[3.8] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

I am running a golemantalist with 10 golem. right now i am running 6+1+1+1+1. I am wondering if adding a carrion golem is more DPS. I will lose 1 flame golem and will be 5+1+1+1+1+1 but for every harmony i get and avarhe of 18% damage. since I am running 11 harmony that would be on around 200% more DPS for my golem. now the question is is it better than running 6 flame gomes?

https://pastebin.com/TvaNeydj
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Aboly написал:
I am running a golemantalist with 10 golem. right now i am running 6+1+1+1+1. I am wondering if adding a carrion golem is more DPS. I will lose 1 flame golem and will be 5+1+1+1+1+1 but for every harmony i get and avarhe of 18% damage. since I am running 11 harmony that would be on around 200% more DPS for my golem. now the question is is it better than running 6 flame gomes?

https://pastebin.com/TvaNeydj


Hello :)

There were lot of calculations about mixing Golem types at one point. If I remember, best mixes for total damage were about 2-4 Golem types and after that point you start to actually lose damage. I would maybe stick to 4 types, as Carrion Golem doesnt add any beneficial effect of increase DPS.

Less Flame Golems also means less shooting minions, so total clear speed might also drop as damage should be plenty to already 1-2 shot trash mobs and you want as many projectiles hitting mobs around you as possible.
[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p
did somebody try out "The Eternity Shroud Blood Raiment" on animate guardian yet?
does glimpse procc when the guardian gets hit??

40% slow-effect to enemies, when guardian gets hit sounds awesome.
Wiki sez:

"
Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills.


Suppose that would apply to The Eternity Shroud as well.

Elementalist chills to the tune of 13% slowdown by default... granted, not as sweet as 40% but a lot better than nothing. ;)
Последняя редакция: tomay. Время: 21 нояб. 2019 г., 1:28:14
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tomay написал:
Wiki sez:

"
Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills.


Suppose that would apply to The Eternity Shroud as well.

Elementalist chills to the tune of 13% slowdown by default... granted, not as sweet as 40% but a lot better than nothing. ;)


hm ok thats unfortunate. also thought about Death's Oath but thats more like an aura skill gem you have to cast yourself first, while Eternity Shroud works more like cwdt where you have to do nothing.
but wiki actually sais triggered skills dont work, damn. :(

i dont see the reason why ggg does it that way tho. AG is really weak by himself so what would be the problem if he triggers some on hit effects from unique items. afaik his only role is support anyway and the chance of loosing all items on death is a big drawback already.
we would get more gearing options for AG which increases complexity and freedom, which are things GGG wants for the game i thought.
Последняя редакция: Inos. Время: 21 нояб. 2019 г., 4:07:50
As I said, as Elementalist we have 13% chill effect out of the box and when we pimp the utility skill with Bonechill Support we will slow them down to the tune of 17.5% which is the equivalent of lvl 36 Temporal Chains on rare/unique monsters (and not hampered by less effectiveness against bosses).

By default our utility skill only chills while we have chilling or elemental conflux, i.e. 6 out of 14 seconds plus chill duration. For perma chill we need a source of added cold damage to spells. Why I'm using this ring:



I was indeed using Bonechill Support with my Arc for a while but changed it for Combustion, this way I get 20% reduced fire resistance while I have igniting/elemental conflux, i.e. 6 out of 14 seconds plus ignite duration.
Последняя редакция: tomay. Время: 21 нояб. 2019 г., 5:20:25
Nvm, looked it up. Ele weakness is better at 20/20.
Последняя редакция: Degithelion. Время: 23 нояб. 2019 г., 15:43:41
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Inos написал:
did somebody try out "The Eternity Shroud Blood Raiment" on animate guardian yet?
does glimpse procc when the guardian gets hit??

40% slow-effect to enemies, when guardian gets hit sounds awesome.


"
Suppose that would apply to The Eternity Shroud as well.

Elementalist chills to the tune of 13% slowdown by default... granted, not as sweet as 40% but a lot better than nothing. ;)


"
hm ok thats unfortunate. also thought about Death's Oath but thats more like an aura skill gem you have to cast yourself first, while Eternity Shroud works more like cwdt where you have to do nothing.
but wiki actually sais triggered skills dont work, damn. :(

i dont see the reason why ggg does it that way tho. AG is really weak by himself so what would be the problem if he triggers some on hit effects from unique items. afaik his only role is support anyway and the chance of loosing all items on death is a big drawback already.
we would get more gearing options for AG which increases complexity and freedom, which are things GGG wants for the game i thought.


"
As I said, as Elementalist we have 13% chill effect out of the box and when we pimp the utility skill with Bonechill Support we will slow them down to the tune of 17.5% which is the equivalent of lvl 36 Temporal Chains on rare/unique monsters (and not hampered by less effectiveness against bosses).

By default our utility skill only chills while we have chilling or elemental conflux, i.e. 6 out of 14 seconds plus chill duration. For perma chill we need a source of added cold damage to spells. Why I'm using this ring:


Verified


I was indeed using Bonechill Support with my Arc for a while but changed it for Combustion, this way I get 20% reduced fire resistance while I have igniting/elemental conflux, i.e. 6 out of 14 seconds plus ignite duration.


"
Nvm, looked it up. Ele weakness is better at 20/20.


Hello :)

Yep, unfortunately Animate Guardian can't trigger any skills in it's gear. I guess that is to make sure that summoners don't get too crazy combinations for minions.

Animate Guardian is on par with slightly buffed zombies when considering it's damage.

You can actually build semi-viable, meme AG build if you have few dozen exalts lying around and you are not in a hurry when doing maps, like in this video :

https://www.youtube.com/watch?v=L17oPmP8ORo

"Chains of Command" -armor also let's you use AG in bit more central role in your minion build, if you don't mind using Animate Weapons.
[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p
What gem setup should I use for single target? Replace GMP with slower proj? I saw a build that used hypothermia, does winter orb chill bosses?

Went into uber atziri and while I cleared it the DPS was pretty low.
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Degithelion написал:
What gem setup should I use for single target? Replace GMP with slower proj? I saw a build that used hypothermia, does winter orb chill bosses?

Went into uber atziri and while I cleared it the DPS was pretty low.



Hey :)

Gz on beating Uber Atziri! But I have to say you did on absolutely bare minimum damage.

Each level gives Flame Golems roughly 10% more damage, so I would buy 21/0 Flame Golem gem for roughly 5c. Quality is nice but only adds small bonus compared to raw levels. 3x levels should give you 25-30% more Golems damage.

More imprortant is swapping helmet from Vertex to pseudo 6-link elder helmet. 2x more support gems (increased burning damage and minion damage) in helmet roughly double TV specs damage. And they are the main boss damage dealers, so the change should be instantly noticable.

There is not real reason to swap gems for bosses once you get all minion links working. Maybe some defensive for Uber Elder for easier survival, but default minion gems are fine even in that fight.

I guess hypothermia needs supported skills to deal at least some cold damage to chill or freeze, so I highly doubt that it would work.

If upgrading Flame Golems and helmet to pseudo 6-link doesnt help, please message again and ill try to add more ways to increase the dps ;)
[3.8] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

[3.8] Burning Army - Ice / Carrion Golems, Infernal Legion -support, Specters, Animate Guardian
https://tinyurl.com/y46dex7p

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