full of trade-offs that don't appear in other classes.

Another idea that came to mind since you mentioned totems: Ancestral Warchief Totem socketed on BoR with WED and Phys to Light (and 1 more support) while using Brain Rattler.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
Последняя редакция: Kaz2ndChance#7554. Время: 28 окт. 2016 г., 17:35:27

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