How can we fix Hierophant?

Sanctuary of Thought is not viably used on anything but EB builds. The mana reduction on full ES is not something you even bother with because you always assume you're going to get hit or otherwise not be at full ES reliably enough to make the mana cost reduction useful.

Mana cost reduction is something that you need to be able to trigger yourself without having to worry about what monsters are doing. Oddly enough, the former Inquisitor Pious Path effect of reduced mana cost on Consecrated Ground was better than the reduction on full ES for Heirophant.
yeah...that 50% reduced cost while on full ES seems useless.

Aside from that, I can see Ritual of Awakening opening up for totem builds without using Ancestral Bond, which means you can deal damage and leech while your totem is whacking away at your enemies (a problem with totem builds was that you cannot leech and had to rely on life flasks).

Coincidentally, Illuminated Devotion gives socketed skills in boots 2% leech.

Anyways, that's just one way to build around the Hierophant. I tend to agree that Sanctuary of Thought as a defensive node is 'meh' quality.

Edit: unless perhaps you go EB + Blood Magic? But that would make all the mana gains useless...
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Последняя редакция: Kaz2ndChance#7554. Время: 28 окт. 2016 г., 16:55:58
Yeah, no matter how you look at Sanctuary of Thought it's going to be awkward and will never give all the utility of the nodes leading up to it.

EB builds get no benefit from the %increased mana nor the mana regen while hybrid life/ES builds won't get the benefit of MoM. No build can really benefit from the mana cost reduction due to the MoM on Divine Guidance, even a BM EB build.

If Sanctuary of Thought was its own 2 point node instead of coming after Divine Guidance then it would open up interesting stuff for more builds.
Its an akward class, Is not terrible just very nich.

Wish ggg could split Divine guidance and sanctuary of thought into 2 separate branches, one mana-life and the others mana-es.

Cant say much for the tótem branch, may something That makes you want to hace múltiple tótems..
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

You could use Victario's Influence, and put Spell Totem, Inc AoE, and 3 auras in a 5L. Minion and totem ele resist in a 6L maybe. Or Reduced mana, so you don't need to get the reduced mana keystone.

"
Kaz2ndChance написал:
You could put spell totem - generosity - hatred - grace on gloves. That's already a lot of inc radius (20% from quality + 40% from generosity + 20% from hierophant). Reserve herald of ash and Haste on your mana.

+2 totems, 50% reduced mana and 20% inc aoe on gloves?
Make sure you aren't spending too many ascendacy points for all of the heirophant effects you want!
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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caboom написал:
Its an akward class, Is not terrible just very nich.

Wish ggg could split Divine guidance and sanctuary of thought into 2 separate branches, one mana-life and the others mana-es.

Cant say much for the tótem branch, may something That makes you want to hace múltiple tótems..


"
Jackalope_Gaming написал:
Yeah, no matter how you look at Sanctuary of Thought it's going to be awkward and will never give all the utility of the nodes leading up to it.

EB builds get no benefit from the %increased mana nor the mana regen while hybrid life/ES builds won't get the benefit of MoM. No build can really benefit from the mana cost reduction due to the MoM on Divine Guidance, even a BM EB build.

If Sanctuary of Thought was its own 2 point node instead of coming after Divine Guidance then it would open up interesting stuff for more builds.


Well, what's wrong with a mana to life conversion for MoM builds like I proposed in the OP? It would still greatly benefit EB builds as well as it'd still be a much larger health pool to use against enemies while being in synergy with Divine Guidance. Even Low Life builds would work since stun is a function of maximum life rather than current life.

I'm actually in the process of making a Hierophant. Sanc of Thought seems very out of place in this tree. Nothing here screams ES, that whole path is mana, mana regen, reduced mana costs... and some ES.

It probably should have something related to Mana.
-% of damage gained as mana when hit
-when mana is low - gain some effect
-Your first aura that you cast has no reservation cost (Helps using full mana bar and using 1 aura)
currently ascendancies are used either to get 1)defense 2)offense or both

hierophants main problem that not only his offenses/defenses are niche or too pigeonhol-y, but theyre both somewhat marginal.

Im on the record stating a MoM+Acro life build is probably the most tanky build out there, and I stand firmly by that statement.
however, you really need to build around MoM. hierophant gives you max mana and a bit of a crutch for MoM, but it really isn't enough compared to powers other ascendancies have.

totems ? get very little *free* damage, even though it provides you *almost* unique ability to use 2+ totems and being able to leech. the only straight up damage buffs hierophant gets are too marginal - the ability to get charges is nice, but nowadays its not that hard to create/sustain charges for discharge.
the '6L in a helmet' is good concept, especially with essence, but at the end of the day it doesn't boost total power of the main skill. other ascendancies do.

if other ascendancies did not exist, I think hierophant would be a quite solid class. but other ascendancies do exist, and they provide crazy offense or defense.

elementalist can get 150% increased damage, and ANOTHER 100% increased damage for 40% of the time, with a cold to fire build (ANY cold to fire build). and you get elemental immune golems for getting aggro away from you. and all for just FOUR ascendancy points.

how is a hierophant supposed to compete with that kind of power ?
Последняя редакция: grepman#2451. Время: 28 окт. 2016 г., 19:32:03
Ritual of Awakening is meant to provide an additional source of damage when needed (be it AoE or single target) mostly. Can also be used for utility albeit rarely.

Divine Providence and Sanctuary of Thought provide additional layers of defense. A small MoM effect, which is basically a 11.1% damage reduction against hits, and an ES buffer against burst damage, which scales out of your mana (small nodes are mana regeneration and you have a mana boost for a class that is split between strength AND intelligence, intelligence providing ES AND mana)
It works in a similar way other ascendancies' defensive perks work : a bonus.

It actually makes lots of sense : if your EHP pools are depleted, you can rely on your totems and kite to refill it back. And your mana costs are reduced to help handling your mana pool, which will not deplete until it is needed. Mana acts as a secondary life pool there.

Illuminated Devotion helps with that Totem/Self damage duality : you'll probably lack links for that but that node helps in that regard.

Hierophant is well balanced of an ascendancy class to me.

Small example for totems : Ancestral Warchief.
* Being a Berserker yields about 1.4 x 2 = 2.8 base damage for 2 totems (Ancestral Bond), discounting minor bonuses (Attack speed and small nodes)
* Being a Hierophant yields about 0.76 x 3 = 2.28 base damage for 3 totems (no Ancestral Bond) PLUS your own damage, which can count as 1 for simplication. It would be a bit less beneficial for Hierophant casters with spell totems usage because of the support gem cost + its inherent penalty.

On an Ancestral Bond build, you'll rely entirely on your totems whereas on Hierophant, you won't. You'll use them cause they scale on the same stats your main Attack/Spell/Whatever does.

The whole class is based around this concept, which helps against Ancestral Bond builds general boredom.

Tl;dr : Hierophant is efficient, not shiny.
"
Iyacthu написал:
Ritual of Awakening is meant to provide an additional source of damage when needed (be it AoE or single target) mostly. Can also be used for utility albeit rarely.

Divine Providence and Sanctuary of Thought provide additional layers of defense. A small MoM effect, which is basically a 11.1% damage reduction against hits, and an ES buffer against burst damage, which scales out of your mana (small nodes are mana regeneration and you have a mana boost for a class that is split between strength AND intelligence, intelligence providing ES AND mana)
It works in a similar way other ascendancies' defensive perks work : a bonus.

It actually makes lots of sense : if your EHP pools are depleted, you can rely on your totems and kite to refill it back. And your mana costs are reduced to help handling your mana pool, which will not deplete until it is needed. Mana acts as a secondary life pool there.

Illuminated Devotion helps with that Totem/Self damage duality : you'll probably lack links for that but that node helps in that regard.

Hierophant is well balanced of an ascendancy class to me.

Small example for totems : Ancestral Warchief.
* Being a Berserker yields about 1.4 x 2 = 2.8 base damage for 2 totems (Ancestral Bond), discounting minor bonuses (Attack speed and small nodes)
* Being a Hierophant yields about 0.76 x 3 = 2.28 base damage for 3 totems (no Ancestral Bond) PLUS your own damage, which can count as 1 for simplication. It would be a bit less beneficial for Hierophant casters with spell totems usage because of the support gem cost + its inherent penalty.

On an Ancestral Bond build, you'll rely entirely on your totems whereas on Hierophant, you won't. You'll use them cause they scale on the same stats your main Attack/Spell/Whatever does.

The whole class is based around this concept, which helps against Ancestral Bond builds general boredom.

Tl;dr : Hierophant is efficient, not shiny.

I think the problem becomes a bit more obvious when you use a skill that isnt so op as ancestral warchief that can function without investment into damage.

an elementalist can have a ~250% increased damage, reflect reduction/pen/prolif and conflux from its ascendancy

pathfinder obviously has crazy defenses and offenses from her ascendancy

I agree with you that in a vacuum hierophant is a good ascendancy flavor and theme-wise... and itd be nice if its power was the base power of all ascendancies. but as is, aside from niche uses, there are usually better ascendancies in terms of damage or defense...unless you pigeonhole into acro+mom and take an offensive skill that requires little to no damage investment in the tree.

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