[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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dragondav24 написал:
Hi! , i would like to know at wich lvl will i start to have more than 1 golem? thanks!



1x comes from gem
1x comes from Clayshaper
1x comes from just Anima Stone equipped
1x comes from Anima Stone when you have 3x other primordial jewel equipped with it.

Whenever you can get these.
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Hello :)

The resummoning buff is pretty small for Golems. It takes Golem away from combat and it need some time to start targeting enemy after it's summoned. This makes the buff almost non-existent and it's better to focus on keeping Golems alive in all fights.

With Necromantic Aegis Puppet Master is better than Mistress Of Sacrifice. I will add this to guide soon when I get some free time. Basically with Bone Offering and not using Necro Aegis, "Mistress Of Sacrifice" is best for defense. If using Charity and Flesh Offering, "Puppet Master" is best for offense.


I was trying to choose between my 4th point going toward Puppet Master or Soul Weaver.

Do the Vanguard totems really do enough damage to justify losing the movement speed, cast speed, and 30% increased damage?
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UnagiRolls написал:
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Hello :)

The resummoning buff is pretty small for Golems. It takes Golem away from combat and it need some time to start targeting enemy after it's summoned. This makes the buff almost non-existent and it's better to focus on keeping Golems alive in all fights.

With Necromantic Aegis Puppet Master is better than Mistress Of Sacrifice. I will add this to guide soon when I get some free time. Basically with Bone Offering and not using Necro Aegis, "Mistress Of Sacrifice" is best for defense. If using Charity and Flesh Offering, "Puppet Master" is best for offense.


I was trying to choose between my 4th point going toward Puppet Master or Soul Weaver.

Do the Vanguard totems really do enough damage to justify losing the movement speed, cast speed, and 30% increased damage?


Are you clearing trash mobs just fine now? If you are, I'd go Soul Weaver. It's QOL because they don't die, and it's double damage for bosses, so you can ball park it, if it takes you 20 seconds to kill a boss now, it should take in the realm of 10 seconds with soul weaver.

Having to actually watch my specs health since I went Occultist makes me not only miss the extra damage, but just that large health pool.
Anyone else having trouble putting in the pob link? I get an error after trying to import.
Hi,

Gameplay question.
As we have EE, are we actually buffing the enemies' resistances when not having a 100% uptime on our Frozen Orb damage as our minions will hit them with a fire attack (I feel hat constantly charging Frozen Orb slows down the action quite a bit).
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i summon specter from the Cost act 6 ?!!


Hello :)

Easiest place to get Tukohama Vanguards is from act 6 "Karui Fortress"

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why i should do and ur post said diff type of gems > and u doing well :? !!
and where i should put this if i've , elemental focus support + swift affliction + minion totem + raise specters


I mean your helmet should have minion life support in it as elder mod. Like mine :




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UnagiRolls написал:
Is there a reason you took 5 Harmony jewels? Is there a threshold you want to hit with those jewels?


Hi :)

5x Harmonies is not by any means most optimal value. It is enough to let Golems spam Orbs at very high speed and leaves some room for Watchers Eye and maybe rare Abyssal jewels with minions can blind / taunt / hinder.

If you want to maximize DPS, stacking as much Harmonies as possible is safest way. However it can be fun to test different Abyssal jewels also and find what setup works best for own playstyle.

Golems cast speed animation length / cooldown should be about 1:1 for optimal cast speed. However problem is that PoB shows only 1x cast animation length and with echo its not 2x that length. It's more like 1x cast animation + 0.75x cast animation with Echo.


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Hi, how do you feel about Primordial Chain being used for 7 Golems ?

also, I just corrupted my loyal and i have 2W, 1R,2B,1G IS there any other better combination of gems other than the Empower,GMP,Minion Damage,Combustion, and Spell Echo ?


Hi :)

Extra Golems can be nice, but TV specs are the heavy boss damage dealers. You will gain about 30% extra total damage with chain, but TVs deal more than 200% what Golems can do. Flame Golems also don't have best AI so they wont just spam Orbs at boss but go to melee range and use weakers spells. Chain seems better with Ice Golems.

Best combination of colors is :
Golems -> Empower -> GMP -> Minion Damage -> Echo -> Combustion
when also using TV Specs as they get the -20% fire res debuff.


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I recently made the switch from Necro to Occultist for the first time. This is my fifth time playing a league with golems. I know Mika has pros and cons listed for the two classes, but I just wanted to give my own list of pros and cons for Occultist.

Pros:
Delve is a LOT better
Run T16 maps stupidly(how you just run through say T8 or 9 with no fear of dying, now I do that with T16)
The carpet bombing is pretty nice.
Almost always being full ES is amazing.
Gaining some extra passives since no extra curse node is not needed is cool.
Switched to a nicer pantheon.
Die less

Cons:
Less resistances
Offering not working on me stinks.
Bosses take longer to kill(though most of them it's not that big of a difference)
Double Convocation cool down time. Huge for me, I cast it myself, and really miss casting it almost nonstop.
Uber Elder and Minotaur both kill my specs

I'm sure there is a lot more I could write, but these are things personally I notice a lot. I really enjoyed the switch, I'm not even sure which one I like more to be honest, but I'll most likely run Occultist the rest of the league.

Now I do have a question for Mika if you've got time. I do not have +1 boots this league, so I kept skittering runes to boost my curse effectiveness. Would you say that is a good idea, or would it be better to drop and use those three passives elsewhere?

Also, I slammed this and hit accuracy :(


Hey :)

Pretty much sums my experience also. Occultist is extremely safe and I really love the chaos explosions. Bosses can take bit longer but not that much. Only problems is that Uber Elder requires some extra protection for minons.

Very nice list that you made, might add to my own list later some of the points if that ok?

Temp Chains effectiveness is pretty important as with high level it has effect on bosses. I like keeping the Skittering Runes as I noticed in Hyrda fights that the amount of slow TC adds to boss lets me kite boss easily.

Some effect loss from +1 level -> 100+ ES from boots is however good trade.

Rip, helmet :/


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Hi! , i would like to know at wich lvl will i start to have more than 1 golem? thanks!


"
1x comes from gem
1x comes from Clayshaper
1x comes from just Anima Stone equipped
1x comes from Anima Stone when you have 3x other primordial jewel equipped with it.

Whenever you can get these.


Hi :)

Yep, you can have 4x Golems out immediately if when you have the Gem + Clayshaper if you have Anima Stone and 3x Primordial jewels already.


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I was trying to choose between my 4th point going toward Puppet Master or Soul Weaver.

Do the Vanguard totems really do enough damage to justify losing the movement speed, cast speed, and 30% increased damage?


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Are you clearing trash mobs just fine now? If you are, I'd go Soul Weaver. It's QOL because they don't die, and it's double damage for bosses, so you can ball park it, if it takes you 20 seconds to kill a boss now, it should take in the realm of 10 seconds with soul weaver.

Having to actually watch my specs health since I went Occultist makes me not only miss the extra damage, but just that large health pool.


Hello :)

Order of Ascendancies should be :
- Commander -> Mistess -> Invoker -> Soul Weaver
if you are going for defensive line

or
- Commander -> Invoker -> Soul Weaver -> Puppet
if you are taking more DPS line

Soul Weaver should always be taken if you are not doing come Primordial Chain variant. TV Specs are doing most boss damage and Soul Weaver is huge boost to their damage and makes Specs immortal to end-game bosses. I really recommend trying them out with Soul Weaver and decent pseudo 6-link helmet as they melt bosses in very short time.



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Anyone else having trouble putting in the pob link? I get an error after trying to import.


Hi :)

Works for me. Make sure you use the "import form pastebin" and not paste directly to the link part.


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Hi,

Gameplay question.
As we have EE, are we actually buffing the enemies' resistances when not having a 100% uptime on our Frozen Orb damage as our minions will hit them with a fire attack (I feel hat constantly charging Frozen Orb slows down the action quite a bit).


Hello :)

EE works by changing enemys res stats for 4 seconds. If you hit enemy with cold damage enemy will have :
+25% cold res
- 50% fire res
- 50% lightning res

When effect ends, enemy will go back to :
0% cold res
0% fire res
0% lightning res

https://pathofexile.gamepedia.com/Elemental_Equilibrium

Using Frozen Orb to trigger EE will never boost enemys fire res. You can use it when you feel it is safe to use. Bosses die very fast anyway, so I usually keep on kiting almost 95% of the time and rarely trigger EE during the fight.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Последняя редакция: mika2salo#7776. Время: 4 янв. 2019 г., 7:05:39
Thanks for your reply.

I should have said WInter orb btw and not Frozen orb :)

I meant that if we're not constantly charging Winter Orb, wouldn't mobs get hit (first) by our golems or specters and therefore often have increased fire res?

Hence we should try to get Winter Orb dmg up all the time, which I feel is a bit cluncky. But maybe I just need to get used to it a bit more.

Or can only the player trigger EE, and our minions can't? (the wiki only mentions 'player' but I'm not sure if that in- or excludes our minions)


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mika2salo написал:


Thanks for support and gz on Uber Elder kill ^^

TV Specs can survive the boss fight but require extra protection against boss damage. Running Kaltenhalt with Necromantic Aegis and Purity of Ice gives them enough Resistance to survive the hits and then regen back. If you char is "Lionessofflames", your helmet does not have minion life support. That support is mandatory when using TV Specs with either Elementalist or occultist.

I think Uber elder is only boss in game that requires extra protection for Specs in the whole game when using Elementalist or Occultist as Specs don't have extra life from Soul Weaver.

Fight will be lot faster with TVs as they deal most boss damage :)



thanks, i got myself a helmet with minion life and gave it another try
the specters survived better this time, though they died sometimes.
However I did not take Necromantic Aegis as I'm still not good at dodging/avoiding ground degens and the extra ~1.5k ES I get from my shield feels too much to give up.

I think i'll try Occultist next, how is it's survivability on uber elder?


@HarryBolls minions don't trigger EE, only your damage (or mines, traps and totems) do


Hi, thanks for the great guide.

I'm thinking of using a jewel socket for a Watcher's Eye if I can pick one up with a double Discipline. What are the stronger/weaker mods out of these for this build?

+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline

What are your thoughts on Efficacy (16% increased duration) vs Enhance (+8-12% move speed) vs Flame Dash (utility) as the 3rd gem in weapon? The duration seems underwhelming to me.

Do you recommend a Vis Mortis over SotL only if you can get the +1 gem corruption or is it better even without?

Oh and I think the new PoB update broke the pastebin link, I'm getting the same error as the other guy.
Nice build but fortification syndicates are impossible to do whit his... or am i doing something wrong. have almost same necromancer gear.

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